134 research outputs found

    On Improving the Memorability of System-Assigned Recognition-Based Passwords

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    User-chosen passwords reflecting common strategies and patterns ease memorization but offer uncertain and often weak security, while system-assigned passwords provide higher security guarantee but suffer from poor memorability. We thus examine the technique to enhance password memorability that incorporates a scientific understanding of long-term memory. In particular, we examine the efficacy of providing users with verbal cues—real-life facts corresponding to system-assigned keywords. We also explore the usability gain of including images related to the keywords along with verbal cues. In our multi-session lab study with 52 participants, textual recognition-based scheme offering verbal cues had a significantly higher login success rate (94.23%) compared to the control condition, i.e., textual recognition without verbal cues (61.54%). We found that when users were provided with verbal cues, adding images contributed to faster recognition of the assigned keywords, and thus had an overall improvement in usability. So, we conducted a field study with 54 participants to further examine the usability of graphical recognition-based scheme offering verbal cues, which showed an average login success rate of 98% in a real-life setting and an overall improvement in login performance with more login sessions. These findings show a promising research direction to gain high memorability for system-assigned passwords

    Identifying the Strengths and Weaknesses of Over-the-Shoulder Attack Resistant Prototypical Graphical Authentication Schemes

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    Authentication verifies users’ identities to protect against costly attacks. Graphical authentication schemes utilize pictures as passcodes rather than strings of characters. Pictures have been found to be more memorable than the strings of characters used in alphanumeric passwords. However, graphical passcodes have been criticized for being susceptible to Over-the-Shoulder Attacks (OSA). To overcome this concern, many graphical schemes have been designed to be resistant to OSA. Security to this type of attack is accomplished by grouping targets among distractors, translating the selection of targets elsewhere, disguising targets, and using gaze-based input. Prototypical examples of graphical schemes that use these strategies to bolster security against OSAs were directly compared in within-subjects runoffs in studies 1 and 2. The first aim of this research was to discover the current usability limitations of graphical schemes. The data suggested that error rates are a common issue among graphical passcodes attempting to resist OSAs. Studies 3 and 4 investigated the memorability of graphical passcodes when users need to remember multiple passcodes or longer passcodes. Longer passcodes provide advantages to security by protecting against brute force attacks, and multiple passcodes need to be investigated as users need to authenticate for numerous accounts. It was found that participants have strong item retention for passcodes of up to eight images and for up to eight accounts. Also these studies leveraged context to facilitate memorability. Context slightly improved the memorability of graphical passcodes when participants needed to remember credentials for eight accounts. These studies take steps toward understanding the readiness of graphical schemes as an authentication option

    Risks and potentials of graphical and gesture-based authentication for touchscreen mobile devices

