9,222 research outputs found
Computational Complexity for Physicists
These lecture notes are an informal introduction to the theory of
computational complexity and its links to quantum computing and statistical
mechanics.Comment: references updated, reprint available from
http://itp.nat.uni-magdeburg.de/~mertens/papers/complexity.shtm
Separating decision tree complexity from subcube partition complexity
The subcube partition model of computation is at least as powerful as
decision trees but no separation between these models was known. We show that
there exists a function whose deterministic subcube partition complexity is
asymptotically smaller than its randomized decision tree complexity, resolving
an open problem of Friedgut, Kahn, and Wigderson (2002). Our lower bound is
based on the information-theoretic techniques first introduced to lower bound
the randomized decision tree complexity of the recursive majority function.
We also show that the public-coin partition bound, the best known lower bound
method for randomized decision tree complexity subsuming other general
techniques such as block sensitivity, approximate degree, randomized
certificate complexity, and the classical adversary bound, also lower bounds
randomized subcube partition complexity. This shows that all these lower bound
techniques cannot prove optimal lower bounds for randomized decision tree
complexity, which answers an open question of Jain and Klauck (2010) and Jain,
Lee, and Vishnoi (2014).Comment: 16 pages, 1 figur
The Complexity of Change
Many combinatorial problems can be formulated as "Can I transform
configuration 1 into configuration 2, if certain transformations only are
allowed?". An example of such a question is: given two k-colourings of a graph,
can I transform the first k-colouring into the second one, by recolouring one
vertex at a time, and always maintaining a proper k-colouring? Another example
is: given two solutions of a SAT-instance, can I transform the first solution
into the second one, by changing the truth value one variable at a time, and
always maintaining a solution of the SAT-instance? Other examples can be found
in many classical puzzles, such as the 15-Puzzle and Rubik's Cube.
In this survey we shall give an overview of some older and more recent work
on this type of problem. The emphasis will be on the computational complexity
of the problems: how hard is it to decide if a certain transformation is
possible or not?Comment: 28 pages, 6 figure
Quantum algorithm for tree size estimation, with applications to backtracking and 2-player games
We study quantum algorithms on search trees of unknown structure, in a model
where the tree can be discovered by local exploration. That is, we are given
the root of the tree and access to a black box which, given a vertex ,
outputs the children of .
We construct a quantum algorithm which, given such access to a search tree of
depth at most , estimates the size of the tree within a factor of in steps. More generally, the same algorithm can
be used to estimate size of directed acyclic graphs (DAGs) in a similar model.
We then show two applications of this result:
a) We show how to transform a classical backtracking search algorithm which
examines nodes of a search tree into an time
quantum algorithm, improving over an earlier quantum backtracking algorithm of
Montanaro (arXiv:1509.02374).
b) We give a quantum algorithm for evaluating AND-OR formulas in a model
where the formula can be discovered by local exploration (modeling position
trees in 2-player games). We show that, in this setting, formulas of size
and depth can be evaluated in quantum time . Thus,
the quantum speedup is essentially the same as in the case when the formula is
known in advance.Comment: Fixed some typo
Distributed Computing with Adaptive Heuristics
We use ideas from distributed computing to study dynamic environments in
which computational nodes, or decision makers, follow adaptive heuristics (Hart
2005), i.e., simple and unsophisticated rules of behavior, e.g., repeatedly
"best replying" to others' actions, and minimizing "regret", that have been
extensively studied in game theory and economics. We explore when convergence
of such simple dynamics to an equilibrium is guaranteed in asynchronous
computational environments, where nodes can act at any time. Our research
agenda, distributed computing with adaptive heuristics, lies on the borderline
of computer science (including distributed computing and learning) and game
theory (including game dynamics and adaptive heuristics). We exhibit a general
non-termination result for a broad class of heuristics with bounded
recall---that is, simple rules of behavior that depend only on recent history
of interaction between nodes. We consider implications of our result across a
wide variety of interesting and timely applications: game theory, circuit
design, social networks, routing and congestion control. We also study the
computational and communication complexity of asynchronous dynamics and present
some basic observations regarding the effects of asynchrony on no-regret
dynamics. We believe that our work opens a new avenue for research in both
distributed computing and game theory.Comment: 36 pages, four figures. Expands both technical results and discussion
of v1. Revised version will appear in the proceedings of Innovations in
Computer Science 201
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