126,627 research outputs found

    Computational Thinking Integration into Middle Grades Science Classrooms: Strategies for Meeting the Challenges

    Get PDF
    This paper reports findings from the efforts of a university-based research team as they worked with middle school educators within formal school structures to infuse computer science principles and computational thinking practices. Despite the need to integrate these skills within regular classroom practices to allow all students the opportunity to learn these essential 21st Century skills, prior practice has been to offer these learning experiences outside of mainstream curricula where only a subset of students have access. We have sought to leverage elements of the research-practice partnership framework to achieve our project objectives of integrating computer science and computational thinking within middle science classrooms. Utilizing a qualitative approach to inquiry, we present narratives from three case schools, report on themes across work sites, and share recommendations to guide other practitioners and researchers who are looking to engage in technology-related initiatives to impact the lives of middle grades students

    Towards Gender-Inclusive Programming Pedagogy

    Get PDF
    It is well documented that there is a gender gap in STEM subjects such as computer science. Declining numbers of female graduates has serious implications for representation in the workforce and consequently the design of technology products. A vast amount of research explores the reasons behind the gap. Some of the reported difficulties include low confidence levels and distorted perception of performances. It is important to recognise that female students can be disproportionately affected by such issues and, while teaching practice should be inclusive, pedagogies should be designed accordingly. The particular challenge associated with low confidence and distorted perception can be explored through the lens of control and value appraisals. Students make self-efficacy attributions in may ways, and sometimes do not make positive appraisals after otherwise positive programming experiences. This has implications on key variables that influence programming anxiety, practice behaviour, and subsequent achievement. However, there are strategies can make students consciously aware of their cognitive behaviour and help them to make constructive appraisals. To this end, the authors explore practices that influence appraisals, leading to changes in self-perceptions and confidence levels in ways that typically lead to improvements in programming achievement, such as: personal robots; media computation; psychological scaffolding; and the “trio of best practice” consisting of contextualisation, peer instruction, and pair programming

    Improving Faculty Preparation in Research Universities: Insights From The Teagle Foundation's Graduate Student Teaching in the Arts and Sciences (GSTAS) Initiative

    Get PDF
    This white paper describes findings and lessons learned from site visits to seven GSTAS grantees: Northwestern University, Cornell University, Stanford University, Columbia University, Princeton University, the University of California-Berkeley, and the American Historical Association (AHA). We argue that a key element of success in these programs was their treatment of the development of knowledge and practice in teaching, and the development of knowledge and practice in research, as both similar and synergistic. We also observe that, despite substantial differences in project design, the Teagle projects constituted a graduate-level version of "highimpact practice," such that participants experienced first-hand the kinds of instructional strategies supported by much of the scholarly literature they were reading

    A Pedagogy for Original Synners

    Get PDF
    Part of the Volume on Digital Young, Innovation, and the UnexpectedThis essay begins by speculating about the learning environment of the class of 2020. It takes place entirely in a virtual world, populated by simulated avatars, managed through the pedagogy of gaming. Based on this projected version of a future-now-in-formation, the authors consider the implications of the current paradigm shift that is happening at the edges of institutions of higher education. From the development of programs in multimedia literacy to the focus on the creation of hybrid learning spaces (that combine the use of virtual worlds, social networking applications, and classroom activities), the scene of learning as well as the subjects of education are changing. The figure of the Original Synner is a projection of the student-of-the-future whose foundational literacy is grounded in their ability to synthesize information from multiple information streams

    Afterschool for the Global Age

    Get PDF
    Summarizes discussions from a July 2006 convening on model afterschool programs and best practices for enhancing global literacy, including innovative uses of community and international connections, project-based learning, and educational technology

    Turning engineers into reflective university teachers

    Get PDF
    Increasing attention to quality and innovation in Higher Education (HE) is enhancing the pedagogic knowledge of faculty members and thereby encouraging the academic success of their students. This aim requires, from the institution and teachers, a greater degree of involvement than was previously the case. This is certainly borne out by experience in Portuguese universities. The growing concern of engineers with issues of pedagogy and academic success marks a sea change in the traditional conceptions of teaching and learning in Higher Education. There are, of course, indications that many academics are resistant to change. Our research indicates a tradition among Portuguese and Scottish academics to incline their effort toward research with a resultant decline in interest and effort on teaching. The present paper presents a meta-analysis of research conducted at the University of Aveiro (Portugal) and the University of Strathclyde (United Kingdom) between 2000 and 2004 involving academics who taught first-year introductory Programming courses. The purpose of our study was to promote reflection and research on teaching based issues as a strategy toward improved student learning. The findings of the study raised a number of salient issues for discussion and consideration. In this paper, we present some of these issues, aiming to explore the impact that the findings may have on teachers' attitudes towards teaching and students' learning in introductory programming courses

    Contours of Inclusion: Inclusive Arts Teaching and Learning

    Get PDF
    The purpose of this publication is to share models and case examples of the process of inclusive arts curriculum design and evaluation. The first section explains the conceptual and curriculum frameworks that were used in the analysis and generation of the featured case studies (i.e. Understanding by Design, Differentiated Instruction, and Universal Design for Learning). Data for the cases studies was collected from three urban sites (i.e. Los Angeles, San Francisco, and Boston) and included participant observations, student and teacher interviews, curriculum documentation, digital documentation of student learning, and transcripts from discussion forum and teleconference discussions from a professional learning community.The initial case studies by Glass and Barnum use the curricular frameworks to analyze and understand what inclusive practices look like in two case studies of arts-in-education programs that included students with disabilities. The second set of precedent case studies by Kronenberg and Blair, and Jenkins and Agois Hurel uses the frameworks to explain their process of including students by providing flexible arts learning options to support student learning of content standards. Both sets of case studies illuminate curricular design decisions and instructional strategies that supported the active engagement and learning of students with disabilities in educational settings shared with their peers. The second set of cases also illustrate the reflective process of using frameworks like Universal Design for Learning (UDL) to guide curricular design, responsive instructional differentiation, and the use of the arts as a rich, meaningful, and engaging option to support learning. Appended are curriculum design and evaluation tools. (Individual chapters contain references.

    Enhancing learning with authoritative actions: Reflective practice of positive power

    Get PDF
    Drawing from classic power perspective, my reflective practice illuminates how power action, traditionally recognized as negative and detrimental to teaching process and learning outcomes, could be shaped in a positive way to enhance learning. Insights gained from this action research set in a politically charged and culturally homogenous environment provide critical perspective to the research community and challenge traditional practices of teaching and learning. Implications gained call for attention to critical perspective of empirical studies that could provide lessons for educators and researchers to create a more effective teaching and learning environment with authoritative power. An action framework is created in the end to illustrate how the positive authoritative process can be achieved

    Immigrant Integration: Educator Resource Guide

    Get PDF
    Recommends ways for district administrators, school administrators, and teachers to promote immigrant integration in schools in critical areas, including school enrollment, classroom instruction, student assessment, and family and community outreach
    • 

    corecore