31 research outputs found
Evolución y análisis de Pentagram. Autopromoción como resultado práctico
Este proyecto consiste en el análisis de la evolución y
proyectos hechos en Pentagram, una de los estudios
de diseño más importantes a nivel internacional, y la
aplicación de los resultados obtenidos a la creación de un
proyecto de autopromoción en diseño gráfico.
En primer lugar se va a analizar la evolución de Pentagram
a lo largo de sus 40 años de historia. También se analizará
su filosofía, basada en la igualdad, multidisciplinariedad, y
calidad, aspectos que son la clave del éxito de Pentagram
y que repercuten directamente su estructura.
Mediante la recopilación de datos de los proyectos que
han realizado desde sus orígenes, también se van a crear
una serie de gráficas que muestren la evolución de sus
clientes y de las tipologías de trabajo en las que se divide
su producción.
Se van a estudiar 50 de los últimos proyectos realizados
para extraer las características de estilo comunes en
la producción de Pentagram, estudiar sus estrategias
comunicativas y aplicar los resultados obtenidos al
apartado práctico.
Como resultado práctico de esta investigación, se va a
realizar un proyecto de autopromoción en diseño gráfico,
que se dividirá en comunicación vía internet, aplicaciones
impresas y acciones publicitarias, todo ello pensado para
posicionar y dar la máxima difusión a la marca que se va
a desarrollar.Gómez Calero, S. (2013). Evolución y análisis de Pentagram. Autopromoción como resultado práctico. http://hdl.handle.net/10251/35586.Archivo delegad
The Ethics of Making: Design for Reuse and Repair : Developing an alternative strategy for studio-based craft and design in a world full of stuff
We exist at an interesting point in time. Waste is exponentially
increasing; resources are diminishing; yet we are accumulating
more and more possessions. The world is inundated with stuff; it
is everywhere—in our houses, our offices, on our streets and
littering our environments. Stuff has become a problem.
This is a conundrum for studio-based craft and design (SBCD),
the lens of this project, which, like many design endeavours, has
a preoccupation with the design and the making of products. This
reality raises challenges around roles, responsibilities and
ethical imperatives that drive SBCD in the 21st Century. If it is
acknowledged that design (action) and craft (making) is
responsible for authoring the construction, altering and
interaction of our built environment, then perhaps both are
powerful tools in how we shape our physical existence on this
planet.
SBCD, however, appears to be in crisis often marginalised as a
vocation taught and practiced bound to past models that fail to
sufficiently make links with salient issues of our time. As such,
over the last several years many educational programs that have
supported SBCD across Australia have been discontinued or
amalgamated into larger homogenous programs; the last decade or
so has also seen a swag of cultural organisations move to drop
“craft” from their titles; and there appears to be a decline
of professional craftspeople. , , This presents as another
conundrum and raises the question of the value and relevancy
around SBCD’s offering to a rapidly changing and increasingly
complex world.
Yet SBCD has many worthy inherent attributes. It is a localised
practice that supports a local ecology that further promotes
high-level technical, material and creative skills. Because SBCD
also focuses on an individual in a studio free from industrial
constraints or imperatives, this gives a practitioner critical
agency. But for SBCD to make a relevant and timely contribution
to a world drowning in things will require a decoupling from
existing modes of practice and a deeper understanding of design
and its impact to social, cultural, political, economic,
emotional, environmental, historical, ethical and technological
imperatives—an exploration beyond lingering Modernist ideals of
design as an aesthetic ‘form-giving’ pursuit.
This is the motivation for this practice-led-research: To
interrogate the ‘whys’ and ‘hows’ of practice and to seek
and develop an alternate strategy for SBCD that squarely faces a
question that essentially unravels the very core of what it
does—why make more stuff? Through exploring a broader
perspective of design and by focusing on universal issues that
transcend any one discipline, this research considers that SBCD
turn attention to dealing with that which already exists. This
manifests with a focus on creative challenges and opportunities
for design’s engagement with reuse and repair. Effectively, I
use SBCD as an exploratory tool for inquiry into a) environmental
concerns of waste and these links to design; b) as a strategy for
giving alternative values to goods that have been discarded; c)
and as a practice that engages with social, cultural and ethical
concerns when presented with issues outside of domestic
disciplinary concerns.
Initially revolving around the sub-genre of furniture and
objects, the practice that is presented here transforms into a
much wider scope of what could define a model of SBCD within an
Australian context. Through performing ‘micro-interventions’
into globalised flows of transient materiality, this research
develops a case for SBCD. When recomposed within an ecology of
practice, and by redirecting offerings that engage with issues
beyond an object, SBCD has a relevant and worthy contribution to
make to both the sustainment of the built environment and to
material culture.
This project is the beginnings of an alternative mode of
practice
An investigation into the influences upon and determinants of perceived quality achievement in the management of construction projects by multivariate analysis
This research concerns a quantitative examination of the
influencing factors on the achievement of quality on construction
projects. Quality performance on construction projects has been
conceived as a function of the design process that occurs before
the design of the product, site team collaboration and
interpersonal relationships, high work-place-supervision, on-site
motivation and role definition. This conception has culminated
in postulated determinants of quality achievement on construction
based on a theoretical understanding. Aspects of measure of
perceived design core job characteristics and site organisationand-
management phenomena were factor analysed. The verification
of the postulated determinants was accomplished by testing of a
network of eight main hypotheses using multivariate analytical
technique in multiple regression.
Varied results emerged with four main hypotheses supported, two
partially supported and the remaining two unsupported by data.
The assertion is that manipulative actions on design core job
characteristics, team collaboration and consensus with mutual
understanding and agreement on project goals, mutual exchange
with site supervisory staff and subordinates, and role
definitions conducted within an integrated framework would
contribute an aggregated beneficiary effect on quality
achievement on construction projects
Critiquing a framework in principled software design
This study uses educational design principles to interrogate an electronic tutorial from the\ud
Salters-Nuffield Advanced Biology resources. The tutorial is based on Hammerling's historic\ud
experiment on the single-celled alga, Acetabularia. This leads to a critique of design principles,\ud
some outline revisions to these principles, and to a reconstruction of the tutorial.\ud
Data from students using the tutorial was recorded and transcribed, and pre- and post-tutorial\ud
test data and written tasks were also used. Cognitive barriers and opportunities were\ud
identified through repeated inductive analyses to produce and refine a task model for the\ud
tutorial. The initial analysis highlighted multiple phenomena of interest, so the scope of the\ud
study was narrowed to focus on how students use background science ideas to develop\ud
scientific explanations. The next stage of analysis involved a comparison of the data with an\ud
existing set of scaffolding design principles. These principles provided a framework for analysis\ud
of the scaffolding present in the tutorial, and suggested where the generic principles needed\ud
more detail or exemplification.\ud
The outcomes of the study include a methodology which uses design guidelines to analyse and\ud
refine the electronic tutorial. Where gaps in the guidelines were revealed in this process,\ud
revisions to the framework for analysis are suggested. The final chapters suggest a way of\ud
defining and exemplifying the content knowledge of educational design and making this\ud
knowledge explicit during the process of design.\ud
The study raised broader issues relating to the vocabulary used by science educators to\ud
discuss science inquiry and content. It is also suggested that the guidelines in the framework\ud
exemplify a flawed model of 'the scientific method' that has commonly been accepted for use\ud
in curriculum design for science inquiry learning