31,517 research outputs found

    Dynamic Integer Sets with Optimal Rank, Select, and Predecessor Search

    Full text link
    We present a data structure representing a dynamic set S of w-bit integers on a w-bit word RAM. With |S|=n and w > log n and space O(n), we support the following standard operations in O(log n / log w) time: - insert(x) sets S = S + {x}. - delete(x) sets S = S - {x}. - predecessor(x) returns max{y in S | y= x}. - rank(x) returns #{y in S | y< x}. - select(i) returns y in S with rank(y)=i, if any. Our O(log n/log w) bound is optimal for dynamic rank and select, matching a lower bound of Fredman and Saks [STOC'89]. When the word length is large, our time bound is also optimal for dynamic predecessor, matching a static lower bound of Beame and Fich [STOC'99] whenever log n/log w=O(log w/loglog w). Technically, the most interesting aspect of our data structure is that it supports all the above operations in constant time for sets of size n=w^{O(1)}. This resolves a main open problem of Ajtai, Komlos, and Fredman [FOCS'83]. Ajtai et al. presented such a data structure in Yao's abstract cell-probe model with w-bit cells/words, but pointed out that the functions used could not be implemented. As a partial solution to the problem, Fredman and Willard [STOC'90] introduced a fusion node that could handle queries in constant time, but used polynomial time on the updates. We call our small set data structure a dynamic fusion node as it does both queries and updates in constant time.Comment: Presented with different formatting in Proceedings of the 55nd IEEE Symposium on Foundations of Computer Science (FOCS), 2014, pp. 166--175. The new version fixes a bug in one of the bounds stated for predecessor search, pointed out to me by Djamal Belazzougu

    Parallel Working-Set Search Structures

    Full text link
    In this paper we present two versions of a parallel working-set map on p processors that supports searches, insertions and deletions. In both versions, the total work of all operations when the map has size at least p is bounded by the working-set bound, i.e., the cost of an item depends on how recently it was accessed (for some linearization): accessing an item in the map with recency r takes O(1+log r) work. In the simpler version each map operation has O((log p)^2+log n) span (where n is the maximum size of the map). In the pipelined version each map operation on an item with recency r has O((log p)^2+log r) span. (Operations in parallel may have overlapping span; span is additive only for operations in sequence.) Both data structures are designed to be used by a dynamic multithreading parallel program that at each step executes a unit-time instruction or makes a data structure call. To achieve the stated bounds, the pipelined data structure requires a weak-priority scheduler, which supports a limited form of 2-level prioritization. At the end we explain how the results translate to practical implementations using work-stealing schedulers. To the best of our knowledge, this is the first parallel implementation of a self-adjusting search structure where the cost of an operation adapts to the access sequence. A corollary of the working-set bound is that it achieves work static optimality: the total work is bounded by the access costs in an optimal static search tree.Comment: Authors' version of a paper accepted to SPAA 201

    Dynamic Ordered Sets with Exponential Search Trees

    Full text link
    We introduce exponential search trees as a novel technique for converting static polynomial space search structures for ordered sets into fully-dynamic linear space data structures. This leads to an optimal bound of O(sqrt(log n/loglog n)) for searching and updating a dynamic set of n integer keys in linear space. Here searching an integer y means finding the maximum key in the set which is smaller than or equal to y. This problem is equivalent to the standard text book problem of maintaining an ordered set (see, e.g., Cormen, Leiserson, Rivest, and Stein: Introduction to Algorithms, 2nd ed., MIT Press, 2001). The best previous deterministic linear space bound was O(log n/loglog n) due Fredman and Willard from STOC 1990. No better deterministic search bound was known using polynomial space. We also get the following worst-case linear space trade-offs between the number n, the word length w, and the maximal key U < 2^w: O(min{loglog n+log n/log w, (loglog n)(loglog U)/(logloglog U)}). These trade-offs are, however, not likely to be optimal. Our results are generalized to finger searching and string searching, providing optimal results for both in terms of n.Comment: Revision corrects some typoes and state things better for applications in subsequent paper

    GPU LSM: A Dynamic Dictionary Data Structure for the GPU

    Full text link
    We develop a dynamic dictionary data structure for the GPU, supporting fast insertions and deletions, based on the Log Structured Merge tree (LSM). Our implementation on an NVIDIA K40c GPU has an average update (insertion or deletion) rate of 225 M elements/s, 13.5x faster than merging items into a sorted array. The GPU LSM supports the retrieval operations of lookup, count, and range query operations with an average rate of 75 M, 32 M and 23 M queries/s respectively. The trade-off for the dynamic updates is that the sorted array is almost twice as fast on retrievals. We believe that our GPU LSM is the first dynamic general-purpose dictionary data structure for the GPU.Comment: 11 pages, accepted to appear on the Proceedings of IEEE International Parallel and Distributed Processing Symposium (IPDPS'18
    • …
    corecore