782,939 research outputs found

    Dynamic Web-Based Business Processing Systems Using Active Server Pages

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    Virtually every business organization is considering how to re-engineer appropriate business processes to utilize the Web to increase efficiency.  The importance of event-driven application development in a relational database environment has become the primary model applied in business and web commerce related activities.  By providing students with a fundamental understanding of how these information systems can be re-engineered to work efficiently in a web-based environment, we can help prepare the next generation of business professionals with a solid working knowledge to enable them to achieve rapid productivity in real world business environments. This paper presents a Case study that describes a practical and manageable methodology which can be utilized to educate students concerning the concepts and skills necessary to design, develop, and implement dynamic web-based business processing systems. This case will provide the reader with the conceptual, practical, and technical knowledge necessary to understand the fundamentals of these web-based processing systems, and to explicitly describe how to develop these effective systems with a minimal amount of hardware and software resources

    Prototyping of Ubiquitous Music Ecosystems

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    This paper focuses the prototyping stage of the design cycle of ubiquitous music (ubimus) ecosystems. We present three case studies of prototype deployments for creative musical activities. The first case exemplifies a ubimus system for synchronous musical interaction using a hybrid Java-JavaScript development platform, mow3s-ecolab. The second case study makes use of the HTML5 Web Audio library to implement a loop-based sequencer. The third prototype - an HTML-controlled sine-wave oscillator - provides an example of using the Chromium open-source sand-boxing technology Portable Native Client (PNaCl) platform for audio programming on the web. This new approach involved porting the Csound language and audio engine to the PNaCl web technology. The Csound PNaCl environment provides programming tools for ubiquitous audio applications that go beyond the HTML5 Web Audio framework. The limitations and advantages of the three approaches proposed - the hybrid Java/- JavaScript environment, the HTML5 audio library and the Csound PNaCl infrastructure - are discussed in the context of rapid prototyping of ubimus ecosystems

    Building Educational Presence in Second Life: An Exploratory Study

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    Second Life ® (SL) as the exemplar of virtual worlds has become a new platform for simulating real-life experiences and interactions. Businesses, universities, hospitals, governmental organizations, and individuals participate in SL for a variety of activities and experiences. Increasing participation in range of activities has made SL a suitable environment for creativity and innovation in the web-based delivery of services. However, there is little knowledge about the process of creating systems/presence in this new environment. This paper explores the unique aspects of systems development for educational purposes in SL using a case study approach. Multiple cases have been analyzed to investigate the process of systems development in SL projects and contrasted with existing information system development approaches. Contributions to education and research are discussed

    The provision of education and training for healthcare professionals through the medium of the internet

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    This paper describes a new initiative to provide Internet based courses to student and professional occupational therapists in four centres in the UK, Belgium the Netherlands and Sweden. The basis of this collaborative Occupational Therapy Internet School (OTIS) is the concept of the “Virtual College”. This comprises the design and implementation of a sophisticated Internet-based system through which courses can be managed, prepared and delivered online in an effective fashion, and where students can communicate both with the staff and their peers. The aim is to support and facilitate the whole range of educational activities within a remote electronic environment. A major feature of the course organisation is the adoption of a problem-based approach in which students will collaborate internationally to propose effective intervention in given case study scenarios. The paper outlines the rationale for OTIS, the content and structure of the courseware, the technical specification of the system and evaluation criteria. In addition to the more conventional web-based learning facilities generally offered, a number of agent-based approaches are being adopted to assist in the management of the course by ensuring the proper delivery of course materials and to assist the functioning of project groups. </p

    An e-learning solution to creating work-related skills and competencies for the knowledge-based economy

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    This case study presents a description of Web-based tertiary unit of study developed in collaboration with employer, industry and university stakeholders with a view to fostering skills in interactive multimedia and project management. The course utilised a range of learning approaches, including peer teaching and integrated assessment in which participants provided feedback to colleagues. The paper also discusses how electronic communications and Apple-based technologies can be used effectively to create environments for professional learning. The intention is to describe the design of the learning environment, the curriculum approach adopted, the types of learning activities and assessment tasks that were designed to foster workrelated skills

    Designing Knowledge Management Systems for Teaching and Learning with Wiki Technology

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    A wiki is a group collaboration software tool based on Web server technology. This paper examines the use of a wiki to facilitate knowledge management in an academic setting. We present a case study about how a wiki was used to support collaborative activities in a knowledge management class at a graduate-level information systems and technology school. Our findings suggest that wikis can support collaborative knowledge creation and sharing in an academic environment. Success in attempts to provide such support may depend on: familiarity with wiki technology, careful planning for implementation and use, appropriate class size, and motivation of students to engage in discovery learning

    Course Management Software: Supporting the University’s Teaching with Technology Initiatives

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    An increasingly important element of the teaching with technology activities at Northwestern University is the course management system, a web-based class communication and administration environment. The usage growth of the system is substantial and amplifies the need for integration with other web services and resources. Integration is particularly material in area of library services. This presentation contains a case study of Northwestern University's implementation of its course management system software and highlights examples of how the system is being used to enhance the teaching and learning. A description of the integration efforts with library resources is provided. The goal of the presentation is to equip librarians with the basic knowledge required to engage with their colleagues in conversations surrounding the nature of integration of these systems within the teaching and learning landscapes of their home institutions
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