4 research outputs found

    Multi-robot Caravanning

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    We study multi-robot caravanning, which is loosely defined as the problem of a heterogeneous team of robots visiting specific areas of an environment (waypoints) as a group. After formally defining this problem, we propose a novel solution that requires minimal communication and scales with the number of waypoints and robots. Our approach restricts explicit communication and coordination to occur only when robots reach waypoints, and relies on implicit coordination when moving between a given pair of waypoints. At the heart of our algorithm is the use of leader election to efficiently exploit the unique environmental knowledge available to each robot in order to plan paths for the group, which makes it general enough to work with robots that have heterogeneous representations of the environment. We implement our approach both in simulation and on a physical platform, and characterize the performance of the approach under various scenarios. We demonstrate that our approach can successfully be used to combine the planning capabilities of different agents

    Team coordination among robotic soccer players

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    Team coordination among robotic soccer players

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    Abstract. We present an approach for coordinating a team of soccer playing robots, used by Clockwork Orange in the RoboCup middle-size league. It is based on the idea of dynamically distributing roles among the team members and adds the notion of a global team strategy (attack, defend and intercept). Utility functions are used for estimating how well suited a robot is for a certain role. They are not only based on the time the robot expects to need to reach the ball but also on the robot’s position in the field. Empirical results from the RoboCup 2001 tournament are presented demonstrating the value of extending role distribution with a team strategy.
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