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    While a few years ago, mobile phones were mainly used for making phone calls and texting short messages, the functionality of mobile devices has massively grown. We are surfing the web, sending emails and we are checking our bank accounts on the go. As a consequence, these internet-enabled devices store a lot of potentially sensitive data and require enhanced protection. We argue that authentication often represents the only countermeasure to protect mobile devices from unwanted access. Knowledge-based concepts (e.g., PIN) are the most used authentication schemes on mobile devices. They serve as the main protection barrier for many users and represent the fallback solution whenever alternative mechanisms fail (e.g., fingerprint recognition). This thesis focuses on the risks and potentials of gesture-based authentication concepts that particularly exploit the touch feature of mobile devices. The contribution of our work is threefold. Firstly, the problem space of mobile authentication is explored. Secondly, the design space is systematically evaluated utilizing interactive prototypes. Finally, we provide generalized insights into the impact of specific design factors and present recommendations for the design and the evaluation of graphical gesture-based authentication mechanisms. The problem space exploration is based on four research projects that reveal important real-world issues of gesture-based authentication on mobile devices. The first part focuses on authentication behavior in the wild and shows that the mobile context makes great demands on the usability of authentication concepts. The second part explores usability features of established concepts and indicates that gesture-based approaches have several benefits in the mobile context. The third part focuses on observability and presents a prediction model for the vulnerability of a given grid-based gesture. Finally, the fourth part investigates the predictability of user-selected gesture-based secrets. The design space exploration is based on a design-oriented research approach and presents several practical solutions to existing real-world problems. The novel authentication mechanisms are implemented into working prototypes and evaluated in the lab and the field. In the first part, we discuss smudge attacks and present alternative authentication concepts that are significantly more secure against such attacks. The second part focuses on observation attacks. We illustrate how relative touch gestures can support eyes-free authentication and how they can be utilized to make traditional PIN-entry secure against observation attacks. The third part addresses the problem of predictable gesture choice and presents two concepts which nudge users to select a more diverse set of gestures. Finally, the results of the basic research and the design-oriented applied research are combined to discuss the interconnection of design space and problem space. We contribute by outlining crucial requirements for mobile authentication mechanisms and present empirically proven objectives for future designs. In addition, we illustrate a systematic goal-oriented development process and provide recommendations for the evaluation of authentication on mobile devices.Während Mobiltelefone vor einigen Jahren noch fast ausschließlich zum Telefonieren und zum SMS schreiben genutzt wurden, sind die Anwendungsmöglichkeiten von Mobilgeräten in den letzten Jahren erheblich gewachsen. Wir surfen unterwegs im Netz, senden E-Mails und überprüfen Bankkonten. In der Folge speichern moderne internetfähigen Mobilgeräte eine Vielfalt potenziell sensibler Daten und erfordern einen erhöhten Schutz. In diesem Zusammenhang stellen Authentifizierungsmethoden häufig die einzige Möglichkeit dar, um Mobilgeräte vor ungewolltem Zugriff zu schützen. Wissensbasierte Konzepte (bspw. PIN) sind die meistgenutzten Authentifizierungssysteme auf Mobilgeräten. Sie stellen für viele Nutzer den einzigen Schutzmechanismus dar und dienen als Ersatzlösung, wenn alternative Systeme (bspw. Fingerabdruckerkennung) versagen. Diese Dissertation befasst sich mit den Risiken und Potenzialen gestenbasierter Konzepte, welche insbesondere die Touch-Funktion moderner Mobilgeräte ausschöpfen. Der wissenschaftliche Beitrag dieser Arbeit ist vielschichtig. Zum einen wird der Problemraum mobiler Authentifizierung erforscht. Zum anderen wird der Gestaltungsraum anhand interaktiver Prototypen systematisch evaluiert. Schließlich stellen wir generelle Einsichten bezüglich des Einflusses bestimmter Gestaltungsaspekte dar und geben Empfehlungen für die Gestaltung und Bewertung grafischer gestenbasierter Authentifizierungsmechanismen. Die Untersuchung des Problemraums basiert auf vier Forschungsprojekten, welche praktische Probleme gestenbasierter Authentifizierung offenbaren. Der erste Teil befasst sich mit dem Authentifizierungsverhalten im Alltag und zeigt, dass der mobile Kontext hohe Ansprüche an die Benutzerfreundlichkeit eines Authentifizierungssystems stellt. Der zweite Teil beschäftigt sich mit der Benutzerfreundlichkeit etablierter Methoden und deutet darauf hin, dass gestenbasierte Konzepte vor allem im mobilen Bereich besondere Vorzüge bieten. Im dritten Teil untersuchen wir die Beobachtbarkeit gestenbasierter Eingabe und präsentieren ein Vorhersagemodell, welches die Angreifbarkeit einer gegebenen rasterbasierten Geste abschätzt. Schließlich beschäftigen wir uns mit der Erratbarkeit nutzerselektierter Gesten. Die Untersuchung des Gestaltungsraums basiert auf einem gestaltungsorientierten Forschungsansatz, welcher zu mehreren praxisgerechte Lösungen führt. Die neuartigen Authentifizierungskonzepte werden als interaktive Prototypen umgesetzt und in Labor- und Feldversuchen evaluiert. Im ersten Teil diskutieren wir Fettfingerattacken ("smudge attacks") und präsentieren alternative Authentifizierungskonzepte, welche effektiv vor diesen Angriffen schützen. Der zweite Teil beschäftigt sich mit Angriffen durch Beobachtung und verdeutlicht wie relative Gesten dazu genutzt werden können, um blickfreie Authentifizierung zu gewährleisten oder um PIN-Eingaben vor Beobachtung zu schützen. Der dritte Teil beschäftigt sich mit dem Problem der vorhersehbaren Gestenwahl und präsentiert zwei Konzepte, welche Nutzer dazu bringen verschiedenartige Gesten zu wählen. Die Ergebnisse der Grundlagenforschung und der gestaltungsorientierten angewandten Forschung werden schließlich verknüpft, um die Verzahnung von Gestaltungsraum und Problemraum zu diskutieren. Wir präsentieren wichtige Anforderungen für mobile Authentifizierungsmechanismen und erläutern empirisch nachgewiesene Zielvorgaben für zukünftige Konzepte. Zusätzlich zeigen wir einen zielgerichteten Entwicklungsprozess auf, welcher bei der Entwicklung neuartiger Konzepte helfen wird und geben Empfehlungen für die Evaluation mobiler Authentifizierungsmethoden

