5 research outputs found

    Connectivity and equilibrium in random games

    Get PDF
    We study how the structure of the interaction graph of a game affects the existence of pure Nash equilibria. In particular, for a fixed interaction graph, we are interested in whether there are pure Nash equilibria arising when random utility tables are assigned to the players. We provide conditions for the structure of the graph under which equilibria are likely to exist and complementary conditions which make the existence of equilibria highly unlikely. Our results have immediate implications for many deterministic graphs and generalize known results for random games on the complete graph. In particular, our results imply that the probability that bounded degree graphs have pure Nash equilibria is exponentially small in the size of the graph and yield a simple algorithm that finds small nonexistence certificates for a large family of graphs. Then we show that in any strongly connected graph of n vertices with expansion (1+Ω(1))log2(n)(1+\Omega(1))\log_2(n) the distribution of the number of equilibria approaches the Poisson distribution with parameter 1, asymptotically as n+n \to +\infty.Comment: Published in at http://dx.doi.org/10.1214/10-AAP715 the Annals of Applied Probability (http://www.imstat.org/aap/) by the Institute of Mathematical Statistics (http://www.imstat.org

    Learning the Structure and Parameters of Large-Population Graphical Games from Behavioral Data

    Full text link
    We consider learning, from strictly behavioral data, the structure and parameters of linear influence games (LIGs), a class of parametric graphical games introduced by Irfan and Ortiz (2014). LIGs facilitate causal strategic inference (CSI): Making inferences from causal interventions on stable behavior in strategic settings. Applications include the identification of the most influential individuals in large (social) networks. Such tasks can also support policy-making analysis. Motivated by the computational work on LIGs, we cast the learning problem as maximum-likelihood estimation (MLE) of a generative model defined by pure-strategy Nash equilibria (PSNE). Our simple formulation uncovers the fundamental interplay between goodness-of-fit and model complexity: good models capture equilibrium behavior within the data while controlling the true number of equilibria, including those unobserved. We provide a generalization bound establishing the sample complexity for MLE in our framework. We propose several algorithms including convex loss minimization (CLM) and sigmoidal approximations. We prove that the number of exact PSNE in LIGs is small, with high probability; thus, CLM is sound. We illustrate our approach on synthetic data and real-world U.S. congressional voting records. We briefly discuss our learning framework's generality and potential applicability to general graphical games.Comment: Journal of Machine Learning Research. (accepted, pending publication.) Last conference version: submitted March 30, 2012 to UAI 2012. First conference version: entitled, Learning Influence Games, initially submitted on June 1, 2010 to NIPS 201

    The Impact of Network Topology on Pure Nash Equilibria in Graphical Games

    No full text
    Graphical games capture some of the key aspects relevant to the study and design of multi-agent systems. It is often of interest to find the conditions under which a game is stable, i.e., the players have reached a consensus on their actions. In this paper, we characterize how different topologies of the interaction network affect the probability of existence of a pure Nash equilibrium in a graphical game with random payoffs. We show that for tree topologies with unbounded diameter the probability of a pure Nash equilibrium vanishes as the number of players grows large. On the positive side, we define several families of graphs for which the probability of a pure Nash equilibrium is at least 1 − 1 /e even as the number of players goes to infinity. We also empirically show that adding a small number of connection “shortcuts ” can increase the probability of pure Nash

    Correlation decay and decentralized optimization in graphical models

    Get PDF
    Thesis (Ph. D.)--Massachusetts Institute of Technology, Sloan School of Management, Operations Research Center, 2010.Cataloged from PDF version of thesis.Includes bibliographical references (p. 213-229) and index.Many models of optimization, statistics, social organizations and machine learning capture local dependencies by means of a network that describes the interconnections and interactions of different components. However, in most cases, optimization or inference on these models is hard due to the dimensionality of the networks. This is so even when using algorithms that take advantage of the underlying graphical structure. Approximate methods are therefore needed. The aim of this thesis is to study such large-scale systems, focusing on the question of how randomness affects the complexity of optimizing in a graph; of particular interest is the study of a phenomenon known as correlation decay, namely, the phenomenon where the influence of a node on another node of the network decreases quickly as the distance between them grows. In the first part of this thesis, we develop a new message-passing algorithm for optimization in graphical models. We formally prove a connection between the correlation decay property and (i) the near-optimality of this algorithm, as well as (ii) the decentralized nature of optimal solutions. In the context of discrete optimization with random costs, we develop a technique for establishing that a system exhibits correlation decay. We illustrate the applicability of the method by giving concrete results for the cases of uniform and Gaussian distributed cost coefficients in networks with bounded connectivity. In the second part, we pursue similar questions in a combinatorial optimization setting: we consider the problem of finding a maximum weight independent set in a bounded degree graph, when the node weights are i.i.d. random variables.(cont.) Surprisingly, we discover that the problem becomes tractable for certain distributions. Specifically, we construct a PTAS for the case of exponentially distributed weights and arbitrary graphs with degree at most 3, and obtain generalizations for higher degrees and different distributions. At the same time we prove that no PTAS exists for the case of exponentially distributed weights for graphs with sufficiently large but bounded degree, unless P=NP. Next, we shift our focus to graphical games, which are a game-theoretic analog of graphical models. We establish a connection between the problem of finding an approximate Nash equilibrium in a graphical game and the problem of optimization in graphical models. We use this connection to re-derive NashProp, a message-passing algorithm which computes Nash equilibria for graphical games on trees; we also suggest several new search algorithms for graphical games in general networks. Finally, we propose a definition of correlation decay in graphical games, and establish that the property holds in a restricted family of graphical games. The last part of the thesis is devoted to a particular application of graphical models and message-passing algorithms to the problem of early prediction of Alzheimer's disease. To this end, we develop a new measure of synchronicity between different parts of the brain, and apply it to electroencephalogram data. We show that the resulting prediction method outperforms a vast number of other EEG-based measures in the task of predicting the onset of Alzheimer's disease.by Théophane Weber.Ph.D

    Exploiting Structure In Combinatorial Problems With Applications In Computational Sustainability

    Full text link
    Combinatorial decision and optimization problems are at the core of many tasks with practical importance in areas as diverse as planning and scheduling, supply chain management, hardware and software verification, electronic commerce, and computational biology. Another important source of combinatorial problems is the newly emerging field of computational sustainability, which addresses decision-making aimed at balancing social, economic and environmental needs to guarantee the long-term prosperity of life on our planet. This dissertation studies different forms of problem structure that can be exploited in developing scalable algorithmic techniques capable of addressing large real-world combinatorial problems. There are three major contributions in this work: 1) We study a form of hidden problem structure called a backdoor, a set of key decision variables that captures the combinatorics of the problem, and reveal that many real-world problems encoded as Boolean satisfiability or mixed-integer linear programs contain small backdoors. We study backdoors both theoretically and empirically and characterize important tradeoffs between the computational complexity of finding backdoors and their effectiveness in capturing problem structure succinctly. 2) We contribute several domain-specific mathematical formulations and algorithmic techniques that exploit specific aspects of problem structure arising in budget-constrained conservation planning for wildlife habitat connectivity. Our solution approaches scale to real-world conservation settings and provide important decision-support tools for cost-benefit analysis. 3) We propose a new survey-planning methodology to assist in the construction of accurate predictive models, which are especially relevant in sustainability areas such as species- distribution prediction and climate-change impact studies. In particular, we design a technique that takes advantage of submodularity, a structural property of the function to be optimized, and results in a polynomial-time procedure with approximation guarantees
    corecore