82 research outputs found

    rSVDdpd: A Robust Scalable Video Surveillance Background Modelling Algorithm

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    A basic algorithmic task in automated video surveillance is to separate background and foreground objects. Camera tampering, noisy videos, low frame rate, etc., pose difficulties in solving the problem. A general approach that classifies the tampered frames, and performs subsequent analysis on the remaining frames after discarding the tampered ones, results in loss of information. Several robust methods based on robust principal component analysis (PCA) have been introduced to solve this problem. To date, considerable effort has been expended to develop robust PCA via Principal Component Pursuit (PCP) methods with reduced computational cost and visually appealing foreground detection. However, the convex optimizations used in these algorithms do not scale well to real-world large datasets due to large matrix inversion steps. Also, an integral component of these foreground detection algorithms is singular value decomposition which is nonrobust. In this paper, we present a new video surveillance background modelling algorithm based on a new robust singular value decomposition technique rSVDdpd which takes care of both these issues. We also demonstrate the superiority of our proposed algorithm on a benchmark dataset and a new real-life video surveillance dataset in the presence of camera tampering. Software codes and additional illustrations are made available at the accompanying website rSVDdpd Homepage (https://subroy13.github.io/rsvddpd-home/

    Non-Rigid Structure from Motion

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    This thesis revisits a challenging classical problem in geometric computer vision known as "Non-Rigid Structure-from-Motion" (NRSfM). It is a well-known problem where the task is to recover the 3D shape and motion of a non-rigidly moving object from image data. A reliable solution to this problem is valuable in several industrial applications such as virtual reality, medical surgery, animation movies etc. Nevertheless, to date, there does not exist any algorithm that can solve NRSfM for all kinds of conceivable motion. As a result, additional constraints and assumptions are often employed to solve NRSfM. The task is challenging due to the inherent unconstrained nature of the problem itself as many 3D varying configurations can have similar image projections. The problem becomes even more challenging if the camera is moving along with the object. The thesis takes on a modern view to this challenging problem and proposes a few algorithms that have set a new performance benchmark to solve NRSfM. The thesis not only discusses the classical work in NRSfM but also proposes some powerful elementary modification to it. The foundation of this thesis surpass the traditional single object NRSFM and for the first time provides an effective formulation to realise multi-body NRSfM. Most techniques for NRSfM under factorisation can only handle sparse feature correspondences. These sparse features are then used to construct a scene using the organisation of points, lines, planes or other elementary geometric primitive. Nevertheless, sparse representation of the scene provides an incomplete information about the scene. This thesis goes from sparse NRSfM to dense NRSfM for a single object, and then slowly lifts the intuition to realise dense 3D reconstruction of the entire dynamic scene as a global as rigid as possible deformation problem. The core of this work goes beyond the traditional approach to deal with deformation. It shows that relative scales for multiple deforming objects can be recovered under some mild assumption about the scene. The work proposes a new approach for dense detailed 3D reconstruction of a complex dynamic scene from two perspective frames. Since the method does not need any depth information nor it assumes a template prior, or per-object segmentation, or knowledge about the rigidity of the dynamic scene, it is applicable to a wide range of scenarios including YouTube Videos. Lastly, this thesis provides a new way to perceive the depth of a dynamic scene which essentially trivialises the notion of motion estimation as a compulsory step to solve this problem. Conventional geometric methods to address depth estimation requires a reliable estimate of motion parameters for each moving object, which is difficult to obtain and validate. In contrast, this thesis introduces a new motion-free approach to estimate the dense depth map of a complex dynamic scene for successive/multiple frames. The work show that given per-pixel optical flow correspondences between two consecutive frames and the sparse depth prior for the reference frame, we can recover the dense depth map for the successive frames without solving for motion parameters. By assigning the locally rigid structure to the piece-wise planar approximation of a dynamic scene which transforms as rigid as possible over frames, we can bypass the motion estimation step. Experiments results and MATLAB codes on relevant examples are provided to validate the motion-free idea
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