9,222 research outputs found

    Computational Complexity for Physicists

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    These lecture notes are an informal introduction to the theory of computational complexity and its links to quantum computing and statistical mechanics.Comment: references updated, reprint available from http://itp.nat.uni-magdeburg.de/~mertens/papers/complexity.shtm

    Separating decision tree complexity from subcube partition complexity

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    The subcube partition model of computation is at least as powerful as decision trees but no separation between these models was known. We show that there exists a function whose deterministic subcube partition complexity is asymptotically smaller than its randomized decision tree complexity, resolving an open problem of Friedgut, Kahn, and Wigderson (2002). Our lower bound is based on the information-theoretic techniques first introduced to lower bound the randomized decision tree complexity of the recursive majority function. We also show that the public-coin partition bound, the best known lower bound method for randomized decision tree complexity subsuming other general techniques such as block sensitivity, approximate degree, randomized certificate complexity, and the classical adversary bound, also lower bounds randomized subcube partition complexity. This shows that all these lower bound techniques cannot prove optimal lower bounds for randomized decision tree complexity, which answers an open question of Jain and Klauck (2010) and Jain, Lee, and Vishnoi (2014).Comment: 16 pages, 1 figur

    The Complexity of Change

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    Many combinatorial problems can be formulated as "Can I transform configuration 1 into configuration 2, if certain transformations only are allowed?". An example of such a question is: given two k-colourings of a graph, can I transform the first k-colouring into the second one, by recolouring one vertex at a time, and always maintaining a proper k-colouring? Another example is: given two solutions of a SAT-instance, can I transform the first solution into the second one, by changing the truth value one variable at a time, and always maintaining a solution of the SAT-instance? Other examples can be found in many classical puzzles, such as the 15-Puzzle and Rubik's Cube. In this survey we shall give an overview of some older and more recent work on this type of problem. The emphasis will be on the computational complexity of the problems: how hard is it to decide if a certain transformation is possible or not?Comment: 28 pages, 6 figure

    Quantum algorithm for tree size estimation, with applications to backtracking and 2-player games

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    We study quantum algorithms on search trees of unknown structure, in a model where the tree can be discovered by local exploration. That is, we are given the root of the tree and access to a black box which, given a vertex vv, outputs the children of vv. We construct a quantum algorithm which, given such access to a search tree of depth at most nn, estimates the size of the tree TT within a factor of 1±δ1\pm \delta in O~(nT)\tilde{O}(\sqrt{nT}) steps. More generally, the same algorithm can be used to estimate size of directed acyclic graphs (DAGs) in a similar model. We then show two applications of this result: a) We show how to transform a classical backtracking search algorithm which examines TT nodes of a search tree into an O~(Tn3/2)\tilde{O}(\sqrt{T}n^{3/2}) time quantum algorithm, improving over an earlier quantum backtracking algorithm of Montanaro (arXiv:1509.02374). b) We give a quantum algorithm for evaluating AND-OR formulas in a model where the formula can be discovered by local exploration (modeling position trees in 2-player games). We show that, in this setting, formulas of size TT and depth To(1)T^{o(1)} can be evaluated in quantum time O(T1/2+o(1))O(T^{1/2+o(1)}). Thus, the quantum speedup is essentially the same as in the case when the formula is known in advance.Comment: Fixed some typo

    Distributed Computing with Adaptive Heuristics

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    We use ideas from distributed computing to study dynamic environments in which computational nodes, or decision makers, follow adaptive heuristics (Hart 2005), i.e., simple and unsophisticated rules of behavior, e.g., repeatedly "best replying" to others' actions, and minimizing "regret", that have been extensively studied in game theory and economics. We explore when convergence of such simple dynamics to an equilibrium is guaranteed in asynchronous computational environments, where nodes can act at any time. Our research agenda, distributed computing with adaptive heuristics, lies on the borderline of computer science (including distributed computing and learning) and game theory (including game dynamics and adaptive heuristics). We exhibit a general non-termination result for a broad class of heuristics with bounded recall---that is, simple rules of behavior that depend only on recent history of interaction between nodes. We consider implications of our result across a wide variety of interesting and timely applications: game theory, circuit design, social networks, routing and congestion control. We also study the computational and communication complexity of asynchronous dynamics and present some basic observations regarding the effects of asynchrony on no-regret dynamics. We believe that our work opens a new avenue for research in both distributed computing and game theory.Comment: 36 pages, four figures. Expands both technical results and discussion of v1. Revised version will appear in the proceedings of Innovations in Computer Science 201
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