67,864 research outputs found

    Speech Synthesis Based on Hidden Markov Models

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    An introduction to statistical parametric speech synthesis

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    Using same-language machine translation to create alternative target sequences for text-to-speech synthesis

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    Modern speech synthesis systems attempt to produce speech utterances from an open domain of words. In some situations, the synthesiser will not have the appropriate units to pronounce some words or phrases accurately but it still must attempt to pronounce them. This paper presents a hybrid machine translation and unit selection speech synthesis system. The machine translation system was trained with English as the source and target language. Rather than the synthesiser only saying the input text as would happen in conventional synthesis systems, the synthesiser may say an alternative utterance with the same meaning. This method allows the synthesiser to overcome the problem of insufficient units in runtime

    Voice Conversion Using Sequence-to-Sequence Learning of Context Posterior Probabilities

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    Voice conversion (VC) using sequence-to-sequence learning of context posterior probabilities is proposed. Conventional VC using shared context posterior probabilities predicts target speech parameters from the context posterior probabilities estimated from the source speech parameters. Although conventional VC can be built from non-parallel data, it is difficult to convert speaker individuality such as phonetic property and speaking rate contained in the posterior probabilities because the source posterior probabilities are directly used for predicting target speech parameters. In this work, we assume that the training data partly include parallel speech data and propose sequence-to-sequence learning between the source and target posterior probabilities. The conversion models perform non-linear and variable-length transformation from the source probability sequence to the target one. Further, we propose a joint training algorithm for the modules. In contrast to conventional VC, which separately trains the speech recognition that estimates posterior probabilities and the speech synthesis that predicts target speech parameters, our proposed method jointly trains these modules along with the proposed probability conversion modules. Experimental results demonstrate that our approach outperforms the conventional VC.Comment: Accepted to INTERSPEECH 201

    You Do Not Need More Data: Improving End-To-End Speech Recognition by Text-To-Speech Data Augmentation

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    Data augmentation is one of the most effective ways to make end-to-end automatic speech recognition (ASR) perform close to the conventional hybrid approach, especially when dealing with low-resource tasks. Using recent advances in speech synthesis (text-to-speech, or TTS), we build our TTS system on an ASR training database and then extend the data with synthesized speech to train a recognition model. We argue that, when the training data amount is relatively low, this approach can allow an end-to-end model to reach hybrid systems' quality. For an artificial low-to-medium-resource setup, we compare the proposed augmentation with the semi-supervised learning technique. We also investigate the influence of vocoder usage on final ASR performance by comparing Griffin-Lim algorithm with our modified LPCNet. When applied with an external language model, our approach outperforms a semi-supervised setup for LibriSpeech test-clean and only 33% worse than a comparable supervised setup. Our system establishes a competitive result for end-to-end ASR trained on LibriSpeech train-clean-100 set with WER 4.3% for test-clean and 13.5% for test-other

    Text-based Editing of Talking-head Video

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    Editing talking-head video to change the speech content or to remove filler words is challenging. We propose a novel method to edit talking-head video based on its transcript to produce a realistic output video in which the dialogue of the speaker has been modified, while maintaining a seamless audio-visual flow (i.e. no jump cuts). Our method automatically annotates an input talking-head video with phonemes, visemes, 3D face pose and geometry, reflectance, expression and scene illumination per frame. To edit a video, the user has to only edit the transcript, and an optimization strategy then chooses segments of the input corpus as base material. The annotated parameters corresponding to the selected segments are seamlessly stitched together and used to produce an intermediate video representation in which the lower half of the face is rendered with a parametric face model. Finally, a recurrent video generation network transforms this representation to a photorealistic video that matches the edited transcript. We demonstrate a large variety of edits, such as the addition, removal, and alteration of words, as well as convincing language translation and full sentence synthesis

    Capture, Learning, and Synthesis of 3D Speaking Styles

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    Audio-driven 3D facial animation has been widely explored, but achieving realistic, human-like performance is still unsolved. This is due to the lack of available 3D datasets, models, and standard evaluation metrics. To address this, we introduce a unique 4D face dataset with about 29 minutes of 4D scans captured at 60 fps and synchronized audio from 12 speakers. We then train a neural network on our dataset that factors identity from facial motion. The learned model, VOCA (Voice Operated Character Animation) takes any speech signal as input - even speech in languages other than English - and realistically animates a wide range of adult faces. Conditioning on subject labels during training allows the model to learn a variety of realistic speaking styles. VOCA also provides animator controls to alter speaking style, identity-dependent facial shape, and pose (i.e. head, jaw, and eyeball rotations) during animation. To our knowledge, VOCA is the only realistic 3D facial animation model that is readily applicable to unseen subjects without retargeting. This makes VOCA suitable for tasks like in-game video, virtual reality avatars, or any scenario in which the speaker, speech, or language is not known in advance. We make the dataset and model available for research purposes at http://voca.is.tue.mpg.de.Comment: To appear in CVPR 201
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