69,171 research outputs found
The Indonesian digital library network is born to struggle with the digital divide
IndonesiaDLN –The Indonesian Digital Library Network– is a distributed collection of digital library networks, digital library servers, full local contents, metadata, and people for the development of the Indonesian knowledge-based society. Beside the general issues of digital library such as publishing, quality control, authentication, networking, and information retrieval, we also face other issue –namely digital divide– in designing and implementing the Network. This paper describes basic design of the Network that able to handle the typical problems in developing digital library network in Indonesia as a developing country, such as internet accessibility, bandwidth capacity, and network delays. We also will describe our experiences in implementing the Network that currently has 14 successfully connected partners and more than 15 partners are in progress of developing their digital library servers
Engaging Family, Friend, and Neighbor Informal Caregivers
The David and Lucile Packard Foundation's Children, Families and Communities program is investing in exploratory projects to learn more about informal care settings. The overall goal of this work is to test strategies to provide information to family, friends, and neighbors (FFN), or informal caregivers, connect them with resources as well as each other, and support them in providing quality care for young children. Harder+Company Community Research, in partnership with the Center for Evaluation Innovation, conducted an evaluation of four informal care grants with an emphasis on learning from and with grantees, and using evaluation tools to support and strengthen the projects
Digital Media & Learning
Highlights findings from MacArthur's digital media and learning initiative about changes in how youth learn, play, socialize, and engage in civic life; in learning environments and institutions; and in the guidance needed from parents and teachers
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e-Governance: Supporting pragmatic direct deliberative action through online communities of interest
Authors often report on the limited success of e-Government initiatives in developing nations. Top down, national strategies are developed to target improved government services, but maintain hierarchical, citizen-state conceptions of governance through representative democracy. An alternative conception, direct deliberative democracy, frames the potential role of the internet in governance differently. Web based platforms might support locally animated deliberations, which target pragmatic outcomes, while the resulting social networks afford collective learning through connections across traditional boundaries. This paper presents an investigation of direct deliberative governance as it occurs in online 'communities of interest', and is based on research with such a community in southern Africa. We investigate contributions to the online governance process and develop an action typology distinguishing between degrees of 'agency freedom'. Network analytic techniques are then used to understand how acts of varying degree are expressed in terms of the structure of a social network. The aim, more broadly, is to understand how the environment shapes acts of direct deliberative governance, and, in turn, how the acts shape the evolution and effectiveness of the community. The preliminary results suggest design considerations for online governance communities, and highlight their role to not only provide deliberative space, but to mediate social network connections
The numbers game : 80- 200m2 Pigs, Pokes and Horses
The Highland Housing Expo, Scottish architects and low carbon dwellings
Collaboration and Connection: How Foundations Partner Effectively to Address Their Community's Information Needs
Offers examples and tips for partnering with the public, private, and nonprofit sectors on community news and information projects, including finding the right partner by assessing organizational capacity, community assets, compatibility, and structure
Public Libraries and the Internet 2006
Examines the capability of public libraries to provide and sustain public access Internet services and resources that meet community needs, including serving as the first choice for content, resources, services, and technology infrastructure
Designing Sugaropolis:digital games as a medium for conveying transnational narratives
In this paper, the authors present a case study of ‘Sugaropolis’: a two-year practice-based project that involved interdisciplinary co-design and stakeholder evaluation of two digital game prototypes. Drawing on the diverse expertise of the research team (game design and development, human geography, and transnational narratives), the paper aims to contribute to debates about the use of digital games as a medium for representing the past. With an emphasis on design-as-research, we consider how digital games can be (co-)designed to communicate complex histories and geographies in which people, objects, and resources are connected through space and time
Name It and Claim It: Cross-Campus Collaborations for Community-Based Learning
This article describes the value of cross-campus collaborations for community-based learning. We argue that community-based learning both provides unique opportunities for breaking academic silos and invites campus partnerships to make ambitious projects possible. To illustrate, we describe a course Writing for Social Justice that involved created videos for our local YWCA\u27s Racial Justice Program. We begin by discussing the shared value of collaboration across writing studies and librarianship (our disciplinary orientations). We identify four forms of cross-campus collaboration, which engaged us in working with each other, with our community partner, and with other partners across campus. From there, we visualize a timeline, turning from the why of cross-campus collaborations to the how. Finally, we underscore the need to name and claim--to value and cultivate--cross-campus collaborations for community-based learning
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