81 research outputs found
Learning, Social Intelligence and the Turing Test - why an "out-of-the-box" Turing Machine will not pass the Turing Test
The Turing Test (TT) checks for human intelligence, rather than any putative
general intelligence. It involves repeated interaction requiring learning in
the form of adaption to the human conversation partner. It is a macro-level
post-hoc test in contrast to the definition of a Turing Machine (TM), which is
a prior micro-level definition. This raises the question of whether learning is
just another computational process, i.e. can be implemented as a TM. Here we
argue that learning or adaption is fundamentally different from computation,
though it does involve processes that can be seen as computations. To
illustrate this difference we compare (a) designing a TM and (b) learning a TM,
defining them for the purpose of the argument. We show that there is a
well-defined sequence of problems which are not effectively designable but are
learnable, in the form of the bounded halting problem. Some characteristics of
human intelligence are reviewed including it's: interactive nature, learning
abilities, imitative tendencies, linguistic ability and context-dependency. A
story that explains some of these is the Social Intelligence Hypothesis. If
this is broadly correct, this points to the necessity of a considerable period
of acculturation (social learning in context) if an artificial intelligence is
to pass the TT. Whilst it is always possible to 'compile' the results of
learning into a TM, this would not be a designed TM and would not be able to
continually adapt (pass future TTs). We conclude three things, namely that: a
purely "designed" TM will never pass the TT; that there is no such thing as a
general intelligence since it necessary involves learning; and that
learning/adaption and computation should be clearly distinguished.Comment: 10 pages, invited talk at Turing Centenary Conference CiE 2012,
special session on "The Turing Test and Thinking Machines
Dynamical strategies for obstacle avoidance during Dictyostelium discoideum aggregation: a Multi-agent system model
Chemotaxis, the movement of an organism in response to chemical stimuli, is a
typical feature of many microbiological systems. In particular, the social
amoeba \textit{Disctyostelium discoideum} is widely used as a model organism,
but it is not still clear how it behaves in heterogeneous environments. A few
models focusing on mechanical features have already addressed the question;
however, we suggest that phenomenological models focusing on the population
dynamics may provide new meaningful data. Consequently, by means of a specific
Multi-agent system model, we study the dynamical features emerging from complex
social interactions among individuals belonging to amoeba colonies.\\ After
defining an appropriate metric to quantitatively estimate the gathering
process, we find that: a) obstacles play the role of local topological
perturbation, as they alter the flux of chemical signals; b) physical obstacles
(blocking the cellular motion and the chemical flux) and purely chemical
obstacles (only interfering with chemical flux) elicit similar dynamical
behaviors; c) a minimal program for robustly gathering simulated cells does not
involve mechanisms for obstacle sensing and avoidance; d) fluctuations of the
dynamics concur in preventing multiple stable clusters. Comparing those
findings with previous results, we speculate about the fact that chemotactic
cells can avoid obstacles by simply following the altered chemical gradient.
Social interactions are sufficient to guarantee the aggregation of the whole
colony past numerous obstacles
Model of human collective decision-making in complex environments
A continuous-time Markov process is proposed to analyze how a group of humans
solves a complex task, consisting in the search of the optimal set of decisions
on a fitness landscape. Individuals change their opinions driven by two
different forces: (i) the self-interest, which pushes them to increase their
own fitness values, and (ii) the social interactions, which push individuals to
reduce the diversity of their opinions in order to reach consensus. Results
show that the performance of the group is strongly affected by the strength of
social interactions and by the level of knowledge of the individuals.
Increasing the strength of social interactions improves the performance of the
team. However, too strong social interactions slow down the search of the
optimal solution and worsen the performance of the group. In particular, we
find that the threshold value of the social interaction strength, which leads
to the emergence of a superior intelligence of the group, is just the critical
threshold at which the consensus among the members sets in. We also prove that
a moderate level of knowledge is already enough to guarantee high performance
of the group in making decisions.Comment: 12 pages, 8 figues in European Physical Journal B, 201
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