13,370 research outputs found
Approximating Source Location and Star Survivable Network Problems
In Source Location (SL) problems the goal is to select a mini-mum cost source
set such that the connectivity (or flow) from
to any node is at least the demand of . In many SL problems
if , namely, the demand of nodes selected to is
completely satisfied. In a node-connectivity variant suggested recently by
Fukunaga, every node gets a "bonus" if it is selected to
. Fukunaga showed that for undirected graphs one can achieve ratio for his variant, where is the maximum demand. We
improve this by achieving ratio \min\{p^*\lnk,k\}\cdot O(\ln (k/q^*)) for a
more general version with node capacities, where is
the maximum bonus and is the minimum capacity. In
particular, for the most natural case considered by Fukunaga, we
improve the ratio from to . We also get ratio
for the edge-connectivity version, for which no ratio that depends on only
was known before. To derive these results, we consider a particular case of the
Survivable Network (SN) problem when all edges of positive cost form a star. We
give ratio for this variant, improving over the best
ratio known for the general case of Chuzhoy and Khanna
Cellular Automata Applications in Shortest Path Problem
Cellular Automata (CAs) are computational models that can capture the
essential features of systems in which global behavior emerges from the
collective effect of simple components, which interact locally. During the last
decades, CAs have been extensively used for mimicking several natural processes
and systems to find fine solutions in many complex hard to solve computer
science and engineering problems. Among them, the shortest path problem is one
of the most pronounced and highly studied problems that scientists have been
trying to tackle by using a plethora of methodologies and even unconventional
approaches. The proposed solutions are mainly justified by their ability to
provide a correct solution in a better time complexity than the renowned
Dijkstra's algorithm. Although there is a wide variety regarding the
algorithmic complexity of the algorithms suggested, spanning from simplistic
graph traversal algorithms to complex nature inspired and bio-mimicking
algorithms, in this chapter we focus on the successful application of CAs to
shortest path problem as found in various diverse disciplines like computer
science, swarm robotics, computer networks, decision science and biomimicking
of biological organisms' behaviour. In particular, an introduction on the first
CA-based algorithm tackling the shortest path problem is provided in detail.
After the short presentation of shortest path algorithms arriving from the
relaxization of the CAs principles, the application of the CA-based shortest
path definition on the coordinated motion of swarm robotics is also introduced.
Moreover, the CA based application of shortest path finding in computer
networks is presented in brief. Finally, a CA that models exactly the behavior
of a biological organism, namely the Physarum's behavior, finding the
minimum-length path between two points in a labyrinth is given.Comment: To appear in the book: Adamatzky, A (Ed.) Shortest path solvers. From
software to wetware. Springer, 201
Learning-Based Constraint Satisfaction With Sensing Restrictions
In this paper we consider graph-coloring problems, an important subset of
general constraint satisfaction problems that arise in wireless resource
allocation. We constructively establish the existence of fully decentralized
learning-based algorithms that are able to find a proper coloring even in the
presence of strong sensing restrictions, in particular sensing asymmetry of the
type encountered when hidden terminals are present. Our main analytic
contribution is to establish sufficient conditions on the sensing behaviour to
ensure that the solvers find satisfying assignments with probability one. These
conditions take the form of connectivity requirements on the induced sensing
graph. These requirements are mild, and we demonstrate that they are commonly
satisfied in wireless allocation tasks. We argue that our results are of
considerable practical importance in view of the prevalence of both
communication and sensing restrictions in wireless resource allocation
problems. The class of algorithms analysed here requires no message-passing
whatsoever between wireless devices, and we show that they continue to perform
well even when devices are only able to carry out constrained sensing of the
surrounding radio environment
Topology design and performance analysis of an integrated communication network
A research study on the topology design and performance analysis for the Space Station Information System (SSIS) network is conducted. It is begun with a survey of existing research efforts in network topology design. Then a new approach for topology design is presented. It uses an efficient algorithm to generate candidate network designs (consisting of subsets of the set of all network components) in increasing order of their total costs, and checks each design to see if it forms an acceptable network. This technique gives the true cost-optimal network, and is particularly useful when the network has many constraints and not too many components. The algorithm for generating subsets is described in detail, and various aspects of the overall design procedure are discussed. Two more efficient versions of this algorithm (applicable in specific situations) are also given. Next, two important aspects of network performance analysis: network reliability and message delays are discussed. A new model is introduced to study the reliability of a network with dependent failures. For message delays, a collection of formulas from existing research results is given to compute or estimate the delays of messages in a communication network without making the independence assumption. The design algorithm coded in PASCAL is included as an appendix
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