10,511 research outputs found

    Traditional Wisdom and Monte Carlo Tree Search Face-to-Face in the Card Game Scopone

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    We present the design of a competitive artificial intelligence for Scopone, a popular Italian card game. We compare rule-based players using the most established strategies (one for beginners and two for advanced players) against players using Monte Carlo Tree Search (MCTS) and Information Set Monte Carlo Tree Search (ISMCTS) with different reward functions and simulation strategies. MCTS requires complete information about the game state and thus implements a cheating player while ISMCTS can deal with incomplete information and thus implements a fair player. Our results show that, as expected, the cheating MCTS outperforms all the other strategies; ISMCTS is stronger than all the rule-based players implementing well-known and most advanced strategies and it also turns out to be a challenging opponent for human players.Comment: Preprint. Accepted for publication in the IEEE Transaction on Game

    Spartan Daily, February 27, 2007

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    Volume 128, Issue 19https://scholarworks.sjsu.edu/spartandaily/10333/thumbnail.jp

    Spartan Daily, February 27, 2007

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    Volume 128, Issue 19https://scholarworks.sjsu.edu/spartandaily/10333/thumbnail.jp

    Independent - Aug. 27, 2019

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    https://neiudc.neiu.edu/independent/1564/thumbnail.jp

    The Cowl - v.57 - n.13 - Feb. 25, 1993

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    The Cowl - student newspaper of Providence College. Volume 57, Number 13 - February 25, 1993. 24 pages

    SJSU ERFA News, Late Spring 2009

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    Volume 22, Number

    Spartan Daily, May 10, 2007

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    Volume 128, Issue 56https://scholarworks.sjsu.edu/spartandaily/10370/thumbnail.jp

    Hawks\u27 Herald -- March 8, 2010

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