3,682 research outputs found
Solving a "Hard" Problem to Approximate an "Easy" One: Heuristics for Maximum Matchings and Maximum Traveling Salesman Problems
We consider geometric instances of the Maximum Weighted Matching Problem
(MWMP) and the Maximum Traveling Salesman Problem (MTSP) with up to 3,000,000
vertices. Making use of a geometric duality relationship between MWMP, MTSP,
and the Fermat-Weber-Problem (FWP), we develop a heuristic approach that yields
in near-linear time solutions as well as upper bounds. Using various
computational tools, we get solutions within considerably less than 1% of the
optimum.
An interesting feature of our approach is that, even though an FWP is hard to
compute in theory and Edmonds' algorithm for maximum weighted matching yields a
polynomial solution for the MWMP, the practical behavior is just the opposite,
and we can solve the FWP with high accuracy in order to find a good heuristic
solution for the MWMP.Comment: 20 pages, 14 figures, Latex, to appear in Journal of Experimental
Algorithms, 200
Restricted Dynamic Programming Heuristic for Precedence Constrained Bottleneck Generalized TSP
We develop a restricted dynamical programming heuristic for a complicated traveling salesman problem: a) cities are grouped into clusters, resp. Generalized TSP; b) precedence constraints are imposed on the order of visiting the clusters, resp. Precedence Constrained TSP; c) the costs of moving to the next cluster and doing the required job inside one are aggregated in a minimax manner, resp. Bottleneck TSP; d) all the costs may depend on the sequence of previously visited clusters, resp. Sequence-Dependent TSP or Time Dependent TSP. Such multiplicity of constraints complicates the use of mixed integer-linear programming, while dynamic programming (DP) benefits from them; the latter may be supplemented with a branch-and-bound strategy, which necessitates a “DP-compliant” heuristic. The proposed heuristic always yields a feasible solution, which is not always the case with heuristics, and its precision may be tuned until it becomes the exact DP
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