40 research outputs found

    Revolution of open source and film making towards open film making

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    Ankara : The Department of Communication and Design and the Institute of Economics and Social Sciences of Bilkent University, 2008.Thesis (Master's) -- Bilkent University, 2008.Includes bibliographical references leaves 74-80.This thesis is a critical analysis of self-proclaimed open source movie projects, Elephants Dream and The Digital Tipping Point. The theoretical framework derived from the new media discourse on film making, mainly based on Lev Manovich's database narrative and spatial montage theories among a detailed reading on database narrative with theoretical works and publications by Marsha Kinder, Allan Cameron, and Ed Folsom.Löker, KorayM.S

    That’s Entertainment: Crafting a Creative Ecology within Public Television

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    © 2018, © 2018 Institute for Media and Communications Management. Television has gone through a period of rapid disruption in the last few years. New technologies, increased globalization, shifting demographics, and evolving consumer demand have impelled widespread change to business models. Consequently, Broadcasters have been forced to re-examine their approaches to creativity and ideation including capacities and enabling methods. Following analysis of recorded interviews with key personnel behind three recent television productions a better understanding of the cultural ecology surrounding creativity was developed. Findings emphasized the decisive influence that internal sense of community, tacit realization practices, and quality leadership–all working together–play in delivering a distinctive production to a mass-market media audience

    Tag Your Friends for a Chance to Read This Paper: Self-Monitoring and Renumeration Posts on Social Media

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    Brands frequently offer consumers the opportunity to win prizes or be entered into a sweepstakes by asking for likes, shares, tags and even content creation. However, many consumers are not interested in interacting with their social media audience for the sole purpose of remuneration. This study explores the willingness of Gen Z to participate in remuneration posts and the likelihood of liking, sharing, tagging and more. Findings reveal that most Gen Z consumers are willing to like a post in order to be entered to win something, but further engagement is less likely. When using more popular platforms like Instagram, Gen Z consumers are more likely to participate in sharing activities and low self-monitors are more likely to participate when their friends and followers share things. Those with a higher number of friends and followers are also more willing to share and tag than those with a low number of friends and followers. Younger and female participants are more likely to participate with luxury brands however males are more willing to participate on twitter which they use more regularly

    A framework for digital transformation and business model innovation

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    With the advent of the Fourth Industrial Revolution, businesses are adapting to the use of digitalisation which requires the digital transformation of their existing business models. However, there is limited empirical research on this phenomenon. The purpose of this study is twofold: (i) to develop a framework for businesses to digitally transform their business models and (ii) to examine literature in order to identify and analyse the constructs underlying the three concepts of Digitalisation, Digital Transformation and Business Model Innovation. The study is qualitative in nature and is based on a narrative review. Relevant articles were identified by using international bibliographic databases and scrutinised using thematic analysis. The findings reveal that the first two constructs require digital capabilities and a digital strategy. The third construct requires digital transformation in the realm of customer-centricity, resources, processes and profit. A set of propositions was formulated and the commonalities were mapped. Based upon this map, a conceptual framework was developed. The findings will assist in the development of future instruments that can guide businesses to digitally transform existing business model elements. This study aims to fill the gap on how business model innovation should be pursued through digital transformation by developing a conceptual framework

    Do Perceptions of Businesses Differ Between Higher and Lower Counts of Social Media Post Engagements?

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    Social media is bringing consumers and businesses together like never before. Using social metrics such as “likes” and “shares”, businesses can both measure and influence consumer attitudes and behaviors. In an effort to expand upon growing research into the effects likes and shares may have on constructs such as attitude, intent to follow, trust, and adoption intention, this study designs an experiment which manipulates one small and one national business’s actual Facebook posts to measure the effects simply having higher or lower likes and shares can have on a consumer’s perception of that business. Using T-test and Regression Analysis, adoption intention was recorded as significantly affected by the manipulation on both the small/local and national level of business. In both cases, trust was a significant predictor to adoption intention

    IT Governance: Enabling effective, efficient, and acceptable use of IT

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    This position paper presents an overview of key insights on IT governance. The core concepts discussed in this paper are informed by ISO 38500, which is the internationally recognized standard that provides governing bodies and those who advise and assist them with guidance on how to effectively govern IT and meet compliance with their external regulatory obligations and internal policies. This standard, along with insights from pertinent academic and practitioner literature and subject matter experts, have informed the development of IVI’s IT-CMF Governance (GOV) Critical Capability

    The UK Retail Industry and its Effect on Construction Sectors

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    The retail industry originated from the local high street to expanding shopping centres and out of town shopping centres. However, in the past 15 - 20 years the industry has taken multiple hits and is now currently at its lowest point ever. There is now a growing amount of shop closing, leaving multiple empty units due to previous recession and increase in online shopping. Ever since the recession, many businesses struggled to survive and had reported losses during this period due to lack of business, lack of investment in retail outlet, and shoppers having less disposable income for shopping. Online shopping iscontinuouslygrowing, increasing from 5% in 2008 to 18% in 2019 as shoppers’ habits change in terms of where and how they shop[1].However, how frequent they shop will play major roles on future procurement opportunities for the retail construction industry. The recent pandemic (covid-19) with lockdown around the world, will change the way we shop though theeffects are not yet fully established. Procurement for constructing retail units are not as low as earlier anticipated in comparison to the struggling market.Hence, this research aims to analyse the changes in the retail industry, its effect on procurement of retail outlets and longevity of the construction industry, with the objectives of creating an awareness within the industry and government policy maker so that the resulting effect can be address to prevent unemployment this might generate or loosing our high street retail outlet completely. The research uses secondary data and tender information from Building Cost Information Services (BCIS), and identifies the following changes in Retail Industry: increase online shopping, changes in consumer buying habits and changes to the customer shopping experience

    How to Exploit the Digitalization Potential of Business Processes

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    Process improvement is the most value-adding activity in the business process management (BPM) lifecycle. Despite mature knowledge, many approaches have been criticized to lack guidance on how to put process improvement into practice. Given the variety of emerging digital technologies, organizations not only face a process improvement black box, but also high uncertainty regarding digital technologies. This paper thus proposes a method that supports organizations in exploiting the digitalization potential of their business processes. To achieve this, action design research and situational method engineering were adopted. Two design cycles involving practitioners (i.e., managers and BPM experts) and end-users (i.e., process owners and participants) were conducted. In the first cycle, the method’s alpha version was evaluated by interviewing practitioners from five organizations. In the second cycle, the beta version was evaluated via real-world case studies. In this paper, detailed results of one case study, which was conducted at a semiconductor manufacturer, are included
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