366,844 research outputs found
Communications for Next Generation single chip computers
It is the thesis of this report that much of what is presently thought to require specialized VLSI functions might instead be achieved by combinations of fast general purpose single chip computers with upgraded communication facilities. To this end, the characteristics of applications
of this nature are first surveyed briefly and some working principles established. In the light of these, three different chip philosophies are explored in some detail. This study shows that some upgrading of typical
single chip I/O will definitely be necessary, but that this upgrading does not have to be complex and that true multiprocessor-multibus operation could be achieved without excessive cost
A Simple Quantum Computer
We propose an implementation of a quantum computer to solve Deutsch's
problem, which requires exponential time on a classical computer but only
linear time with quantum parallelism. By using a dual-rail qubit representation
as a simple form of error correction, our machine can tolerate some amount of
decoherence and still give the correct result with high probability. The design
which we employ also demonstrates a signature for quantum parallelism which
unambiguously delineates the desired quantum behavior from the merely
classical. The experimental demonstration of our proposal using quantum optical
components calls for the development of several key technologies common to
single photonics.Comment: 8 pages RevTeX + 6 figures in postscrip
The display of electronic commerce within virtual environments
In today’s competitive business environment, the majority of companies are expected to be represented on the Internet in the form of an electronic commerce site. In an effort to keep up with current business trends, certain aspects of interface design such as those related to navigation and perception may be overlooked. For instance, the manner in which a visitor to the site might perceive the information displayed or the ease with which they navigate through the site may not be taken into consideration. This paper reports on the evaluation of the electronic commerce sites of three different companies, focusing specifically on the human factors issues such as perception and navigation. Heuristic evaluation, the most popular method for investigating user interface design, is the technique employed to assess each of these sites. In light of the results from the analysis of the evaluation data, virtual environments are suggested as a way of improving the navigation and perception display constraints
Two Case Studies of Subsystem Design for General-Purpose CSCW Software Architectures
This paper discusses subsystem design guidelines for the software architecture of general-purpose computer supported cooperative work systems, i.e., systems that are designed to be applicable in various application areas requiring explicit collaboration support. In our opinion, guidelines for subsystem level design are rarely given most guidelines currently given apply to the programming language level. We extract guidelines from a case study of the redesign and extension of an advanced commercial workflow management system and place them into the context of existing software engineering research. The guidelines are then validated against the design decisions made in the construction of a widely used web-based groupware system. Our approach is based on the well-known distinction between essential (logical) and physical architectures. We show how essential architecture design can be based on a direct mapping of abstract functional concepts as found in general-purpose systems to modules in the essential architecture. The essential architecture is next mapped to a physical architecture by applying software clustering and replication to achieve the required distribution and performance characteristics
Automatic summarising: factors and directions
This position paper suggests that progress with automatic summarising demands
a better research methodology and a carefully focussed research strategy. In
order to develop effective procedures it is necessary to identify and respond
to the context factors, i.e. input, purpose, and output factors, that bear on
summarising and its evaluation. The paper analyses and illustrates these
factors and their implications for evaluation. It then argues that this
analysis, together with the state of the art and the intrinsic difficulty of
summarising, imply a nearer-term strategy concentrating on shallow, but not
surface, text analysis and on indicative summarising. This is illustrated with
current work, from which a potentially productive research programme can be
developed
Distributed PC Based Routers: Bottleneck Analysis and Architecture Proposal
Recent research in the different functional areas of modern routers have made proposals that can greatly increase the efficiency of these machines. Most of these proposals can be implemented quickly and often efficiently in software. We wish to use personal computers as forwarders in a network to utilize the advances made by researchers. We therefore examine the ability of a personal computer to act as a router. We analyze the performance of a single general purpose computer and show that I/O is the primary bottleneck. We then study the performance of distributed router composed of multiple general purpose computers. We study the performance of a star topology and through experimental results we show that although its performance is good, it lacks flexibility in its design. We compare it with a multistage architecture. We conclude with a proposal for an architecture that provides us with a forwarder that is both flexible and scalable.© IEE
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