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    The Nina Framework Using Gesture To Improve Interaction And Collaboration In Geographical Information Systems

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    Nowadays, Geographical Information Systems (GIS) have expanded their functionalities including larger interactive displays exploration of spatiotemporal data with several views. These systems maintain a traditional navigation method based on keyboard and mouse, interaction devices not well suited for large screens nor for collaborative work. This paper aims at showing the applicability of new devices to fill the usability gap for the scenario of large screens presentation, interaction and collaboration. New gesture-based devices have been proposed and adopted in games and medical applications, for example. This paper presents the NInA Framework, which allows an integration of natural user interface (NUI) on GIS, with the advantage of being expandable, as new demands are posed to that systems. The validation process of our NInA Kinect-based framework was made through user experiments involving specialists and non-specialists in TerrainViewer, a geographical information system, as well as experts and non-experts in the Kinect technology. The results showed that a NUI approach demands a short learning time, with just a couple of interactions and instructions, and the user is ready to go. Moreover, the users demonstrated greater satisfaction, leading to their productivity improvement.35866Institute for Systems and Technologies of Information, Control and Communication (INSTICC)Boulos, M.N.K., Blanchard, B.J., Walker, C., Montero, J., Tripathy, A., Gutierrez-Osuna, R., Web gis in practice x: A microsoft kinect natural user interface for google earth navigation (2011) International Journal of Health Geographics, 10 (45), pp. 1-14Fitts, P.M., The information capacity of the human motor system in controlling the amplitude of movement (1954) Journal of Experimental Psychology, 47, pp. 381-391Jain, J., Lund, A., Wixon, D., The future of natural user interfaces (2011) Proceedings of the 2011 Annual Conference Extended Abstracts on Human Factors in Computing Systems, CHI EA '11, pp. 211-214. , New York, NY, USA, ACMMalizia, A., Bellucci, A., The artificiality of natural user interfaces (2012) Communications of the ACM, 55 (3), pp. 36-38(2013) Kinect for Windows Sdk, , http://msdn.microsoft.com/en-us/library/hh855347.aspx, Available, Accessed date January 16, 2013Norman, D.A., Natural user interfaces are not natural (2010) Interactions, 17 (3), pp. 6-10Richards-Rissetto, H., Remondino, F., Agugiaro, G., Robertsson, J., Von Schwerin, J., Girardi, G., Kinect and 3d gis in archaeology (2012) Proceedings of 18th International Conference on Virtual Systems and Multimedia (VSMM'12), pp. 331-337. , IEEE Computer SocietyRizzo, A., Kim, G.J., Yeh, S.-C., Thiebaux, M., Hwang, J., Buckwalter, J.G., Development of a benchmarking scenario for testing 3d user interface devices and interaction methods (2005) Proceedings of the 11th International Conference on Human Computer Interaction, , Las Vegas, NVStannus, S., Rolf, D., Lucieer, A., Chinthammit, W., Gestural navigation in google earth (2011) Proceedings of the 23rd Australian Computer-Human Interaction Conference, pp. 269-272. , New York, USA, AC
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