225 research outputs found

    Image-guided ToF depth upsampling: a survey

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    Recently, there has been remarkable growth of interest in the development and applications of time-of-flight (ToF) depth cameras. Despite the permanent improvement of their characteristics, the practical applicability of ToF cameras is still limited by low resolution and quality of depth measurements. This has motivated many researchers to combine ToF cameras with other sensors in order to enhance and upsample depth images. In this paper, we review the approaches that couple ToF depth images with high-resolution optical images. Other classes of upsampling methods are also briefly discussed. Finally, we provide an overview of performance evaluation tests presented in the related studies

    Depth Enhancement and Surface Reconstruction with RGB/D Sequence

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    Surface reconstruction and 3D modeling is a challenging task, which has been explored for decades by the computer vision, computer graphics, and machine learning communities. It is fundamental to many applications such as robot navigation, animation and scene understanding, industrial control and medical diagnosis. In this dissertation, I take advantage of the consumer depth sensors for surface reconstruction. Considering its limited performance on capturing detailed surface geometry, a depth enhancement approach is proposed in the first place to recovery small and rich geometric details with captured depth and color sequence. In addition to enhancing its spatial resolution, I present a hybrid camera to improve the temporal resolution of consumer depth sensor and propose an optimization framework to capture high speed motion and generate high speed depth streams. Given the partial scans from the depth sensor, we also develop a novel fusion approach to build up complete and watertight human models with a template guided registration method. Finally, the problem of surface reconstruction for non-Lambertian objects, on which the current depth sensor fails, is addressed by exploiting multi-view images captured with a hand-held color camera and we propose a visual hull based approach to recovery the 3D model

    A Morphable Face Albedo Model

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    In this paper, we bring together two divergent strands of research: photometric face capture and statistical 3D face appearance modelling. We propose a novel lightstage capture and processing pipeline for acquiring ear-to-ear, truly intrinsic diffuse and specular albedo maps that fully factor out the effects of illumination, camera and geometry. Using this pipeline, we capture a dataset of 50 scans and combine them with the only existing publicly available albedo dataset (3DRFE) of 23 scans. This allows us to build the first morphable face albedo model. We believe this is the first statistical analysis of the variability of facial specular albedo maps. This model can be used as a plug in replacement for the texture model of the Basel Face Model (BFM) or FLAME and we make the model publicly available. We ensure careful spectral calibration such that our model is built in a linear sRGB space, suitable for inverse rendering of images taken by typical cameras. We demonstrate our model in a state of the art analysis-by-synthesis 3DMM fitting pipeline, are the first to integrate specular map estimation and outperform the BFM in albedo reconstruction.Comment: CVPR 202
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