3,866 research outputs found

    A SUBSYSTEM IDENTIFICATION APPROACH TO MODELING HUMAN CONTROL BEHAVIOR AND STUDYING HUMAN LEARNING

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    Humans learn to interact with many complex dynamic systems such as helicopters, bicycles, and automobiles. This dissertation develops a subsystem identification method to model the control strategies that human subjects use in experiments where they interact with dynamic systems. This work provides new results on the control strategies that humans learn. We present a novel subsystem identification algorithm, which can identify unknown linear time-invariant feedback and feedforward subsystems interconnected with a known linear time-invariant subsystem. These subsystem identification algorithms are analyzed in the cases of noiseless and noisy data. We present results from human-in-the-loop experiments, where human subjects in- teract with a dynamic system multiple times over several days. Each subject’s control behavior is assumed to have feedforward (or anticipatory) and feedback (or reactive) components, and is modeled using experimental data and the new subsystem identifi- cation algorithms. The best-fit models of the subjects’ behavior suggest that humans learn to control dynamic systems by approximating the inverse of the dynamic system in feedforward. This observation supports the internal model hypothesis in neuro- science. We also examine the impact of system zeros on a human’s ability to control a dynamic system, and on the control strategies that humans employ

    Modeling Human Control Behavior in Command-following Tasks

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    Humans interact with a variety of complex dynamic systems on a daily basis. However, they are often the lesser understood component of human-in-the-loop (HITL) systems. In this dissertation, we present the results of two HITL experiments to investigate the control strategies that humans use when performing command-following tasks. The first experiment is designed to investigate the control strategies that humans use to interact with nonlinear dynamic systems. Two groups of human subjects interact with a dynamic system and perform a command-following task. One group interacts with a linear time-invariant (LTI) dynamic system and the other group interacts with a Wiener system, which consists of the same LTI dynamics cascaded with a static output nonlinearity. In the second experiment, we examine the impacts of a relaxed command-following control objective on the control strategies used by humans. Two groups of human subjects interact with the same dynamic system and perform a command-following task; however, the groups have different control objectives. One group\u27s control objective is to follow the reference command as closely as possible at all times, while the other group\u27s control objective is to follow the reference command with some allowable error. We develop and utilize a new subsystem identification (SSID) algorithm to model control behavior of the human subjects participating in these HITL experiments. This SSID algorithm can identify the feedback and feedforward controllers used by human subjects, and is applicable to both linear and nonlinear dynamic systems. The SSID results of the first experiment indicate that adaptive feedforward inversion is the main control strategy used by human subjects for both linear and nonlinear plants. The results of the second experiment suggest that not all the human subjects who are instructed to perform a relaxed command-following task adopt adaptive feedforward inversion as their primary control strategy. The control behavior of those human subjects contains significant nonlinearities, which cannot be captured by a LTI control model. We present a nonlinear feedforward control architecture that can model several aspects of their control behavior

    Subsystem Identification of Feedback and Feedforward Systems with Time Delay

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    We present an algorithm for identifying discrete-time feedback-and-feedforward subsystems with time delay that are interconnected in closed loop with a known subsystem. This frequency-domain algorithm uses only measured input and output data from a closed-loop discrete-time system, which is single input and single output. No internal signals are assumed to be measured. The orders of the unknown feedback and feedforward transfer functions are assumed to be known. We use a two-candidate-pool multi-convex-optimization approach to identify not only the feedback and feedforward transfer functions but also the feedback and feedforward time delay. The algorithm guarantees asymptotic stability of the identified closed-loop transfer function. The main analytic result shows that if the data noise is sufficiently small and the cardinality of the feedback-candidate-pool set is sufficiently large, then the identified feedforward and feedback delays are equal to the true delays, and the parameters of the identified feedforward and feedback transfer functions are arbitrarily close to the true parameters. This subsystem identification algorithm has application to modeling human-in-the-loop behavior. To demonstrate this application, we apply the new subsystem identification algorithm to data obtained from a human-in-the-loop control experiment in order to model the humans’ feedback and feedforward (with delay) control behavior

    THE EFFECTS OF SYSTEM CHARACTERISTICS, REFERENCE COMMAND, AND COMMAND-FOLLOWING OBJECTIVES ON HUMAN-IN-THE-LOOP CONTROL BEHAVIOR

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    Humans learn to interact with many complex physical systems. For example, humans learn to fly aircraft, operate drones, and drive automobiles. We present results from human-in-the-loop (HITL) experiments, where human subjects interact with dynamic systems while performing command-following tasks multiple times over a one-week period. We use a new subsystem identification (SSID) algorithm to estimate the control strategies (feedforward, feedforward delay, feedback, and feedback delay) that human subjects use during their trials. We use experimental and SSID results to examine the effects of system characteristics (e.g., system zeros, relative degree, system order, phase lag, time delay), reference command, and command-following objectives on humans command-following performance and on the control strategies that the humans learn. Results suggest that nonminimum-phase zeros, relative degree, phase lag, and time delay tend to make dynamic systems difficult for human to control. Subjects can generalize their control strategies from one task to another and use prediction of the reference command to improve their command-following performance. However, this dissertation also provides evidence that humans can learn to improve performance without prediction. This dissertation also presents a new SSID algorithm to model the control strategies that human subjects use in HITL experiments where they interact with dynamic systems. This SSID algorithm uses a two-candidate-pool multi-convex-optimization approach to identify feedback-and-feedforward subsystems with time delay that are interconnected in closed loop with a known subsystem. This SSID method is used to analyze the human control behavior in the HITL experiments discussed above

    Assessing Performance, Role Sharing, and Control Mechanisms in Human-Human Physical Interaction for Object Manipulation

