216,862 research outputs found

    Efficient Online Surface Correction for Real-time Large-Scale 3D Reconstruction

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    State-of-the-art methods for large-scale 3D reconstruction from RGB-D sensors usually reduce drift in camera tracking by globally optimizing the estimated camera poses in real-time without simultaneously updating the reconstructed surface on pose changes. We propose an efficient on-the-fly surface correction method for globally consistent dense 3D reconstruction of large-scale scenes. Our approach uses a dense Visual RGB-D SLAM system that estimates the camera motion in real-time on a CPU and refines it in a global pose graph optimization. Consecutive RGB-D frames are locally fused into keyframes, which are incorporated into a sparse voxel hashed Signed Distance Field (SDF) on the GPU. On pose graph updates, the SDF volume is corrected on-the-fly using a novel keyframe re-integration strategy with reduced GPU-host streaming. We demonstrate in an extensive quantitative evaluation that our method is up to 93% more runtime efficient compared to the state-of-the-art and requires significantly less memory, with only negligible loss of surface quality. Overall, our system requires only a single GPU and allows for real-time surface correction of large environments.Comment: British Machine Vision Conference (BMVC), London, September 201

    Efficient Online Surface Correction for Real-time Large-Scale 3D Reconstruction

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    State-of-the-art methods for large-scale 3D reconstruction from RGB-D sensors usually reduce drift in camera tracking by globally optimizing the estimated camera poses in real-time without simultaneously updating the reconstructed surface on pose changes. We propose an efficient on-the-fly surface correction method for globally consistent dense 3D reconstruction of large-scale scenes. Our approach uses a dense Visual RGB-D SLAM system that estimates the camera motion in real-time on a CPU and refines it in a global pose graph optimization. Consecutive RGB-D frames are locally fused into keyframes, which are incorporated into a sparse voxel hashed Signed Distance Field (SDF) on the GPU. On pose graph updates, the SDF volume is corrected on-the-fly using a novel keyframe re-integration strategy with reduced GPU-host streaming. We demonstrate in an extensive quantitative evaluation that our method is up to 93% more runtime efficient compared to the state-of-the-art and requires significantly less memory, with only negligible loss of surface quality. Overall, our system requires only a single GPU and allows for real-time surface correction of large environments.Comment: British Machine Vision Conference (BMVC), London, September 201

    Cluster-Wise Ratio Tests for Fast Camera Localization

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    Feature point matching for camera localization suffers from scalability problems. Even when feature descriptors associated with 3D scene points are locally unique, as coverage grows, similar or repeated features become increasingly common. As a result, the standard distance ratio-test used to identify reliable image feature points is overly restrictive and rejects many good candidate matches. We propose a simple coarse-to-fine strategy that uses conservative approximations to robust local ratio-tests that can be computed efficiently using global approximate k-nearest neighbor search. We treat these forward matches as votes in camera pose space and use them to prioritize back-matching within candidate camera pose clusters, exploiting feature co-visibility captured by clustering the 3D model camera pose graph. This approach achieves state-of-the-art camera localization results on a variety of popular benchmarks, outperforming several methods that use more complicated data structures and that make more restrictive assumptions on camera pose. We also carry out diagnostic analyses on a difficult test dataset containing globally repetitive structure that suggest our approach successfully adapts to the challenges of large-scale image localization
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