3,708 research outputs found

    Profit-based latency problems on the line.

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    The latency problem with profits is a generalization of the minimum latency problem. In this generalization it is not necessary to visit all clients, however, visiting a client may bring a certain revenue. More precisely, in the latency problem with profits, a server and a set of n clients, each with corresponding profit p_i (1 ≤ i ≤ n), are given. The single server is positioned at the origin at time t = 0 and travels with unit speed. When visiting a client, the server receives a revenue of p_i - t, with t the time at which the server reaches client i (1 ≤ i ≤ n). The goal is to select clients and find a route for the server such that total collected revenue is maximized. We formulate a dynamic programming algorithm to solve this problem when all clients are located on a line. We also consider the problem on the line with k servers and prove NP-completeness for the latency problem on the line with k non-identical servers and release dates. In this proof we also settle the complexity of an open problem in de Paepe et al. [4].Minimum latency; Traveling repairman; Dynamic programming; Complexity;

    Asymmetric Traveling Salesman Path and Directed Latency Problems

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    We study integrality gaps and approximability of two closely related problems on directed graphs. Given a set V of n nodes in an underlying asymmetric metric and two specified nodes s and t, both problems ask to find an s-t path visiting all other nodes. In the asymmetric traveling salesman path problem (ATSPP), the objective is to minimize the total cost of this path. In the directed latency problem, the objective is to minimize the sum of distances on this path from s to each node. Both of these problems are NP-hard. The best known approximation algorithms for ATSPP had ratio O(log n) until the very recent result that improves it to O(log n/ log log n). However, only a bound of O(sqrt(n)) for the integrality gap of its linear programming relaxation has been known. For directed latency, the best previously known approximation algorithm has a guarantee of O(n^(1/2+eps)), for any constant eps > 0. We present a new algorithm for the ATSPP problem that has an approximation ratio of O(log n), but whose analysis also bounds the integrality gap of the standard LP relaxation of ATSPP by the same factor. This solves an open problem posed by Chekuri and Pal [2007]. We then pursue a deeper study of this linear program and its variations, which leads to an algorithm for the k-person ATSPP (where k s-t paths of minimum total length are sought) and an O(log n)-approximation for the directed latency problem

    Approximation and complexity of multi-target graph search and the Canadian traveler problem

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    In the Canadian traveler problem, we are given an edge weighted graph with two specified vertices s and t and a probability distribution over the edges that tells which edges are present. The goal is to minimize the expected length of a walk from s to t. However, we only get to know whether an edge is active the moment we visit one of its incident vertices. Under the assumption that the edges are active independently, we show NP-hardness on series-parallel graphs and give results on the adaptivity gap. We further show that this problem is NP-hard on disjoint-path graphs and cactus graphs when the distribution is given by a list of scenarios. We also consider a special case called the multi-target graph search problem. In this problem, we are given a probability distribution over subsets of vertices. The distribution specifies which set of vertices has targets. The goal is to minimize the expected length of the walk until finding a target. For the

    On the minimum latency problem

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    We are given a set of points p1,…,pnp_1,\ldots , p_n and a symmetric distance matrix (dij)(d_{ij}) giving the distance between pip_i and pjp_j. We wish to construct a tour that minimizes ∑i=1nℓ(i)\sum_{i=1}^n \ell(i), where ℓ(i)\ell(i) is the {\em latency} of pip_i, defined to be the distance traveled before first visiting pip_i. This problem is also known in the literature as the {\em deliveryman problem} or the {\em traveling repairman problem}. It arises in a number of applications including disk-head scheduling, and turns out to be surprisingly different from the traveling salesman problem in character. We give exact and approximate solutions to a number of cases, including a constant-factor approximation algorithm whenever the distance matrix satisfies the triangle inequality.Comment: 9 page
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