3,527 research outputs found

    VideoGraph: Recognizing Minutes-Long Human Activities in Videos

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    Many human activities take minutes to unfold. To represent them, related works opt for statistical pooling, which neglects the temporal structure. Others opt for convolutional methods, as CNN and Non-Local. While successful in learning temporal concepts, they are short of modeling minutes-long temporal dependencies. We propose VideoGraph, a method to achieve the best of two worlds: represent minutes-long human activities and learn their underlying temporal structure. VideoGraph learns a graph-based representation for human activities. The graph, its nodes and edges are learned entirely from video datasets, making VideoGraph applicable to problems without node-level annotation. The result is improvements over related works on benchmarks: Epic-Kitchen and Breakfast. Besides, we demonstrate that VideoGraph is able to learn the temporal structure of human activities in minutes-long videos

    CDC: Convolutional-De-Convolutional Networks for Precise Temporal Action Localization in Untrimmed Videos

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    Temporal action localization is an important yet challenging problem. Given a long, untrimmed video consisting of multiple action instances and complex background contents, we need not only to recognize their action categories, but also to localize the start time and end time of each instance. Many state-of-the-art systems use segment-level classifiers to select and rank proposal segments of pre-determined boundaries. However, a desirable model should move beyond segment-level and make dense predictions at a fine granularity in time to determine precise temporal boundaries. To this end, we design a novel Convolutional-De-Convolutional (CDC) network that places CDC filters on top of 3D ConvNets, which have been shown to be effective for abstracting action semantics but reduce the temporal length of the input data. The proposed CDC filter performs the required temporal upsampling and spatial downsampling operations simultaneously to predict actions at the frame-level granularity. It is unique in jointly modeling action semantics in space-time and fine-grained temporal dynamics. We train the CDC network in an end-to-end manner efficiently. Our model not only achieves superior performance in detecting actions in every frame, but also significantly boosts the precision of localizing temporal boundaries. Finally, the CDC network demonstrates a very high efficiency with the ability to process 500 frames per second on a single GPU server. We will update the camera-ready version and publish the source codes online soon.Comment: IEEE Conference on Computer Vision and Pattern Recognition (CVPR), 201

    Saliency-guided video classification via adaptively weighted learning

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    Video classification is productive in many practical applications, and the recent deep learning has greatly improved its accuracy. However, existing works often model video frames indiscriminately, but from the view of motion, video frames can be decomposed into salient and non-salient areas naturally. Salient and non-salient areas should be modeled with different networks, for the former present both appearance and motion information, and the latter present static background information. To address this problem, in this paper, video saliency is predicted by optical flow without supervision firstly. Then two streams of 3D CNN are trained individually for raw frames and optical flow on salient areas, and another 2D CNN is trained for raw frames on non-salient areas. For the reason that these three streams play different roles for each class, the weights of each stream are adaptively learned for each class. Experimental results show that saliency-guided modeling and adaptively weighted learning can reinforce each other, and we achieve the state-of-the-art results.Comment: 6 pages, 1 figure, accepted by ICME 201

    3D Human Activity Recognition with Reconfigurable Convolutional Neural Networks

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    Human activity understanding with 3D/depth sensors has received increasing attention in multimedia processing and interactions. This work targets on developing a novel deep model for automatic activity recognition from RGB-D videos. We represent each human activity as an ensemble of cubic-like video segments, and learn to discover the temporal structures for a category of activities, i.e. how the activities to be decomposed in terms of classification. Our model can be regarded as a structured deep architecture, as it extends the convolutional neural networks (CNNs) by incorporating structure alternatives. Specifically, we build the network consisting of 3D convolutions and max-pooling operators over the video segments, and introduce the latent variables in each convolutional layer manipulating the activation of neurons. Our model thus advances existing approaches in two aspects: (i) it acts directly on the raw inputs (grayscale-depth data) to conduct recognition instead of relying on hand-crafted features, and (ii) the model structure can be dynamically adjusted accounting for the temporal variations of human activities, i.e. the network configuration is allowed to be partially activated during inference. For model training, we propose an EM-type optimization method that iteratively (i) discovers the latent structure by determining the decomposed actions for each training example, and (ii) learns the network parameters by using the back-propagation algorithm. Our approach is validated in challenging scenarios, and outperforms state-of-the-art methods. A large human activity database of RGB-D videos is presented in addition.Comment: This manuscript has 10 pages with 9 figures, and a preliminary version was published in ACM MM'14 conferenc
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