114,927 research outputs found

    Empirical Bounds on Linear Regions of Deep Rectifier Networks

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    We can compare the expressiveness of neural networks that use rectified linear units (ReLUs) by the number of linear regions, which reflect the number of pieces of the piecewise linear functions modeled by such networks. However, enumerating these regions is prohibitive and the known analytical bounds are identical for networks with same dimensions. In this work, we approximate the number of linear regions through empirical bounds based on features of the trained network and probabilistic inference. Our first contribution is a method to sample the activation patterns defined by ReLUs using universal hash functions. This method is based on a Mixed-Integer Linear Programming (MILP) formulation of the network and an algorithm for probabilistic lower bounds of MILP solution sets that we call MIPBound, which is considerably faster than exact counting and reaches values in similar orders of magnitude. Our second contribution is a tighter activation-based bound for the maximum number of linear regions, which is particularly stronger in networks with narrow layers. Combined, these bounds yield a fast proxy for the number of linear regions of a deep neural network.Comment: AAAI 202

    Node similarity as a basic principle behind connectivity in complex networks

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    How are people linked in a highly connected society? Since in many networks a power-law (scale-free) node-degree distribution can be observed, power-law might be seen as a universal characteristics of networks. But this study of communication in the Flickr social online network reveals that power-law node-degree distributions are restricted to only sparsely connected networks. More densely connected networks, by contrast, show an increasing divergence from power-law. This work shows that this observation is consistent with the classic idea from social sciences that similarity is the driving factor behind communication in social networks. The strong relation between communication strength and node similarity could be confirmed by analyzing the Flickr network. It also is shown that node similarity as a network formation model can reproduce the characteristics of different network densities and hence can be used as a model for describing the topological transition from weakly to strongly connected societies.Comment: 6 pages in Journal of Data Mining & Digital Humanities (2015) jdmdh:3

    Models of Social Groups in Blogosphere Based on Information about Comment Addressees and Sentiments

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    This work concerns the analysis of number, sizes and other characteristics of groups identified in the blogosphere using a set of models identifying social relations. These models differ regarding identification of social relations, influenced by methods of classifying the addressee of the comments (they are either the post author or the author of a comment on which this comment is directly addressing) and by a sentiment calculated for comments considering the statistics of words present and connotation. The state of a selected blog portal was analyzed in sequential, partly overlapping time intervals. Groups in each interval were identified using a version of the CPM algorithm, on the basis of them, stable groups, existing for at least a minimal assumed duration of time, were identified.Comment: Gliwa B., Ko\'zlak J., Zygmunt A., Models of Social Groups in Blogosphere Based on Information about Comment Addressees and Sentiments, in the K. Aberer et al. (Eds.): SocInfo 2012, LNCS 7710, pp. 475-488, Best Paper Awar

    Evaluating Go Game Records for Prediction of Player Attributes

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    We propose a way of extracting and aggregating per-move evaluations from sets of Go game records. The evaluations capture different aspects of the games such as played patterns or statistic of sente/gote sequences. Using machine learning algorithms, the evaluations can be utilized to predict different relevant target variables. We apply this methodology to predict the strength and playing style of the player (e.g. territoriality or aggressivity) with good accuracy. We propose a number of possible applications including aiding in Go study, seeding real-work ranks of internet players or tuning of Go-playing programs

    FCN-rLSTM: Deep Spatio-Temporal Neural Networks for Vehicle Counting in City Cameras

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    In this paper, we develop deep spatio-temporal neural networks to sequentially count vehicles from low quality videos captured by city cameras (citycams). Citycam videos have low resolution, low frame rate, high occlusion and large perspective, making most existing methods lose their efficacy. To overcome limitations of existing methods and incorporate the temporal information of traffic video, we design a novel FCN-rLSTM network to jointly estimate vehicle density and vehicle count by connecting fully convolutional neural networks (FCN) with long short term memory networks (LSTM) in a residual learning fashion. Such design leverages the strengths of FCN for pixel-level prediction and the strengths of LSTM for learning complex temporal dynamics. The residual learning connection reformulates the vehicle count regression as learning residual functions with reference to the sum of densities in each frame, which significantly accelerates the training of networks. To preserve feature map resolution, we propose a Hyper-Atrous combination to integrate atrous convolution in FCN and combine feature maps of different convolution layers. FCN-rLSTM enables refined feature representation and a novel end-to-end trainable mapping from pixels to vehicle count. We extensively evaluated the proposed method on different counting tasks with three datasets, with experimental results demonstrating their effectiveness and robustness. In particular, FCN-rLSTM reduces the mean absolute error (MAE) from 5.31 to 4.21 on TRANCOS, and reduces the MAE from 2.74 to 1.53 on WebCamT. Training process is accelerated by 5 times on average.Comment: Accepted by International Conference on Computer Vision (ICCV), 201
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