4 research outputs found

    Towards flexible personalized learning and the future educational system in the fourth industrial revolution in the wake of Covid-19

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    This is an Accepted Manuscript of an article published by Taylor & Francis in Higher Education Pedagogies on 25/02/2021, available online: https://doi.org/10.1080/23752696.2021.1883458The concept of the Fourth Industrial Revolution is examined and related to a ubiquitously connected and pervasively proximate (UCaPP) world, Volatility, Uncertainty, Complexity, Ambiguity (VUCA) as well as Barnett's concept of 'supercomplexity' in Higher Education and its response to Covid-19. Pedagogies need to be aligned with institutional and views about 'quality education' but with respect to the likely changes in the nature of undergraduate student intake in the formulation of a Future Educational System. Considerations include students from 'nontraditional' sources adapting to existing university structures and how adaptive structures might accommodate these students on top of changes and disruptions resulting from Covid-19. We consider that mobile devices (phones and tablets) allow Personal Learning Environments (PLEs) to be developed in accordance with individual students' needs. PLEs allow ubiquitous, flexible educational structures to be developed to improve personalised and quality education. Educational policies should be associated with connectivist approaches involving active learning via broad curriculum development and the core values of 'hybrid-flexible' learning and appreciate the importance of individual student needs and capabilities, socio-economic as well as academic. We stress the importance of broadening access to higher education, in particular, those who have been 'neglected' by current procedures

    The MOBILE AUGMENTED REALITY APPLICATION FOR IMPROVING LEARNING OF ELECTRONIC COMPONENT MODULE IN TVET

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    Teens and young adults may get training in anything from the basics to advanced skills in various workplace and academic settings at Technical and Vocational Education Training and Education (TVET) institutions. Some aspects of teaching and learning in TVET cannot be articulated clearly, and trainees cannot perceive how things fit together. The study was conducted to determine the optimal platform to develop mobile Augmented Reality applications for TVET trainees and, to assess the TVET trainee’s readiness for AR-based mobile application training deployment. An online questionnaire was sent to trainees at Industrial Training Institute in Malaysia via the online system. A marker-based Augmented Reality application was created for the Basic Electronic Components module utilizing Unity software, the Vuforia engine, and C# script. Finally, the trainees were allowed to test the generated application. The trainees were interviewed to obtain data on their responses. The results indicate that 83% of the TVET trainees own and use android as the application platform. The results of the pre-test and post-tests used to gauge the success of the Augmented Reality application show that its usage in the sub-learning module significantly improved memory recalls for the TVET trainees. The outcomes showed that the Augmented Reality application suited the participants' learning needs and improved the effectiveness of their learning. The result from this project will serve as a pre-test for determining the most suitable platform to deploy the Augmented Reality application to be developed in the future
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