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Multimedia delivery in the future internet
The term “Networked Media” implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizens’ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications “on the move”, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
Seamless multimedia delivery within a heterogeneous wireless networks environment: are we there yet?
The increasing popularity of live video streaming from mobile devices such as Facebook Live, Instagram Stories, Snapchat, etc. pressurises the network operators to increase the capacity of their networks. However, a simple increase in system capacity will not be enough without considering the provisioning of Quality of Experience (QoE) as the basis for network control, customer loyalty and retention rate and thus increase in network operators revenue. As QoE is gaining strong momentum especially with increasing users’ quality expectations, the focus is now on proposing innovative solutions to enable QoE when delivering video content over heterogeneous wireless networks. In this context, this paper presents an overview of multimedia delivery solutions, identifies the problems and provides a comprehensive classification of related state-of-the-art approaches following three key directions: adaptation, energy efficiency and multipath content delivery. Discussions, challenges and open issues on the seamless multimedia provisioning faced by the current and next generation of wireless networks are also provided
Seamless Multimedia Delivery Within a Heterogeneous Wireless Networks Environment: Are We There Yet?
The increasing popularity of live video streaming from mobile devices, such as Facebook Live, Instagram Stories, Snapchat, etc. pressurizes the network operators to increase the capacity of their networks. However, a simple increase in system capacity will not be enough without considering the provisioning of quality of experience (QoE) as the basis for network control, customer loyalty, and retention rate and thus increase in network operators revenue. As QoE is gaining strong momentum especially with increasing users' quality expectations, the focus is now on proposing innovative solutions to enable QoE when delivering video content over heterogeneous wireless networks. In this context, this paper presents an overview of multimedia delivery solutions, identifies the problems and provides a comprehensive classification of related state-of-the-art approaches following three key directions: 1) adaptation; 2) energy efficiency; and 3) multipath content delivery. Discussions, challenges, and open issues on the seamless multimedia provisioning faced by the current and next generation of wireless networks are also provided
Objective assessment of region of interest-aware adaptive multimedia streaming quality
Adaptive multimedia streaming relies on controlled
adjustment of content bitrate and consequent video quality variation in order to meet the bandwidth constraints of the communication
link used for content delivery to the end-user. The values of the easy to measure network-related Quality of Service metrics have no direct relationship with the way moving images are
perceived by the human viewer. Consequently variations in the video stream bitrate are not clearly linked to similar variation in the user perceived quality. This is especially true if some human visual system-based adaptation techniques are employed. As research has shown, there are certain image regions in each frame of a video sequence on which the users are more interested than in the others. This paper presents the Region of Interest-based Adaptive Scheme (ROIAS) which adjusts differently the regions within each frame of the streamed multimedia content based on the user interest in them. ROIAS is presented and discussed in terms of the adjustment algorithms employed and their impact on the human perceived video quality. Comparisons with existing approaches, including a constant quality adaptation scheme across the whole frame area, are performed employing two objective metrics which estimate user perceived video quality
Scalable reliable on-demand media streaming protocols
This thesis considers the problem of delivering streaming media, on-demand, to potentially large numbers of concurrent clients. The problem has motivated the development in prior work of scalable protocols based on multicast or broadcast. However, previous protocols do not allow clients to efficiently: 1) recover from packet loss; 2) share bandwidth fairly with competing flows; or 3) maximize the playback quality at the client for any given client reception rate characteristics.
In this work, new protocols, namely Reliable Periodic Broadcast (RPB) and Reliable Bandwidth Skimming (RBS), are developed that efficiently recover from packet loss and achieve close to the best possible server bandwidth scalability for a given set of client characteristics. To share bandwidth fairly with competing traffic such as TCP, these protocols can employ the Vegas Multicast Rate Control (VMRC) protocol proposed in this work.
The VMRC protocol exhibits TCP Vegas-like behavior. In comparison to prior rate control protocols, VMRC provides less oscillatory reception rates to clients, and operates without inducing packet loss when the bottleneck link is lightly loaded. The VMRC protocol incorporates a new technique for dynamically adjusting the TCP Vegas threshold parameters based on measured characteristics of the network. This technique implements fair sharing of network resources with other types of competing flows, including widely deployed versions of TCP such as TCP Reno. This fair sharing is not possible with the previously defined static Vegas threshold parameters.
The RPB protocol is extended to efficiently support quality adaptation. The Optimized Heterogeneous Periodic Broadcast (HPB) is designed to support a range of client reception rates and efficiently support static quality adaptation by allowing clients to work-ahead before beginning playback to receive a media file of the desired quality. A dynamic quality adaptation technique is developed and evaluated which allows clients to achieve more uniform playback quality given time-varying client reception rates
Enabling Layered Video Coding for IMS-Based IPTV Home Services
Nowadays IPTV services are gaining attention from both providers and end users. There is a large effort toward the integration of these services into emerging next-generation network architectures. In particular, one of the most relevant solutions is being proposed by ETSI-TISPAN and is based on the IP multimedia subsystem. This article focuses on introducing layered video coding into TISPAN IMS-based IPTV architecture, allowing cost-effective efficient solutions both for residential users and providers (e.g., flexible support of heterogeneous devices, live mosaics, adaptive video quality based on device and/or network capabilities). The advantages of using layered video coding in the TISPAN IPTV solution are analyzed and illustrated with a set of use cases. Furthermore, this solution has been integrated into a multimedia testbed in order to validate the presented proposal
A Video On Demand System Architecture For Heterogeneous Mobile Ad Hoc Networks For Different Devices.
this paper proposed new system architecture for Mobile
Ad Hoc Networks (MANETs) on heterogeneous network to provide
optimal Video on Demand (VoD) services to difference types of
devices with optimal bandwidth utilization
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