4 research outputs found

    The kernel is in the least core for permutation games

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    Permutation games are totally balanced transferable utility cooperative games arising from certain sequencing and re-assignment optimization problems. It is known that for permutation games the bargaining set and the core coincide, consequently, the kernel is a subset of the core. We prove that for permutation games the kernel is contained in the least core, even if the latter is a lower dimensional subset of the core. By means of a 5-player permutation game we demonstrate that, in sense of the lexicographic center procedure leading to the nucleolus, this inclusion result can not be strengthened. Our 5-player permutation game is also an example (of minimum size) for a game with a non-convex kernel

    The kernel is in the least core for permutation games = Permutációs játékokban a kernel a szűkmag része

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    A Note on the Computation of the Pre-Kernel for Permutation Games

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    To determine correctly a non-convex pre-kernel for TU games with more than 4 players can be a challenge full of possible pitfalls, even to the experienced researcher. Parts of the pre-kernel can be easily overlooked. In this note we discuss a method to present the full shape of the pre-kernel for a permutation game as discussed by Solymosi (2014). By using the property in which the pre-kernel is located in the least core for permutation games, the least core can be covered by a small collection of payoff equivalence classes as identified by Meinhardt (2013d) to finally establish the correct shape of the pre-kernel
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