36 research outputs found
Multidimensional Pareto optimization of touchscreen keyboards for speed, familiarity and improved spell checking
The paper presents a new optimization technique for keyboard layouts based on Pareto front optimization. We used this multifactorial technique to create two new touchscreen phone keyboard layouts based on three design metrics: minimizing finger travel distance in order to maximize text entry speed, a new metric to maximize the quality of spell correction quality by minimizing neighbouring key ambiguity, and maximizing familiarity through a similarity function with the standard Qwerty layout. The paper describes the optimization process and resulting layouts for a standard trapezoid shaped keyboard and a more rectangular layout. Fitts' law modelling shows a predicted 11% improvement in entry speed without taking into account the significantly improved error correction potential and the subsequent effect on speed. In initial user tests typing speed dropped from approx. 21wpm with Qwerty to 13wpm (64%) on first use of our layout but recovered to 18wpm (85%) within four short trial sessions, and was still improving. NASA TLX forms showed no significant difference on load between Qwerty and our new layout use in the fourth session. Together we believe this shows the new layouts are faster and can be quickly adopted by users
Pickup usability dominates: a brief history of mobile text entry research and adoption
Text entry on mobile devices (e.g. phones and PDAs) has been a research challenge since devices shrank below laptop size: mobile devices are simply too small to have a traditional full-size keyboard. There has been a profusion of research into text entry techniques for smaller keyboards and touch screens: some of which have become mainstream, while others have not lived up to early expectations. As the mobile phone industry moves to mainstream touch screen interaction we will review the range of input techniques for mobiles, together with evaluations that have taken place to assess their validity: from theoretical modelling through to formal usability experiments. We also report initial results on iPhone text entry speed
Exploring the Front Touch Interface for Virtual Reality Headsets
In this paper, we propose a new interface for virtual reality headset: a
touchpad in front of the headset. To demonstrate the feasibility of the front
touch interface, we built a prototype device, explored VR UI design space
expansion, and performed various user studies. We started with preliminary
tests to see how intuitively and accurately people can interact with the front
touchpad. Then, we further experimented various user interfaces such as a
binary selection, a typical menu layout, and a keyboard. Two-Finger and
Drag-n-Tap were also explored to find the appropriate selection technique. As a
low-cost, light-weight, and in low power budget technology, a touch sensor can
make an ideal interface for mobile headset. Also, front touch area can be large
enough to allow wide range of interaction types such as multi-finger
interactions. With this novel front touch interface, we paved a way to new
virtual reality interaction methods
Prédiction de mots et saisie de requêtes sur interfaces limitées : dispositifs mobiles et aide au handicap
chapitre 10Ce chapitre fait le tour de la question des techniques de prédiction lexicale utilisées aussi bien dans les systèmes d'aide à la communication pour personnes handicapées que dans les systèmes d'aide à la saisie de texte sur dispositifs limités tels que les téléphones mobiles
Dynamic Candidate Keypad for Stroke-based Chinese Input Method on Touchscreen Devices
Abstract -With the popularity of touchscreen devices, physical button-based keyboards are being replaced by finger-operated virtual keyboards. Entering text on these touchscreen devices is no longer limited by finger tapping activities on the keys. Text input can be performed by finger sliding over the virtual keyboard, which is well realized by the Swype technology on a typical QWERTY keyboard. Such shorthand gesturing for text input, however, may be inefficient when directly applied to Chinese input, especially in Chinese stroke-based input method. In this paper, a novel dynamic candidate keypad with use of unidirectional finger gesture on the stroke key for character selection is proposed for enhancing stroke-based Chinese input method. The new design can enhance frequently used Chinese characters searching and input using stroke-based input. The new method is implemented on the Android 2.2 platform for performance evaluation using Traditional Chinese characters set. Experimental results show that the proposed method enables users to input popular Chinese characters easier than conventional stroke-based input methods
Comparison Among Ambiguous Virtual Keyboards For People With Severe Motor Disabilities
This paper presents an exhaustive study on the
different topologies of ambiguous soft keyboards,
analyzing the text entry average time per
character and the average number of user inputs
necessary for its creation. Various topologies and
design criteria are investigated. In addition, an
analytical model is also proposed. This model
allows one to compare among different topologies
and estimate the sensitivity that different
keyboards offer when compared with dictionary
hit rates. It has been found that ambiguous
keyboards, with six keys, are better to us
What is the potential for context aware communication aids?
Use of voice output communication aids (VOCAs) can be a very effective strategy to assist people with speech impairments in communicating. Despite this, people who use communication aids often express frustration with VOCAs—desiring devices that are simpler, quicker and more effective to use. Whilst it is not possible to resolve all these issues with technology, it is argued that significant progress can be made. The use of contextual information is one development that could improve the simplicity and effectiveness of communication aid design. Improving the effectiveness of communication aids, including through the use of context support, is a goal of the NIHR Devices for Dignity Assistive Technology Theme. This discussion paper examines the potential for creating ‘context aware’ communication aids. Three projects in which the authors have been involved are described to illustrate different approaches to the use of contextual information