449,166 research outputs found

    Smoothness perception : investigation of beat rate effect on frame rate perception

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    Despite the complexity of the Human Visual System (HVS), research over the last few decades has highlighted a number of its limitations. These limitations can be exploited in computer graphics to significantly reduce computational cost and thus required rendering time, without a viewer perceiving any difference in resultant image quality. Furthermore, cross-modal interaction between different modalities, such as the influence of audio on visual perception, has also been shown as significant both in psychology and computer graphics. In this paper we investigate the effect of beat rate on temporal visual perception, i.e. frame rate perception. For the visual quality and perception evaluation, a series of psychophysical experiments was conducted and the data analysed. The results indicate that beat rates in some cases do affect temporal visual perception and that certain beat rates can be used in order to reduce the amount of rendering required to achieve a perceptual high quality. This is another step towards a comprehensive understanding of auditory-visual cross-modal interaction and could be potentially used in high-fidelity interactive multi-sensory virtual environments

    Sensorimotor coordination and metastability in a situated HKB model

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    Oscillatory phenomena are ubiquitous in nature and have become particularly relevant for the study of brain and behaviour. One of the simplest, yet explanatorily powerful, models of oscillatory Coordination Dynamics is the Haken–Kelso–Bunz (HKB) model. The metastable regime described by the HKB equation has been hypothesised to be the signature of brain oscillatory dynamics underlying sensorimotor coordination. Despite evidence supporting such a hypothesis, to our knowledge, there are still very few models (if any) where the HKB equation generates spatially situated behaviour and, at the same time, has its dynamics modulated by the behaviour it generates (by means of the sensory feedback resulting from body movement). This work presents a computational model where the HKB equation controls an agent performing a simple gradient climbing task and shows (i) how different metastable dynamical patterns in the HKB equation are generated and sustained by the continuous interaction between the agent and its environment; and (ii) how the emergence of functional metastable patterns in the HKB equation – i.e. patterns that generate gradient climbing behaviour – depends not only on the structure of the agent's sensory input but also on the coordinated coupling of the agent's motor–sensory dynamics. This work contributes to Kelso's theoretical framework and also to the understanding of neural oscillations and sensorimotor coordination
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