651 research outputs found
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Temporal hybridity: Mixing live video footage with instant replay in real time
Copyright @ 2010 ACMIn this paper we explore the production of streaming media that involves live and recorded content. To examine this, we report on how the production practices and process are conducted through an empirical study of the production of live television, involving the use of live and non-live media under highly time critical conditions. In explaining how this process is managed both as an individual and collective activity, we develop the concept of temporal hybridity to
explain the properties of these kinds of production system and show how temporally separated media are used, understood and coordinated. Our analysis is examined in
the light of recent developments in computing technology and we present some design implications to support amateur video production.The research was partly made possible by a grant from the Swedish Governmental Agency for Innovation Systems to the Mobile Life VinnExcellence Center, in partnership with
SonyEricsson, Ericsson, Microsoft Research, Nokia Research, TeliaSonera and the City of Stockholm
The challenges of using biodata in promotional filmmaking
We present a study of how filmmakers collected and visualised physiological data---'biodata'---to construct a series of short promotional films depicting people undergoing 'thrilling' experiences. Drawing on ethnographic studies of two major advertising campaigns, we highlight key concerns for integrating sensors and sensor data into film production. Our findings address the perceived benefits of using biodata within narratives; the nature of different on-screen representations of biodata; and the challenges presented when integrating biodata into production processes. Drawing on this, we reconsider the nature of information visualisation in the filmmaking context. Further implications from our case studies provide recommendations for HCI collaborations with filmmaking and broadcast industries, focussing both on the practical matters of fitting sensor technologies into and handling data within production workflows, as well as discussing the broader implications for managing the veracity of that data within professional media production
Lekhost a Tize: An Experiment in Film Production Methodology
Proliferation and convergence of new technologies as well as the diverse media it has given rise to have had a dramatic impact on the theory and practice of contemporary filmmaking. This trend also holds considerable implication for the range of cinematic forms likely to be embraced in the future as well as the methodologies necessarily exploited in their making. The formal and expressive possibilities inherent in the climate of experimentation existing at this unique juncture in history encourage out-of-the-ordinary solutions to long-standing problems while begging important questions regarding the process and goal of filmmaking. Taking the films of the Czech New Wave and their trademark formal experimentation as a point of departure, the present study attempts to incorporate the disparate influences of these novel circumstances to filmmaking. As such, Lekhost a Tíže represents one filmmaker\u27s efforts towards the goal of an intuitive and personal system of filmmaking, based on a flexible, yet expressive visual language that seeks to promote discovery without forfeiting narrative coherence
A longitudinal review of Mobile HCI research Methods
This paper revisits a research methods survey from 2003 and contrasts it with a survey from 2010. The motivation is to gain insight about how mobile HCI research has evolved over the last decade in terms of approaches and focus. The paper classifies 144 publications from 2009 published in 10 prominent outlets by their research methods and purpose. Comparing this to the survey for 2000-02 show that mobile HCI research has changed methodologically. From being almost exclusively driven by engineering and applied research, current mobile HCI is primarily empirically driven, involves a high number of field studies, and focus on evaluating and understanding, as well as engineering. It has also become increasingly multi-methodological, combining and diversifying methods from different disciplines. At the same time, new opportunities and challenges have emerged
Students’ Voice on Mobile Technology and Web 2.0 Tools for Learning
Literature tells us, and from my own observations as an experienced teacher, when students have a mobile device in hand they show signs of being motivated, and a phenomenon takes place where students display a natural curiosity and engagement with the device through various interactions. The purpose of this study was to validate students’ voice by allowing them to express their views on the use of mobile technology and Web 2.0, whether they found them motivating and engaging, and how they perceived them as being useful for learning. Students’ perceptions of current and emerging technologies and their usefulness can differ to teachers’ perceptions, therefore research involving conversations with students are needed to better understand how they perceive and relate to these technologies. This study has had such conversations in order to uncover students’ perceptions. Gathering students’ views gives us a first-hand view on what affects them. It identifies factors that perpetuate or diminish their learning, that educators may not have considered before. Knowing and understanding how it is for students, helps to improve learning conditions for them.
