124,045 research outputs found

    Secure Web Development Teaching Modules

    Get PDF
    Web application security has been an emerging topic while an increasing number of information systems are designed based on Extensible Makeup Language (XML) and using Hypertext Transfer Protocol (HTTP) for communications. For example, in recent years, social networking software has been used intensively, especially among college students, and integrated with various marketing or gaming software. This workshop will discuss security issues in web application development and demonstrate web security vulnerabilities and countermeasures through hands-on exercises. The exercises are developed by a NSF-funded project called SWEET (Secure web development teaching). SWEET is consisted of eight teaching modules of web application security. To demonstrate potential web server vulnerabilities, the teaching modules include hands-on exercises that are preconfigured in Linux virtual machines. The workshop will also discuss examples of incorporating SWEET in Information Systems curriculum

    Understanding human-machine networks: A cross-disciplinary survey

    Get PDF
    © 2017 ACM. In the current hyperconnected era, modern Information and Communication Technology (ICT) systems form sophisticated networks where not only do people interact with other people, but also machines take an increasingly visible and participatory role. Such Human-Machine Networks (HMNs) are embedded in the daily lives of people, both for personal and professional use. They can have a significant impact by producing synergy and innovations. The challenge in designing successful HMNs is that they cannot be developed and implemented in the same manner as networks of machines nodes alone, or following a wholly human-centric view of the network. The problem requires an interdisciplinary approach. Here, we review current research of relevance to HMNs across many disciplines. Extending the previous theoretical concepts of sociotechnical systems, actor-network theory, cyber-physical-social systems, and social machines, we concentrate on the interactions among humans and between humans and machines. We identify eight types of HMNs: public-resource computing, crowdsourcing, web search engines, crowdsensing, online markets, social media, multiplayer online games and virtual worlds, and mass collaboration. We systematically select literature on each of these types and review it with a focus on implications for designing HMNs. Moreover, we discuss risks associated with HMNs and identify emerging design and development trends

    Government as a social machine - the implications of government as a social machine for making and implementing market-based policy

    Get PDF
    This is the second of two reports from the Government as a Social Machine project. The first report gave an overview of the evolution of electronic/digital government, and explored the concept of 21st century government as a \u27social machine\u27. This report identifies seven social machines developed by governments in Australia and New Zealand. These social machines harness digital technologies in order to deliver more effective and efficient services, develop better business practices, and enable better accountability and transparency. The report gives an overview of each social machine in context, describing the social need that is being met and the community that has developed it, and begins to unravel some of the socio-political consequences that might arise from the use of these social machines within the public policy context. These reports are not intended to be comprehensive (further educational materials are being developed as part of the ANZSOG Case Library), but they are intended to begin a conversation amongst those studying or practicing in public policy as to how governments can better understand, manage and employ these evolving social machines for better governance and social benefit

    A Storm in an IoT Cup: The Emergence of Cyber-Physical Social Machines

    Full text link
    The concept of social machines is increasingly being used to characterise various socio-cognitive spaces on the Web. Social machines are human collectives using networked digital technology which initiate real-world processes and activities including human communication, interactions and knowledge creation. As such, they continuously emerge and fade on the Web. The relationship between humans and machines is made more complex by the adoption of Internet of Things (IoT) sensors and devices. The scale, automation, continuous sensing, and actuation capabilities of these devices add an extra dimension to the relationship between humans and machines making it difficult to understand their evolution at either the systemic or the conceptual level. This article describes these new socio-technical systems, which we term Cyber-Physical Social Machines, through different exemplars, and considers the associated challenges of security and privacy.Comment: 14 pages, 4 figure

    Towards a classification framework for social machines

    No full text
    The state of the art in human interaction with computational systems blurs the line between computations performed by machine logic and algorithms, and those that result from input by humans, arising from their own psychological processes and life experience. Current socio-technical systems, known as ‘social machines’ exploit the large-scale interaction of humans with machines. Interactions that are motivated by numerous goals and purposes including financial gain, charitable aid, and simply for fun. In this paper we explore the landscape of social machines, both past and present, with the aim of defining an initial classificatory framework. Through a number of knowledge elicitation and refinement exercises we have identified the polyarchical relationship between infrastructure, social machines, and large-scale social initiatives. Our initial framework describes classification constructs in the areas of contributions, participants, and motivation. We present an initial characterization of some of the most popular social machines, as demonstration of the use of the identified constructs. We believe that it is important to undertake an analysis of the behaviour and phenomenology of social machines, and of their growth and evolution over time. Our future work will seek to elicit additional opinions, classifications and validation from a wider audience, to produce a comprehensive framework for the description, analysis and comparison of social machines

    Desire Lines: Open Educational Collections, Memory and the Social Machine

    Get PDF
    This paper delineates the initial ideas around the development of the Co-Curate North East project. The idea of computerised machines which have a social use and impact was central to the development of the project. The project was designed with and for schools and communities as a digital platform which would collect and aggregate ‘memory’ resources and collections around local area studies and social identity. It was a co-curation process supported by museums and curators which was about the ‘meshwork’ between ‘official’ and ‘unofficial’ archives and collections and the ways in which materials generated from within the schools and community groups could themselves be re-narrated and exhibited online as part of self-organised learning experiences. This paper looks at initial ideas of social machines and the ways in machines can be used in identity and memory studies. It examines ideas of navigation and visualisation of data and concludes with some initial findings from the early stages of the project about the potential for machines and educational work

    Social Machines

    No full text
    The term ‘social machine’ has recently been coined to refer to Web-based systems that support a variety of socially-relevant processes. Such systems (e.g., Wikipedia, Galaxy Zoo, Facebook, and reCAPTCHA) are progressively altering the way a broad array of social activities are performed, ranging from the way we communicate and transmit knowledge, establish romantic partnerships, generate ideas, produce goods and maintain friendships. They are also poised to deliver new kinds of intelligent processing capability by virtue of their ability to integrate the complementary contributions of both the human social environment and a global nexus of distributed computational resources. This chapter provides an overview of recent research into social machines. It examines what social machines are and discusses the kinds of social machines that currently exist. It also presents a range of issues that are the focus of current research attention within the Web Science community

    Government as a social machine in an ecosystem

    No full text
    The Web is becoming increasingly pervasive throughout all aspects of human activity. As citizens and organisations adopt Web technologies, so governments are beginning to respond by themselves utilising the electronic space. Much of this has been reactive, and there is very little understanding of the impact that Web technologies are having on government systems and processes, let alone a proactive approach to designing systems that can ensure a positive and beneficial societal impact. The ecosystem which encompasses governments, citizens and communities is both evolving and adaptive, and the only way to examine and understand the development of Web-enabled government, and its possible implications, is to consider government itself as a “social machine” within a social machine ecosystem. In this light, there are significant opportunities and challenges for government that this paper identifies
    corecore