3,149 research outputs found

    Content-based Video Retrieval

    Get PDF
    no abstract

    Moa and the multi-model architecture: a new perspective on XNF2

    Get PDF
    Advanced non-traditional application domains such as geographic information systems and digital library systems demand advanced data management support. In an effort to cope with this demand, we present the concept of a novel multi-model DBMS architecture which provides evaluation of queries on complexly structured data without sacrificing efficiency. A vital role in this architecture is played by the Moa language featuring a nested relational data model based on XNF2, in which we placed renewed interest. Furthermore, extensibility in Moa avoids optimization obstacles due to black-box treatment of ADTs. The combination of a mapping of queries on complexly structured data to an efficient physical algebra expression via a nested relational algebra, extensibility open to optimization, and the consequently better integration of domain-specific algorithms, makes that the Moa system can efficiently and effectively handle complex queries from non-traditional application domains

    A conceptual architecture for interactive educational multimedia

    Get PDF
    Learning is more than knowledge acquisition; it often involves the active participation of the learner in a variety of knowledge- and skills-based learning and training activities. Interactive multimedia technology can support the variety of interaction channels and languages required to facilitate interactive learning and teaching. A conceptual architecture for interactive educational multimedia can support the development of such multimedia systems. Such an architecture needs to embed multimedia technology into a coherent educational context. A framework based on an integrated interaction model is needed to capture learning and training activities in an online setting from an educational perspective, to describe them in the human-computer context, and to integrate them with mechanisms and principles of multimedia interaction

    Database technology and the management of multimedia data in Mirror

    Get PDF
    Multimedia digital libraries require an open distributed architecture instead of a monolithic database system. In the Mirror project, we use the Monet extensible database kernel to manage different representations of multimedia objects. To maintain independence between content, meta-data, and the creation of meta-data, we allow distribution of data and operations using CORBA. This open architecture introduces new problems for data access. From an end userā€™s perspective, the problem is how to search the available representations to fulfill an actual information need; the conceptual gap between human perceptual processes and the meta-data is too large. From a systemā€™s perspective, several representations of the data may semantically overlap or be irrelevant. We address these problems with an iterative query process and active user participation through relevance feedback. A retrieval model based on inference networks assists the user with query formulation. The integration of this model into the database design has two advantages. First, the user can query both the logical and the content structure of multimedia objects. Second, the use of different data models in the logical and the physical database design provides data independence and allows algebraic query optimization. We illustrate query processing with a music retrieval application

    An object query language for multimedia federations

    Get PDF
    The Fischlar system provides a large centralised repository of multimedia files. As expansion is difficult in centralised systems and as different user groups have a requirement to define their own schemas, the EGTV (Efficient Global Transactions for Video) project was established to examine how the distribution of this database could be managed. The federated database approach is advocated where global schema is designed in a top-down approach, while all multimedia and textual data is stored in object-oriented (O-O) and object-relational (0-R) compliant databases. This thesis investigates queries and updates on large multimedia collections organised in the database federation. The goal of this research is to provide a generic query language capable of interrogating global and local multimedia database schemas. Therefore, a new query language EQL is defined to facilitate the querying of object-oriented and objectrelational database schemas in a database and platform independent manner, and acts as a canonical language for database federations. A new canonical language was required as the existing query language standards (SQL: 1999 and OQL) axe generally incompatible and translation between them is not trivial. EQL is supported with a formally defined object algebra and specified semantics for query evaluation. The ability to capture and store metadata of multiple database schemas is essential when constructing and querying a federated schema. Therefore we also present a new platform independent metamodel for specifying multimedia schemas stored in both object-oriented and object-relational databases. This metadata information is later used for the construction of a global schemas, and during the evaluation of local and global queries. Another important feature of any federated system is the ability to unambiguously define database schemas. The schema definition language for an EGTV database federation must be capable of specifying both object-oriented and object-relational schemas in the database independent format. As XML represents a standard for encoding and distributing data across various platforms, a language based upon XML has been developed as a part of our research. The ODLx (Object Definition Language XML) language specifies a set of XMLbased structures for defining complex database schemas capable of representing different multimedia types. The language is fully integrated with the EGTV metamodel through which ODLx schemas can be mapped to 0-0 and 0-R databases

    A taxonomy for interactive educational multimedia

    Get PDF
    Learning is more than knowledge acquisition; it often involves the active participation of the learner in a variety of knowledge- and skills-based learning and training activities. Interactive multimedia technology can support the variety of interaction channels and languages required to facilitate interactive learning and teaching. We will present a taxonomy for interactive educational multimedia that supports the classification, description and development of such systems. Such a taxonomy needs to embed multimedia technology into a coherent educational context. A conceptual framework based on an integrated interaction model is needed to capture learning and training activities in an online setting from an educational perspective, describe them in the human-computer context, and integrate them with mechanisms and principles of multimedia interaction

    Bridging the Semantic Gap in Multimedia Information Retrieval: Top-down and Bottom-up approaches

    No full text
    Semantic representation of multimedia information is vital for enabling the kind of multimedia search capabilities that professional searchers require. Manual annotation is often not possible because of the shear scale of the multimedia information that needs indexing. This paper explores the ways in which we are using both top-down, ontologically driven approaches and bottom-up, automatic-annotation approaches to provide retrieval facilities to users. We also discuss many of the current techniques that we are investigating to combine these top-down and bottom-up approaches

    K-Space at TRECVid 2007

    Get PDF
    In this paper we describe K-Space participation in TRECVid 2007. K-Space participated in two tasks, high-level feature extraction and interactive search. We present our approaches for each of these activities and provide a brief analysis of our results. Our high-level feature submission utilized multi-modal low-level features which included visual, audio and temporal elements. Specific concept detectors (such as Face detectors) developed by K-Space partners were also used. We experimented with different machine learning approaches including logistic regression and support vector machines (SVM). Finally we also experimented with both early and late fusion for feature combination. This year we also participated in interactive search, submitting 6 runs. We developed two interfaces which both utilized the same retrieval functionality. Our objective was to measure the effect of context, which was supported to different degrees in each interface, on user performance. The first of the two systems was a ā€˜shotā€™ based interface, where the results from a query were presented as a ranked list of shots. The second interface was ā€˜broadcastā€™ based, where results were presented as a ranked list of broadcasts. Both systems made use of the outputs of our high-level feature submission as well as low-level visual features
    • ā€¦
    corecore