19,057 research outputs found

    Restrictions of mm-Wythoff Nim and pp-complementary Beatty Sequences

    Full text link
    Fix a positive integer mm. The game of \emph{mm-Wythoff Nim} (A.S. Fraenkel, 1982) is a well-known extension of \emph{Wythoff Nim}, a.k.a 'Corner the Queen'. Its set of PP-positions may be represented by a pair of increasing sequences of non-negative integers. It is well-known that these sequences are so-called \emph{complementary homogeneous} \emph{Beatty sequences}, that is they satisfy Beatty's theorem. For a positive integer pp, we generalize the solution of mm-Wythoff Nim to a pair of \emph{pp-complementary}---each positive integer occurs exactly pp times---homogeneous Beatty sequences a = (a_n)_{n\in \M} and b = (b_n)_{n\in \M}, which, for all nn, satisfies bn−an=mnb_n - a_n = mn. By the latter property, we show that aa and bb are unique among \emph{all} pairs of non-decreasing pp-complementary sequences. We prove that such pairs can be partitioned into pp pairs of complementary Beatty sequences. Our main results are that \{\{a_n,b_n\}\mid n\in \M\} represents the solution to three new 'pp-restrictions' of mm-Wythoff Nim---of which one has a \emph{blocking maneuver} on the \emph{rook-type} options. C. Kimberling has shown that the solution of Wythoff Nim satisfies the \emph{complementary equation} xxn=yn−1x_{x_n}=y_n - 1. We generalize this formula to a certain 'pp-complementary equation' satisfied by our pair aa and bb. We also show that one may obtain our new pair of sequences by three so-called \emph{Minimal EXclusive} algorithms. We conclude with an Appendix by Aviezri Fraenkel.Comment: 22 pages, 2 figures, Games of No Chance 4, Appendix by Aviezri Fraenke

    Partition games

    Full text link
    We introduce CUT, the class of 2-player partition games. These are NIM type games, played on a finite number of heaps of beans. The rules are given by a set of positive integers, which specifies the number of allowed splits a player can perform on a single heap. In normal play, the player with the last move wins, and the famous Sprague-Grundy theory provides a solution. We prove that several rulesets have a periodic or an arithmetic periodic Sprague-Grundy sequence (i.e. they can be partitioned into a finite number of arithmetic progressions of the same common difference). This is achieved directly for some infinite classes of games, and moreover we develop a computational testing condition, demonstrated to solve a variety of additional games. Similar results have previously appeared for various classes of games of take-and-break, for example octal and hexadecimal; see e.g. Winning Ways by Berlekamp, Conway and Guy (1982). In this context, our contribution consists of a systematic study of the subclass `break-without-take'

    On Aperiodic Subtraction Games with Bounded Nim Sequence

    Full text link
    Subtraction games are a class of impartial combinatorial games whose positions correspond to nonnegative integers and whose moves correspond to subtracting one of a fixed set of numbers from the current position. Though they are easy to define, sub- traction games have proven difficult to analyze. In particular, few general results about their Sprague-Grundy values are known. In this paper, we construct an example of a subtraction game whose sequence of Sprague-Grundy values is ternary and aperiodic, and we develop a theory that might lead to a generalization of our construction.Comment: 45 page
    • …
    corecore