6,331 research outputs found
CSD: Discriminance with Conic Section for Improving Reverse k Nearest Neighbors Queries
The reverse nearest neighbor (RNN) query finds all points that have
the query point as one of their nearest neighbors (NN), where the NN
query finds the closest points to its query point. Based on the
characteristics of conic section, we propose a discriminance, named CSD (Conic
Section Discriminance), to determine points whether belong to the RNN set
without issuing any queries with non-constant computational complexity. By
using CSD, we also implement an efficient RNN algorithm CSD-RNN with a
computational complexity at . The comparative
experiments are conducted between CSD-RNN and other two state-of-the-art
RkNN algorithms, SLICE and VR-RNN. The experimental results indicate that
the efficiency of CSD-RNN is significantly higher than its competitors
VoroCrust: Voronoi Meshing Without Clipping
Polyhedral meshes are increasingly becoming an attractive option with
particular advantages over traditional meshes for certain applications. What
has been missing is a robust polyhedral meshing algorithm that can handle broad
classes of domains exhibiting arbitrarily curved boundaries and sharp features.
In addition, the power of primal-dual mesh pairs, exemplified by
Voronoi-Delaunay meshes, has been recognized as an important ingredient in
numerous formulations. The VoroCrust algorithm is the first provably-correct
algorithm for conforming polyhedral Voronoi meshing for non-convex and
non-manifold domains with guarantees on the quality of both surface and volume
elements. A robust refinement process estimates a suitable sizing field that
enables the careful placement of Voronoi seeds across the surface circumventing
the need for clipping and avoiding its many drawbacks. The algorithm has the
flexibility of filling the interior by either structured or random samples,
while preserving all sharp features in the output mesh. We demonstrate the
capabilities of the algorithm on a variety of models and compare against
state-of-the-art polyhedral meshing methods based on clipped Voronoi cells
establishing the clear advantage of VoroCrust output.Comment: 18 pages (including appendix), 18 figures. Version without compressed
images available on https://www.dropbox.com/s/qc6sot1gaujundy/VoroCrust.pdf.
Supplemental materials available on
https://www.dropbox.com/s/6p72h1e2ivw6kj3/VoroCrust_supplemental_materials.pd
The riddle of togelby
© 2019 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.At the 2017 Artificial and Computational Intelligence in Games meeting at Dagstuhl, Julian Togelius asked how to make spaces where every way of filling in the details yielded a good game. This study examines the possibility of enriching search spaces so that they contain very high rates of interesting objects, specifically game elements. While we do not answer the full challenge of finding good games throughout the space, this study highlights a number of potential avenues. These include naturally rich spaces, a simple technique for modifying a representation to search only rich parts of a larger search space, and representations that are highly expressive and so exhibit highly restricted and consequently enriched search spaces. We treat the creation of plausible road systems, useful graphics, highly expressive room placement for maps, generation of cavern-like maps, and combinatorial puzzle spaces.Final Accepted Versio
Gap Processing for Adaptive Maximal Poisson-Disk Sampling
In this paper, we study the generation of maximal Poisson-disk sets with
varying radii. First, we present a geometric analysis of gaps in such disk
sets. This analysis is the basis for maximal and adaptive sampling in Euclidean
space and on manifolds. Second, we propose efficient algorithms and data
structures to detect gaps and update gaps when disks are inserted, deleted,
moved, or have their radius changed. We build on the concepts of the regular
triangulation and the power diagram. Third, we will show how our analysis can
make a contribution to the state-of-the-art in surface remeshing.Comment: 16 pages. ACM Transactions on Graphics, 201
Local Anisotropy of Fluids using Minkowski Tensors
Statistics of the free volume available to individual particles have
previously been studied for simple and complex fluids, granular matter,
amorphous solids, and structural glasses. Minkowski tensors provide a set of
shape measures that are based on strong mathematical theorems and easily
computed for polygonal and polyhedral bodies such as free volume cells (Voronoi
cells). They characterize the local structure beyond the two-point correlation
function and are suitable to define indices of
local anisotropy. Here, we analyze the statistics of Minkowski tensors for
configurations of simple liquid models, including the ideal gas (Poisson point
process), the hard disks and hard spheres ensemble, and the Lennard-Jones
fluid. We show that Minkowski tensors provide a robust characterization of
local anisotropy, which ranges from for vapor
phases to for ordered solids. We find that for fluids,
local anisotropy decreases monotonously with increasing free volume and
randomness of particle positions. Furthermore, the local anisotropy indices
are sensitive to structural transitions in these simple
fluids, as has been previously shown in granular systems for the transition
from loose to jammed bead packs
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