2 research outputs found
The Effect of User Embodiment in AV Cinematic Experience
Virtual Reality (VR) is becoming a popular medium for viewing immersive cinematic experiences using 360◦
panoramic movies
and head mounted displays. There are previous research on user embodiment in real-time rendered VR, but not in relation
to cinematic VR based on 360 panoramic video. In this paper we explore the effects of introducing the user’s real body into
cinematic VR experiences. We conducted a study evaluating how the type of movie and user embodiment affects the sense of
presence and user engagement. We found that when participants were able to see their own body in the VR movie, there was
significant increase in the sense of Presence, yet user engagement was not significantly affected. We discuss on the implications
of the results and how it can be expanded in the future