7 research outputs found

    Computational Complexity of Approximate Nash Equilibrium in Large Games

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    We prove that finding an epsilon-Nash equilibrium in a succinctly representable game with many players is PPAD-hard for constant epsilon. Our proof uses succinct games, i.e. games whose payoff function is represented by a circuit. Our techniques build on a recent query complexity lower bound by Babichenko.Comment: New version includes an addendum about subsequent work on the open problems propose

    On Simultaneous Two-player Combinatorial Auctions

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    We consider the following communication problem: Alice and Bob each have some valuation functions v1()v_1(\cdot) and v2()v_2(\cdot) over subsets of mm items, and their goal is to partition the items into S,SˉS, \bar{S} in a way that maximizes the welfare, v1(S)+v2(Sˉ)v_1(S) + v_2(\bar{S}). We study both the allocation problem, which asks for a welfare-maximizing partition and the decision problem, which asks whether or not there exists a partition guaranteeing certain welfare, for binary XOS valuations. For interactive protocols with poly(m)poly(m) communication, a tight 3/4-approximation is known for both [Fei06,DS06]. For interactive protocols, the allocation problem is provably harder than the decision problem: any solution to the allocation problem implies a solution to the decision problem with one additional round and logm\log m additional bits of communication via a trivial reduction. Surprisingly, the allocation problem is provably easier for simultaneous protocols. Specifically, we show: 1) There exists a simultaneous, randomized protocol with polynomial communication that selects a partition whose expected welfare is at least 3/43/4 of the optimum. This matches the guarantee of the best interactive, randomized protocol with polynomial communication. 2) For all ε>0\varepsilon > 0, any simultaneous, randomized protocol that decides whether the welfare of the optimal partition is 1\geq 1 or 3/41/108+ε\leq 3/4 - 1/108+\varepsilon correctly with probability >1/2+1/poly(m)> 1/2 + 1/ poly(m) requires exponential communication. This provides a separation between the attainable approximation guarantees via interactive (3/43/4) versus simultaneous (3/41/108\leq 3/4-1/108) protocols with polynomial communication. In other words, this trivial reduction from decision to allocation problems provably requires the extra round of communication

    Separating the Communication Complexity of Truthful and Non-Truthful Combinatorial Auctions

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    We provide the first separation in the approximation guarantee achievable by truthful and non-truthful combinatorial auctions with polynomial communication. Specifically, we prove that any truthful mechanism guaranteeing a (341240+ε)(\frac{3}{4}-\frac{1}{240}+\varepsilon)-approximation for two buyers with XOS valuations over mm items requires exp(Ω(ε2m))\exp(\Omega(\varepsilon^2 \cdot m)) communication, whereas a non-truthful algorithm by Dobzinski and Schapira [SODA 2006] and Feige [2009] is already known to achieve a 34\frac{3}{4}-approximation in poly(m)poly(m) communication. We obtain our separation by proving that any {simultaneous} protocol ({not} necessarily truthful) which guarantees a (341240+ε)(\frac{3}{4}-\frac{1}{240}+\varepsilon)-approximation requires communication exp(Ω(ε2m))\exp(\Omega(\varepsilon^2 \cdot m)). The taxation complexity framework of Dobzinski [FOCS 2016] extends this lower bound to all truthful mechanisms (including interactive truthful mechanisms)

    Mechanism Design For Covering Problems

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    Algorithmic mechanism design deals with efficiently-computable algorithmic constructions in the presence of strategic players who hold the inputs to the problem and may misreport their input if doing so benefits them. Algorithmic mechanism design finds applications in a variety of internet settings such as resource allocation, facility location and e-commerce, such as sponsored search auctions. There is an extensive amount of work in algorithmic mechanism design on packing problems such as single-item auctions, multi-unit auctions and combinatorial auctions. But, surprisingly, covering problems, also called procurement auctions, have almost been completely unexplored, especially in the multidimensional setting. In this thesis, we systematically investigate multidimensional covering mechanism- design problems, wherein there are m items that need to be covered and n players who provide covering objects, with each player i having a private cost for the covering objects he provides. A feasible solution to the covering problem is a collection of covering objects (obtained from the various players) that together cover all items. Two widely considered objectives in mechanism design are: (i) cost-minimization (CM) which aims to minimize the total cost incurred by the players and the mechanism designer; and (ii) payment minimization (PayM), which aims to minimize the payment to players. Covering mechanism design problems turn out to behave quite differently from packing mechanism design problems. In particular, various techniques utilized successfully for packing problems do not perform well for covering mechanism design problems, and this necessitates new approaches and solution concepts. In this thesis we devise various techniques for handling covering mechanism design problems, which yield a variety of results for both the CM and PayM objectives. In our investigation of the CM objective, we focus on two representative covering problems: uncapacitated facility location (UFL) and vertex cover. For multi-dimensional UFL, we give a black-box method to transform any Lagrangian-multiplier-preserving ρ-approximation algorithm for UFL into a truthful-in-expectation, ρ-approximation mechanism. This yields the first result for multi-dimensional UFL, namely a truthful-in-expectation 2-approximation mechanism. For multi-dimensional VCP (Multi-VCP), we develop a decomposition method that reduces the mechanism-design problem into the simpler task of constructing threshold mechanisms, which are a restricted class of truthful mechanisms, for simpler (in terms of graph structure or problem dimension) instances of Multi-VCP. By suitably designing the decomposition and the threshold mechanisms it uses as building blocks, we obtain truthful mechanisms with approximation ratios (n is the number of nodes): (1) O(r2 log n) for r-dimensional VCP; and (2) O(r log n) for r-dimensional VCP on any proper minor-closed family of graphs (which improves to O(log n) if no two neighbors of a node belong to the same player). These are the first truthful mechanisms for Multi-VCP with non-trivial approximation guarantees. For the PayM objective, we work in the oft-used Bayesian setting, where players’ types are drawn from an underlying distribution and may be correlated, and the goal is to minimize the expected total payment made by the mechanism. We consider the problem of designing incentive compatible, ex-post individually rational (IR) mechanisms for covering problems in the above model. The standard notion of incentive compatibility (IC) in such settings is Bayesian incentive compatibility (BIC), but this notion is over-reliant on having precise knowledge of the underlying distribution, which makes it a rather non- robust notion. We formulate a notion of IC that we call robust Bayesian IC (robust BIC) that is substantially more robust than BIC, and develop black-box reductions from robust BIC-mechanism design to algorithm design. This black-box reduction applies to single- dimensional settings even when we only have an LP-relative approximation algorithm for the algorithmic problem. We obtain near-optimal mechanisms for various covering settings including single- and multi-item procurement auctions, various single-dimensional covering problems, and multidimensional facility location problems. Finally, we study the notion of frugality, which considers the PayM objective but in a worst-case setting, where one does not have prior information about the players’ types. We show that some of our mechanisms developed for the CM objective are also good with respect to certain oft-used frugality benchmarks proposed in the literature. We also introduce an alternate benchmark for frugality, which more directly reflects the goal that the mechanism’s payment be close to the best possible payment, and obtain some preliminary results with respect to this benchmark
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