    A Serious Game Design: Nudging Users’ Memorability of Security Questions

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    Online review communities thrive on contributions from different reviewers, who exhibit a varying range of community behaviors. However, no attempt has been made in the IS literature to cluster behavioral patterns across a reviewer population. In this paper, we segment the reviewers of a popular review site (Yelp) using two-step cluster analysis based on four key attributes (reviewer involvement, sociability, experience, and review quality), resulting in three distinct reviewer segments - Enthusiasts, Adepts, and Amateurs. We also compare the propensity of receiving community recognition across these segments. We find that the Enthusiasts, who show high involvement and sociability, are the most recognized. Surprisingly, the Adepts, who are high on review quality, are the least recognized. The study is a novel attempt on reviewer segmentation and provides valuable insights to the community managers to customize strategies to increase productivity of different segments

    (Work in Progress) An Insight into the Authentication Performance and Security Perception of Older Users

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    Older users (aged 55 and over) are generally thought to have limited knowledge in online security; additionally, their declining cognitive and perceptive abilities can further expose them to digital attacks. Despite these risks and the growing older population, little has been studied about older users’ security performance, perception, and behavior. We begin to address this gap with this preliminary study. First, we studied older users’ ability to memorize passwords through a multisession user study with seven participants at a local retirement community. For this study, we leveraged a recently-proposed graphical authentication scheme that offers multiple cues (visual, verbal, spatial) to memorize system-assigned random passwords. To tailor this password scheme to an older population, we build on prior work in cognitive psychology that has been done to understand older users’ needs. Second, we conducted a survey to further learn about their security perceptions and practices. Based on what we have learned and the challenges that we have faced during our study, we offer guidelines for other researchers interested in designing new systems and conducting usability study with older population, and we also outline the future work for our ongoing research

    Improving the Security of Mobile Devices Through Multi-Dimensional and Analog Authentication

