3,537 research outputs found

    Remote Sampling with Applications to General Entanglement Simulation

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    We show how to sample exactly discrete probability distributions whose defining parameters are distributed among remote parties. For this purpose, von Neumann's rejection algorithm is turned into a distributed sampling communication protocol. We study the expected number of bits communicated among the parties and also exhibit a trade-off between the number of rounds of the rejection algorithm and the number of bits transmitted in the initial phase. Finally, we apply remote sampling to the simulation of quantum entanglement in its most general form possible, when an arbitrary number of parties share systems of arbitrary dimensions on which they apply arbitrary measurements (not restricted to being projective measurements). In case the dimension of the systems and the number of possible outcomes per party is bounded by a constant, it suffices to communicate an expected O(m^2) bits in order to simulate exactly the outcomes that these measurements would have produced on those systems, where m is the number of participants.Comment: 17 pages, 1 figure, 4 algorithms (protocols); Complete generalization of previous paper arXiv:1303.5942 [cs.IT] -- Exact simulation of the GHZ distribution -- by the same author

    Exact Classical Simulation of the GHZ Distribution

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    John Bell has shown that the correlations entailed by quantum mechanics cannot be reproduced by a classical process involving non-communicating parties. But can they be simulated with the help of bounded communication? This problem has been studied for more than twenty years and it is now well understood in the case of bipartite entanglement. However, the issue was still widely open for multipartite entanglement, even for the simplest case, which is the tripartite Greenberger-Horne-Zeilinger (GHZ) state. We give an exact simulation of arbitrary independent von Neumann measurements on general n-partite GHZ states. Our protocol requires O(n^2) bits of expected communication between the parties, and O(n*log(n)) expected time is sufficient to carry it out in parallel. Furthermore, we need only an expectation of O(n) independent unbiased random bits, with no need for the generation of continuous real random variables nor prior shared random variables. In the case of equatorial measurements, we improve earlier results with a protocol that needs only O(n*log(n)) bits of communication and O(log^2(n)) parallel time. At the cost of a slight increase in the number of bits communicated, these tasks can be accomplished with a constant expected number of rounds

    Optimal Discrete Uniform Generation from Coin Flips, and Applications

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    This article introduces an algorithm to draw random discrete uniform variables within a given range of size n from a source of random bits. The algorithm aims to be simple to implement and optimal both with regards to the amount of random bits consumed, and from a computational perspective---allowing for faster and more efficient Monte-Carlo simulations in computational physics and biology. I also provide a detailed analysis of the number of bits that are spent per variate, and offer some extensions and applications, in particular to the optimal random generation of permutations.Comment: first draft, 22 pages, 5 figures, C code implementation of algorith

    Quantum rejection sampling

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    Rejection sampling is a well-known method to sample from a target distribution, given the ability to sample from a given distribution. The method has been first formalized by von Neumann (1951) and has many applications in classical computing. We define a quantum analogue of rejection sampling: given a black box producing a coherent superposition of (possibly unknown) quantum states with some amplitudes, the problem is to prepare a coherent superposition of the same states, albeit with different target amplitudes. The main result of this paper is a tight characterization of the query complexity of this quantum state generation problem. We exhibit an algorithm, which we call quantum rejection sampling, and analyze its cost using semidefinite programming. Our proof of a matching lower bound is based on the automorphism principle which allows to symmetrize any algorithm over the automorphism group of the problem. Our main technical innovation is an extension of the automorphism principle to continuous groups that arise for quantum state generation problems where the oracle encodes unknown quantum states, instead of just classical data. Furthermore, we illustrate how quantum rejection sampling may be used as a primitive in designing quantum algorithms, by providing three different applications. We first show that it was implicitly used in the quantum algorithm for linear systems of equations by Harrow, Hassidim and Lloyd. Secondly, we show that it can be used to speed up the main step in the quantum Metropolis sampling algorithm by Temme et al.. Finally, we derive a new quantum algorithm for the hidden shift problem of an arbitrary Boolean function and relate its query complexity to "water-filling" of the Fourier spectrum.Comment: 19 pages, 5 figures, minor changes and a more compact style (to appear in proceedings of ITCS 2012

    The universe as quantum computer

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    This article reviews the history of digital computation, and investigates just how far the concept of computation can be taken. In particular, I address the question of whether the universe itself is in fact a giant computer, and if so, just what kind of computer it is. I will show that the universe can be regarded as a giant quantum computer. The quantum computational model of the universe explains a variety of observed phenomena not encompassed by the ordinary laws of physics. In particular, the model shows that the the quantum computational universe automatically gives rise to a mix of randomness and order, and to both simple and complex systems.Comment: 16 pages, LaTe
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