15,366 research outputs found

    Three Puzzles on Mathematics, Computation, and Games

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    In this lecture I will talk about three mathematical puzzles involving mathematics and computation that have preoccupied me over the years. The first puzzle is to understand the amazing success of the simplex algorithm for linear programming. The second puzzle is about errors made when votes are counted during elections. The third puzzle is: are quantum computers possible?Comment: ICM 2018 plenary lecture, Rio de Janeiro, 36 pages, 7 Figure

    Fault Tolerance in Euclidean Committee Selection

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    In the committee selection problem, the goal is to choose a subset of size k from a set of candidates C that collectively gives the best representation to a set of voters. We consider this problem in Euclidean d-space where each voter/candidate is a point and voters\u27 preferences are implicitly represented by Euclidean distances to candidates. We explore fault-tolerance in committee selection and study the following three variants: (1) given a committee and a set of f failing candidates, find their optimal replacement; (2) compute the worst-case replacement score for a given committee under failure of f candidates; and (3) design a committee with the best replacement score under worst-case failures. The score of a committee is determined using the well-known (min-max) Chamberlin-Courant rule: minimize the maximum distance between any voter and its closest candidate in the committee. Our main results include the following: (1) in one dimension, all three problems can be solved in polynomial time; (2) in dimension d ? 2, all three problems are NP-hard; and (3) all three problems admit a constant-factor approximation in any fixed dimension, and the optimal committee problem has an FPT bicriterion approximation

    Fault Tolerance in Euclidean Committee Selection

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    In the committee selection problem, the goal is to choose a subset of size kk from a set of candidates CC that collectively gives the best representation to a set of voters. We consider this problem in Euclidean dd-space where each voter/candidate is a point and voters' preferences are implicitly represented by Euclidean distances to candidates. We explore fault-tolerance in committee selection and study the following three variants: (1) given a committee and a set of ff failing candidates, find their optimal replacement; (2) compute the worst-case replacement score for a given committee under failure of ff candidates; and (3) design a committee with the best replacement score under worst-case failures. The score of a committee is determined using the well-known (min-max) Chamberlin-Courant rule: minimize the maximum distance between any voter and its closest candidate in the committee. Our main results include the following: (1) in one dimension, all three problems can be solved in polynomial time; (2) in dimension d≥2d \geq 2, all three problems are NP-hard; and (3) all three problems admit a constant-factor approximation in any fixed dimension, and the optimal committee problem has an FPT bicriterion approximation.Comment: The paper will appear in the proceedings of ESA 202

    Computer Science and Game Theory: A Brief Survey

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    There has been a remarkable increase in work at the interface of computer science and game theory in the past decade. In this article I survey some of the main themes of work in the area, with a focus on the work in computer science. Given the length constraints, I make no attempt at being comprehensive, especially since other surveys are also available, and a comprehensive survey book will appear shortly.Comment: To appear; Palgrave Dictionary of Economic
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