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    Mobile devices are ubiquitous in today\u27s society, and the usage of these devices for secure tasks like corporate email, banking, and stock trading grows by the day. The first, and often only, defense against attackers who get physical access to the device is the lock screen: the authentication task required to gain access to the device. To date mobile devices have languished under insecure authentication scheme offerings like PINs, Pattern Unlock, and biometrics-- or slow offerings like alphanumeric passwords. This work addresses the design and creation of five proof-of-concept authentication schemes that seek to increase the security of mobile authentication without compromising memorability or usability. These proof-of-concept schemes demonstrate the concept of Multi-Dimensional Authentication, a method of using data from unrelated dimensions of information, and the concept of Analog Authentication, a method utilizing continuous rather than discrete information. Security analysis will show that these schemes can be designed to exceed the security strength of alphanumeric passwords, resist shoulder-surfing in all but the worst-case scenarios, and offer significantly fewer hotspots than existing approaches. Usability analysis, including data collected from user studies in each of the five schemes, will show promising results for entry times, in some cases on-par with existing PIN or Pattern Unlock approaches, and comparable qualitative ratings with existing approaches. Memorability results will demonstrate that the psychological advantages utilized by these schemes can lead to real-world improvements in recall, in some instances leading to near-perfect recall after two weeks, significantly exceeding the recall rates of similarly secure alphanumeric passwords

    Memorability of cued-recall graphical passwords with saliency masks

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    Cued-recall graphical passwords have a lot of potential for secure user authentication, particularly if combined with saliency masks to prevent users from selecting weak passwords. Saliency masks were shown to significantly improve password security by excluding those areas of the image that are most likely to lead to hotspots. In this paper we investigate the impact of such saliency masks on the memorability of cued-recall graphical passwords. We first conduct two pre-studies (N=52) to obtain a set of images with three different image complexities as well as real passwords. A month-long user study (N=26) revealed that there is a strong learning effect for graphical passwords, in particular if defined on images with a saliency mask. While for complex images, the learning curve is steeper than for less complex ones, they best supported memorability in the long term, most likely because they provided users more alternatives to select memorable password points. These results complement prior work on the security of such passwords and underline the potential of saliency masks as both a secure and usable improvement to cued-recall gaze-based graphical passwords

    Graphical Password-Based User Authentication with Free-Form Doodles

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    Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works. M. Martinez-Diaz, J. Fierrez and J. Galbally, "Graphical Password-Based User Authentication With Free-Form Doodles," in IEEE Transactions on Human-Machine Systems, vol. 46, no. 4, pp. 607-614, Aug. 2016. doi: 10.1109/THMS.2015.2504101User authentication using simple gestures is now common in portable devices. In this work, authentication with free-form sketches is studied. Verification systems using dynamic time warping and Gaussian mixture models are proposed, based on dynamic signature verification approaches. The most discriminant features are studied using the sequential forward floating selection algorithm. The effects of the time lapse between capture sessions and the impact of the training set size are also studied. Development and validation experiments are performed using the DooDB database, which contains passwords from 100 users captured on a smartphone touchscreen. Equal error rates between 3% and 8% are obtained against random forgeries and between 21% and 22% against skilled forgeries. High variability between capture sessions increases the error rates.This work was supported by projects Contexts (S2009/TIC-1485) from CAM, Bio-Shield (TEC2012-34881) from Spanish MINECO, and BEAT (FP7-SEC-284989) from EU

    Investigating the Third Dimension for Authentication in Immersive Virtual Reality and in the Real World

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    Immersive Virtual Reality (IVR) is a growing 3D environment, where social and commercial applications will require user authentication. Similarly, smart homes in the real world (RW), offer an opportunity to authenticate in the third dimension. For both environments, there is a gap in understanding which elements of the third dimension can be leveraged to improve usability and security of authentication. In particular, investigating transferability of findings between these environments would help towards understanding how rapid prototyping of authentication concepts can be achieved in this context. We identify key elements from prior research that are promising for authentication in the third dimension. Based on these, we propose a concept in which users' authenticate by selecting a series of 3D objects in a room using a pointer. We created a virtual 3D replica of a real world room, which we leverage to evaluate and compare the factors that impact the usability and security of authentication in IVR and RW. In particular, we investigate the influence of randomized user and object positions, in a series of user studies (N=48). We also evaluate shoulder surfing by real world bystanders for IVR (N=75). Our results show that 3D passwords within our concept are resistant against shoulder surfing attacks. Interactions are faster in RW compared to IVR, yet workload is comparable
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