5 research outputs found

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    Affective Computing

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    This book provides an overview of state of the art research in Affective Computing. It presents new ideas, original results and practical experiences in this increasingly important research field. The book consists of 23 chapters categorized into four sections. Since one of the most important means of human communication is facial expression, the first section of this book (Chapters 1 to 7) presents a research on synthesis and recognition of facial expressions. Given that we not only use the face but also body movements to express ourselves, in the second section (Chapters 8 to 11) we present a research on perception and generation of emotional expressions by using full-body motions. The third section of the book (Chapters 12 to 16) presents computational models on emotion, as well as findings from neuroscience research. In the last section of the book (Chapters 17 to 22) we present applications related to affective computing

    The interplay of symbolic and subsymbolic processes in anagram problem solving," NIPS

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    Although connectionist models have provided insights into the nature of perception and motor control, connectionist accounts of higher cognition seldom go beyond an implementation of traditional symbol-processing theories. We describe a connectionist constraint satisfaction model of how people solve anagram problems. The model exploits statistics of English orthography, but also addresses the interplay of subsymbolic and symbolic computation by a mechanism that extracts approximate symbolic representations (partial orderings of letters) from subsymbolic structures and injects the extracted representation back into the model to assist in the solution of the anagram. We show the computational benefit of this extraction-injection process and discuss its relationship to conscious mental processes and working memory. We also account for experimental data concerning the difficulty of anagram solution based on the orthographic structure of the anagram string and the target word. Historically, the mind has been viewed from two opposing computational perspectives
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