While there is an initial phase of excitement and curiosity that students have when using mobile technology and Web 2.0, this quickly passes and there are learning conditions that need to be met in order for motivation and engagement to be sustained. To sustain their motivation, students need to have self-determination. For students to be self-determining, their needs for autonomy, competence, and relatedness must be met. This thesis has determined, through the voice of students, that their need for autonomy can be met through the affordances of mobile technology and Web 2.0, but the teacher’s role is vital for meeting their needs for competence and relatedness.
The findings from this study strongly argue that the teacher has a vital role to play in ensuring students’ learning experiences supported by technologies are effective, and assumptions around students’ knowledge, skills and understanding of using technology in formal learning situations needs to be checked. Teachers need to robustly scaffold the use of technology in learning situations until students have built up competence. Teachers need to keep relating to and conversing with students, and not assume students do not need support when using technologies characterised by autonomy and independence. It also found that the learning conditions must support students’ needs for self-determination if students are to stay motivated and engaged – the use of technology alone is insufficient. It also highlighted equity and access to technology learning opportunities for all students, students’ informal learning, and influences on students’ perceptions as to whether they considered technologies were useful for learning
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Building capacity in climate change policy analysis and negotiation: methods and technologies
Capacity building is often cited as the reason “we cannot just pour money into developing countries” and why so many development projects fail because their design does not address local conditions. It is therefore a key technical and political concept in international development.
Some of the poorest countries in the world are also some of the most vulnerable to the impacts of climate change. Their vulnerability is in part due to a lack of capacity to plan and anticipate the effects of climate change on crops, water resources, urban electricity demand etc. What capacities do these countries lack to deal with climate change? How will they cope? What steps can they take to reduce their vulnerability?
This innovative and high-profile research project was part of a larger project (called C3D) and conducted with non-governmental organisations in Senegal, South Africa and Sri Lanka. The research involved several participatory workshops and a questionnaire to all three research centres
Digital material: tracing new media in everyday life and technology
Three decades of societal and cultural alignment of new media have yielded a host of innovations, trials, and problems, accompanied by versatile popular and academic discourse. New Media Studies crystallized internationally into an established academic discipline, and this begs the question: where do we stand now? Which new questions are emerging now that new media are being taken for granted, and which riddles are still unsolved? Is contemporary digital culture indeed all about 'you', the participating user, or do we still not really understand the digital machinery and how this constitutes us as 'you'? The contributors to the present book, all employed in teaching and researching new media and digital culture, assembled their 'digital material' into an anthology, covering issues ranging from desktop metaphors to Web 2.0 ecosystems, from touch screens to blogging and e-learning, from role-playing games and cybergothic music to wireless dreams. Together the contributions provide a showcase of current research in the field, from what may be called a 'digital-materialist' perspective.Nieuwe media zijn vanaf hun opkomst begeleid door revolutionaire beloften en bedreigingen: hypertekst zou lezers veranderen in auteurs, digitale beelden zouden de waarheid en werkelijkheid ondermijnen, en online communicatie zou alle afstanden overbruggen. 'Cyberspace' werd gevierd dan wel gevreesd als immaterieel en autonoom, losgezongen van onze dagelijkse leefwereld. Na twee decennia 'cyberrevolutie' zijn nieuwe media vanzelfsprekend geworden en blijken zij allesbehalve immaterieel. Vanuit dat perspectief belicht de bundel Digital Material digitale culturen. De bijdragen onderzoeken onder meer computer games, mobiele communicatie, interfacemetaforen, weblogculturen, software ontwikkeling en digitale beeldproductie. Bij elkaar vormen zij een inspirerend theoretisch kader om de hedendaagse betekenis van nieuwe media te doorgronden
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