16,027 research outputs found

    The geographies of cyberspace

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    In this I paper I explore the need for a new field of geographic enquiry called cybergeography. This is the investigation of the complex and multifaceted structure, use and experience of the online world inside global computer-communications networks, most obviously represented by the Internet and the World-Wide Web. In particular I focus on how one can study the geography of Internet diffusion from publicly available statistics. Then I consider ways that the landscapes of Cyberspace can be mapped to enhance our understanding of their evolving form and texture using examples of a real-time “weather map” of Internet congestion and maps of the urban structure of virtual world

    Informatics Research Institute (IRIS) March 2009 newsletter

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    This is the first newsletter following the outcome of the Research Assessment Exercise which confirmed IRIS as one of the leading multidisciplinary research institutes that brings together expertise in social, technological and computational aspects of information systems. Research Fortnight ranked IRIS activities in the top two submissions in the country, with 75% of activities at international level and 25% at world leading level. The reviewers were particularly impressed with the Research Environment, which was highlighted as having 50% of activities at world leading level. I’d like to thank all members of IRIS whose commitment to pursuing high quality research has contributed to this success. This newsletter highlights some activities immediately following the RAE, showing that we are not content with the excellent RAE results but building further on our successful research. It includes examples of important research events that we are organising, publications in major outlets, funded projects and students who have successfully completed their PhDs

    Responding to the vision of the information society: first steps towards a national virtual university.

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    Executive Summary 1. There is confusion, both in academic circles and the public more generally, about the definition of a virtual university. Hence in considering such an option, it is worth looking more fundamentally at the contexts for higher education, and the functions of a National Virtual University equipped to meet the needs of the 21st Century. 2. The increase in the use of ICT has caused a radical increase in demand for higher education globally, and increased access to higher education via the use of ICT. New suppliers in the form of private and corporate universities, now compete with universities in their home countries, and increasingly, overseas. 3. Although demands for higher education are growing rapidly, analysis of the new and changing demands on universities at local, national and international levels, within an increasingly global knowledge market, indicates that the role of a National Virtual University will be much broader than that of an existing university. Moreover, a NVU will need to successfully compete in an environment which is growing in competitiveness and complexity as corporate universities start to operate, but will have to do so with greater efficiency and lower funding. 4. The socio-economic environment in Finland is characterised by an internationally high (and growing) involvement with information and communication technologies in all spheres of life. Within this fast developing Information Society, there is a high need for increasing skills levels and retraining, especially with respect to ICT. However, like elsewhere in Europe, the use of technology for collaborative teaching in Universities and for promoting joint research with industry, is comparatively underexploited, although the existing higher education platform, provides a useful structure which could adapt to, and benefit from, the establishment of a National Virtual University. 5. The rationale for incorporating the use of new technologies in higher education by building a National Virtual University is well-established. Such a development would require a quantum leap in the design and development of a new learning method. However, in addition to educational benefits, the NVU would aid the creation of a knowledge based economy, the promotion of social cohesion, the protection of the existing Finnish university system, and the preservation of national language and culture. 6. The experience of previous virtual university ventures in the USA demonstrates that collaborative ventures, based on existing providers and reliant on reengineering of existing teaching and learning practices, are unlikely to be successful, even where they are well financed. A National Virtual University can be constructed with varying degrees of functionality, but where it covers all ranges of university activities (teaching, research and technology transfer), and is well-linked to the local community, the cost of development will be high but the returns on expenditure will be greatest. 7. A project of this size, complexity, cost and importance will only succeed in maximising its potential as a collaborative venture, if it involves all stakeholder groups in discussing its form, as consensus on the form of the NVU will be critical in ensuring the success of its implementation

    The Future of the Internet III

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    Presents survey results on technology experts' predictions on the Internet's social, political, and economic impact as of 2020, including its effects on integrity and tolerance, intellectual property law, and the division between personal and work lives

    Wearable learning tools

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    In life people must learn whenever and wherever they experience something new. Until recently computing technology could not support such a notion, the constraints of size, power and cost kept computers under the classroom table, in the office or in the home. Recent advances in miniaturization have led to a growing field of research in ‘wearable’ computing. This paper looks at how such technologies can enhance computer‐mediated communications, with a focus upon collaborative working for learning. An experimental system, MetaPark, is discussed, which explores communications, data retrieval and recording, and navigation techniques within and across real and virtual environments. In order to realize the MetaPark concept, an underlying network architecture is described that supports the required communication model between static and mobile users. This infrastructure, the MUON framework, is offered as a solution to provide a seamless service that tracks user location, interfaces to contextual awareness agents, and provides transparent network service switching
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