782,939 research outputs found
Dynamic Web-Based Business Processing Systems Using Active Server Pages
Virtually every business organization is considering how to re-engineer appropriate business processes to utilize the Web to increase efficiency. The importance of event-driven application development in a relational database environment has become the primary model applied in business and web commerce related activities. By providing students with a fundamental understanding of how these information systems can be re-engineered to work efficiently in a web-based environment, we can help prepare the next generation of business professionals with a solid working knowledge to enable them to achieve rapid productivity in real world business environments. This paper presents a Case study that describes a practical and manageable methodology which can be utilized to educate students concerning the concepts and skills necessary to design, develop, and implement dynamic web-based business processing systems. This case will provide the reader with the conceptual, practical, and technical knowledge necessary to understand the fundamentals of these web-based processing systems, and to explicitly describe how to develop these effective systems with a minimal amount of hardware and software resources
Prototyping of Ubiquitous Music Ecosystems
This paper focuses the prototyping stage of the design cycle of ubiquitous
music (ubimus) ecosystems. We present three case studies of prototype
deployments for creative musical activities. The first case exemplifies a ubimus
system for synchronous musical interaction using a hybrid Java-JavaScript development
platform, mow3s-ecolab. The second case study makes use of the
HTML5 Web Audio library to implement a loop-based sequencer. The third prototype
- an HTML-controlled sine-wave oscillator - provides an example of using
the Chromium open-source sand-boxing technology Portable Native Client
(PNaCl) platform for audio programming on the web. This new approach involved
porting the Csound language and audio engine to the PNaCl web technology.
The Csound PNaCl environment provides programming tools for ubiquitous
audio applications that go beyond the HTML5 Web Audio framework. The
limitations and advantages of the three approaches proposed - the hybrid Java/-
JavaScript environment, the HTML5 audio library and the Csound PNaCl infrastructure
- are discussed in the context of rapid prototyping of ubimus ecosystems
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The role of mentoring in facilitating the process of repurposing OER
This paper presents the initial data analysis of a research that is work in progress. It discusses the role of mentoring and peer support in facilitating the process of repurposing open educational resources (OER). It also reports on the lessons so far learned from the analysis of two distinct but related case studies on working with learners to use and disseminate OER.
The first case study is based on the 2009 presentation of the distance learning Masters’ course of the Institute of Educational Technology of the Open University UK (from now on OU) entitled “Technology Enhanced Learning: Practices and Debates”. In this course the registered students were guided through the repurposing of content within the OER repository of the OU, OpenLearn, as part of their course activities. The aim was to provide the students with substantial information about and knowledge of finding, using and repurposing OER.
The second case study relates to the activities of the online community COLEARN, an initiative of the Knowledge Media Institute of the OU which started in 2006. COLEARN is an online community hosted within the OpenLearn platform, bringing together researchers and practitioners from Brazil, Portugal and Spain mostly. The aim of COLEARN is to offer a community-supported environment in which research and ideas about the use of collaborative technologies for learning can be shared. All the activities in COLEARN are available to the world as OER, as well as all the resources shared the by participants.
Mentoring in these two cases happen in different ways. In the first case we term it ‘formal mentoring’ because the mentoring is part of the course activities of registered students in the course. The students are guided step by step on how to find OER, assess its relevance and how to make use of web 2.0 technologies to modify the content to fit specific purposes. In particular, they are prompted to use an in situ editing tool offered by OpenLearn to modify and re-publish content. The mentoring in this case is offered through the task design of the course material and through the tutoring available.
In the case of COLEARN, the mentoring process happens through peer and tutor support from the community to the community. This is why we term it ‘informal mentoring’, although at a times the user performing the mentor’s role is a tutor of another learning setting (e.g. a tutor associated with a higher education institution). By means of pre-booked learning sessions (e.g. brainstorming sessions based on a web-videoconference tool such as Flashmeeting ), workshops and discussion forums the participants of this community get substantial support and guidance on how to use OER and technologies that facilitate OER repurposing.
By analysing the activities of the mentors and participants in the two case studies, we aim to explore how both forms of mentoring seem to address the needs of the practitioners/students in terms of learning how to work with OER
Building Educational Presence in Second Life: An Exploratory Study
Second Life ® (SL) as the exemplar of virtual worlds has become a new platform for simulating real-life experiences and interactions. Businesses, universities, hospitals, governmental organizations, and individuals participate in SL for a variety of activities and experiences. Increasing participation in range of activities has made SL a suitable environment for creativity and innovation in the web-based delivery of services. However, there is little knowledge about the process of creating systems/presence in this new environment. This paper explores the unique aspects of systems development for educational purposes in SL using a case study approach. Multiple cases have been analyzed to investigate the process of systems development in SL projects and contrasted with existing information system development approaches. Contributions to education and research are discussed
The provision of education and training for healthcare professionals through the medium of the internet
This paper describes a new initiative to provide Internet based courses to student and professional occupational therapists in four centres in the UK, Belgium the Netherlands and Sweden. The basis of this collaborative Occupational Therapy Internet School (OTIS) is the concept of the “Virtual College”. This comprises the design and implementation of a sophisticated Internet-based system through which courses can be managed, prepared and delivered online in an effective fashion, and where students can communicate both with the staff and their peers. The aim is to support and facilitate the whole range of educational activities within a remote electronic environment. A major feature of the course organisation is the adoption of a problem-based approach in which students will collaborate internationally to propose effective intervention in given case study scenarios.
The paper outlines the rationale for OTIS, the content and structure of the courseware, the technical specification of the system and evaluation criteria. In addition to the more conventional web-based learning facilities generally offered, a number of agent-based approaches are being adopted to assist in the management of the course by ensuring the proper delivery of course materials and to assist the functioning of project groups. </p
An e-learning solution to creating work-related skills and competencies for the knowledge-based economy
This case study presents a description of Web-based tertiary unit of study developed in collaboration with employer, industry and university stakeholders with a view to fostering skills in interactive multimedia and project management. The course utilised a range of learning approaches, including peer teaching and integrated assessment in which participants provided feedback to colleagues. The paper also discusses how electronic communications and Apple-based technologies can be used effectively to create environments for professional learning. The intention is to describe the design of the learning environment, the curriculum approach adopted, the types of learning activities and assessment tasks that were designed to foster workrelated skills
Designing Knowledge Management Systems for Teaching and Learning with Wiki Technology
A wiki is a group collaboration software tool based on Web server technology. This paper examines the use of a wiki to facilitate knowledge management in an academic setting. We present a case study about how a wiki was used to support collaborative activities in a knowledge management class at a graduate-level information systems and technology school. Our findings suggest that wikis can support collaborative knowledge creation and sharing in an academic environment. Success in attempts to provide such support may depend on: familiarity with wiki technology, careful planning for implementation and use, appropriate class size, and motivation of students to engage in discovery learning
Course Management Software: Supporting the University’s Teaching with Technology Initiatives
An increasingly important element of the teaching with technology activities at Northwestern University is the course management system, a web-based class communication and administration environment. The usage growth of the system is substantial and amplifies the need for integration with other web services and resources. Integration is particularly material in area of library services. This presentation contains a case study of Northwestern University's implementation of its course management system software and highlights examples of how the system is being used to enhance the teaching and learning. A description of the integration efforts with library resources is provided. The goal of the presentation is to equip librarians with the basic knowledge required to engage with their colleagues in conversations surrounding the nature of integration of these systems within the teaching and learning landscapes of their home institutions
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