722 research outputs found

    Phase Transitions and Backbones of the Asymmetric Traveling Salesman Problem

    Full text link
    In recent years, there has been much interest in phase transitions of combinatorial problems. Phase transitions have been successfully used to analyze combinatorial optimization problems, characterize their typical-case features and locate the hardest problem instances. In this paper, we study phase transitions of the asymmetric Traveling Salesman Problem (ATSP), an NP-hard combinatorial optimization problem that has many real-world applications. Using random instances of up to 1,500 cities in which intercity distances are uniformly distributed, we empirically show that many properties of the problem, including the optimal tour cost and backbone size, experience sharp transitions as the precision of intercity distances increases across a critical value. Our experimental results on the costs of the ATSP tours and assignment problem agree with the theoretical result that the asymptotic cost of assignment problem is pi ^2 /6 the number of cities goes to infinity. In addition, we show that the average computational cost of the well-known branch-and-bound subtour elimination algorithm for the problem also exhibits a thrashing behavior, transitioning from easy to difficult as the distance precision increases. These results answer positively an open question regarding the existence of phase transitions in the ATSP, and provide guidance on how difficult ATSP problem instances should be generated

    Iterative Patching and the Asymmetric Traveling Salesman Problem

    Get PDF
    Although Branch and Bound (BnB) methods are among the most widely used techniques for solving hard problems, it is still a challenge to make these methods smarter. In this paper, we investigate iterative patching, a technique in which a fixed patching procedure is applied at each node of the BnB search tree for the Asymmetric Traveling Salesman Problem. Computational experiments show that iterative patching results in general in search trees that are smaller than the usual classical BnB trees, and that solution times are lower for usual random and sparse instances. Furthermore, it turns out that, on average, iterative patching with the Contract-or-Patch procedure of Glover, Gutin, Yeo and Zverovich (2001) and the Karp-Steele procedure are the fastest, and that ?iterative? Modified Karp-Steele patching generates the smallest search trees.

    On the number of kk-cycles in the assignment problem for random matrices

    Full text link
    We continue the study of the assignment problem for a random cost matrix. We analyse the number of kk-cycles for the solution and their dependence on the symmetry of the random matrix. We observe that for a symmetric matrix one and two-cycles are dominant in the optimal solution. In the antisymmetric case the situation is the opposite and the one and two-cycles are suppressed. We solve the model for a pure random matrix (without correlations between its entries) and give analytic arguments to explain the numerical results in the symmetric and antisymmetric case. We show that the results can be explained to great accuracy by a simple ansatz that connects the expected number of kk-cycles to that of one and two cycles.Comment: To appear in Journal of Statistical Mechanic

    On the expected efficiency of branch and bound for the asymmetric TSP

    Full text link
    Let the costs C(i,j)C(i,j) for an instance of the asymmetric traveling salesperson problem be independent uniform [0,1][0,1] random variables. We consider the efficiency of branch and bound algorithms that use the assignment relaxation as a lower bound. We show that w.h.p. the number of steps taken in any such branch and bound algorithm is eΩ(na)e^{\Omega(n^a)} for some small absolute constant a>0a>0

    Stochastic Dynamic Vehicle Routing in the Euclidean Plane: The Multiple-Server, Capacitated Vehicle Case

    Get PDF
    In a previous paper [12], we introduced a new model for stochastic and dynamic vehicle routing called the dynamic traveling repairman problem (DTRP), in which a vehicle traveling at constant velocity in a Euclidean region must service demands whose time of arrival, location and on-site service are stochastic. The objective is to find a policy to service demands over an infinite horizon that minimizes the expected system time (wait plus service) of the demands. We showed that the stability condition did not depend on the geometry of the service region (i.e. size, shape, etc.). In addition, we established bounds on the optimal system time and proposed an optimal policy in light traffic and several policies that have system times within a constant factor of the lower bounds in heavy traffic. We showed that the leading behavior of the optimal system time had a particularly simple form which increases much more rapidly with traffic intensity than the system time in traditional queues (e.g. M/G/1). In this paper, we extend these results in several directions. First, we propose new bounds and policies for the problem of m identical vehicles with unlimited capacity and show that in heavy traffic the system time is reduced by a factor of 1/m2 over the single server case. Policies based on dividing the service region into m equal subregion
    • …
    corecore