6 research outputs found
Case-based reasoning for meta-heuristics self-parameterization in a multi-agent scheduling system
A novel agent-based approach to Meta-Heuristics
self-configuration is proposed in this work. Meta-heuristics are
examples of algorithms where parameters need to be set up as
efficient as possible in order to unsure its performance. This
paper presents a learning module for self-parameterization of
Meta-heuristics (MHs) in a Multi-Agent System (MAS) for
resolution of scheduling problems. The learning is based on
Case-based Reasoning (CBR) and two different integration
approaches are proposed. A computational study is made for
comparing the two CBR integration perspectives. In the end,
some conclusions are reached and future work outlined
An investigation on the relationship between the user model and graphic representations for the automated generation of multimedia presentations.
This thesis investigates a possible solution to adapting an automatically generated presentation to an anonymous user. We will explore the field of User Modeling, specifically Adaptive Hypermedia, to find suitable methods. In our case study, we combine the methods we find to develop a concept for generating user-adapted multimedia presentations about the virtual collection of the Rijksmuseum of Amsterdam in their websit
A web-based Narrative construction environment
This paper describes a web-based environment for constructing narrative from story snippets contributed by a community of interest. The underlying model uses an argument based structure to infer the next event in the narrative sequence. The approach makes use of both events and higher level story elements derived from Polti’s dramatic situations. Dramatic situations used are consistent with a theme, and events are generally constrained by the dramatic situation. The narrative generated is a function of the event history, the dramatic situations chosen and the plausible inferences about next events that are contributed by a community of interest in the theme. At this stage, a player’s actions are simulated using a random selection from a set and the implementation of a nonsense filter. Example outputs from the system are provided and discussed
Scheduling of tests on vehicle prototypes
In the automotive industry, a manufacturer must perform several
hundreds of tests on prototypes of a vehicle before starting its
mass production. These tests must be allocated to suitable prototypes and
ordered to satisfy temporal constraints and various kinds of test
dependencies. To reduce costs, the manufacturer is interested in
using the minimum number of prototypes.
We apply Constraint Programming (CP) and a hybrid
approach to solve the scheduling problem. Our CP method can achieve
good feasible solutions even for our
largest instances within a reasonable time. In comparison with
existing methods, we can improve the solutions for
most of our instances and reduce the average number of required
prototypes. The hybrid approach uses mixed integer linear
programming (MILP) to solve the planning part and CP to find the
complete schedule. Although the hybrid approach is not as robust as CP
with respect to data characteristics and additional constraints, it
can complement CP in finding a better lower bound