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    abstract: Object manipulation is a common sensorimotor task that humans perform to interact with the physical world. The first aim of this dissertation was to characterize and identify the role of feedback and feedforward mechanisms for force control in object manipulation by introducing a new feature based on force trajectories to quantify the interaction between feedback- and feedforward control. This feature was applied on two grasp contexts: grasping the object at either (1) predetermined or (2) self-selected grasp locations (“constrained” and “unconstrained”, respectively), where unconstrained grasping is thought to involve feedback-driven force corrections to a greater extent than constrained grasping. This proposition was confirmed by force feature analysis. The second aim of this dissertation was to quantify whether force control mechanisms differ between dominant and non-dominant hands. The force feature analysis demonstrated that manipulation by the dominant hand relies on feedforward control more than the non-dominant hand. The third aim was to quantify coordination mechanisms underlying physical interaction by dyads in object manipulation. The results revealed that only individuals with worse solo performance benefit from interpersonal coordination through physical couplings, whereas the better individuals do not. This work showed that naturally emerging leader-follower roles, whereby the leader in dyadic manipulation exhibits significant greater force changes than the follower. Furthermore, brain activity measured through electroencephalography (EEG) could discriminate leader and follower roles as indicated power modulation in the alpha frequency band over centro-parietal areas. Lastly, this dissertation suggested that the relation between force and motion (arm impedance) could be an important means for communicating intended movement direction between biological agents.Dissertation/ThesisDoctoral Dissertation Biomedical Engineering 201

    The role of feed-forward and feedback processes for closed-loop prosthesis control

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    <p>Abstract</p> <p>Background</p> <p>It is widely believed that both feed-forward and feed-back mechanisms are required for successful object manipulation. Open-loop upper-limb prosthesis wearers receive no tactile feedback, which may be the cause of their limited dexterity and compromised grip force control. In this paper we ask whether observed prosthesis control impairments are due to lack of feedback or due to inadequate feed-forward control.</p> <p>Methods</p> <p>Healthy subjects were fitted with a closed-loop robotic hand and instructed to grasp and lift objects of different weights as we recorded trajectories and force profiles. We conducted three experiments under different feed-forward and feed-back configurations to elucidate the role of tactile feedback (i) in ideal conditions, (ii) under sensory deprivation, and (iii) under feed-forward uncertainty.</p> <p>Results</p> <p>(i) We found that subjects formed economical grasps in ideal conditions. (ii) To our surprise, this ability was preserved even when visual and tactile feedback were removed. (iii) When we introduced uncertainty into the hand controller performance degraded significantly in the absence of either visual or tactile feedback. Greatest performance was achieved when both sources of feedback were present.</p> <p>Conclusions</p> <p>We have introduced a novel method to understand the cognitive processes underlying grasping and lifting. We have shown quantitatively that tactile feedback can significantly improve performance in the presence of feed-forward uncertainty. However, our results indicate that feed-forward and feed-back mechanisms serve complementary roles, suggesting that to improve on the state-of-the-art in prosthetic hands we must develop prostheses that empower users to correct for the inevitable uncertainty in their feed-forward control.</p

    A half century of progress towards a unified neural theory of mind and brain with applications to autonomous adaptive agents and mental disorders

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    Invited article for the book Artificial Intelligence in the Age of Neural Networks and Brain Computing R. Kozma, C. Alippi, Y. Choe, and F. C. Morabito, Eds. Cambridge, MA: Academic PressThis article surveys some of the main design principles, mechanisms, circuits, and architectures that have been discovered during a half century of systematic research aimed at developing a unified theory that links mind and brain, and shows how psychological functions arise as emergent properties of brain mechanisms. The article describes a theoretical method that has enabled such a theory to be developed in stages by carrying out a kind of conceptual evolution. It also describes revolutionary computational paradigms like Complementary Computing and Laminar Computing that constrain the kind of unified theory that can describe the autonomous adaptive intelligence that emerges from advanced brains. Adaptive Resonance Theory, or ART, is one of the core models that has been discovered in this way. ART proposes how advanced brains learn to attend, recognize, and predict objects and events in a changing world that is filled with unexpected events. ART is not, however, a “theory of everything” if only because, due to Complementary Computing, different matching and learning laws tend to support perception and cognition on the one hand, and spatial representation and action on the other. The article mentions why a theory of this kind may be useful in the design of autonomous adaptive agents in engineering and technology. It also notes how the theory has led to new mechanistic insights about mental disorders such as autism, medial temporal amnesia, Alzheimer’s disease, and schizophrenia, along with mechanistically informed proposals about how their symptoms may be ameliorated

    An aesthetics of touch: investigating the language of design relating to form

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    How well can designers communicate qualities of touch? This paper presents evidence that they have some capability to do so, much of which appears to have been learned, but at present make limited use of such language. Interviews with graduate designer-makers suggest that they are aware of and value the importance of touch and materiality in their work, but lack a vocabulary to fully relate to their detailed explanations of other aspects such as their intent or selection of materials. We believe that more attention should be paid to the verbal dialogue that happens in the design process, particularly as other researchers show that even making-based learning also has a strong verbal element to it. However, verbal language alone does not appear to be adequate for a comprehensive language of touch. Graduate designers-makers’ descriptive practices combined non-verbal manipulation within verbal accounts. We thus argue that haptic vocabularies do not simply describe material qualities, but rather are situated competences that physically demonstrate the presence of haptic qualities. Such competencies are more important than groups of verbal vocabularies in isolation. Design support for developing and extending haptic competences must take this wide range of considerations into account to comprehensively improve designers’ capabilities
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