126 research outputs found

    Reinventing bodies and practice in medical education

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    Thesis (Ph. D. in History and Social Study of Science and Technology (HASTS))--Massachusetts Institute of Technology, Program in Science, Technology and Society, June 2004."May 2004."Includes bibliographical references (p. 247-253).This dissertation recounts the development of graphic models of human bodies and virtual reality simulators for teaching anatomy and surgery to medical students, residents, and physicians. It considers how researchers from disciplinary cultures in medicine, engineering, and computer programming come together to build these technologies, bringing with them values and assumptions about bodies from each of their disciplines, values and assumptions that must be negotiated and that often are made material and embedded in these new technologies. It discusses how the technological objects being created privilege the body as a dynamic and interactive system, in contrast to the description and taxonomic body of traditional anatomy and medicine. It describes the ways that these technologies create new sensory means of knowing bodies. And it discusses the larger cultural values that these technologies reify or challenge. The methodology of this dissertation is ethnography. I consider in-depth one laboratory at a major medical school, as well as other laboratories and researchers in the field of virtual medicine. I study actors in the emerging field of virtual medicine as they work in laboratories, at conferences, and in collaborations with one another. I consider the social formations that are developing with this new discipline. Methods include participant observation of laboratory activities, teaching, surgery, and conferences and extensive, in-depth interviewing of actors in the field. I draw on the literatures in the anthropology of science, technology, and medicine, the sociology of science, technology, and medicine, and the history of science and technology to argue that "bodies of information" are part of a bio-engineering revolution.(Cont.) that is making human bodies more easily viewed and manipulated. Science studies theorists have revealed the constructed, situated, and contingent nature of technoscientific communities and the objects they work with. They also have discussed how technoscientific objects help create their subjects and vice versa. This dissertation considers these phenomena within the arena of virtual medicine to intervene in debates about the body, about simulation, and about scientific cultures.by Rachel Prentice.Ph.D.in History and Social Study of Science and Technology (HAST

    Spartan Daily, April 9, 1985

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    Volume 84, Issue 44https://scholarworks.sjsu.edu/spartandaily/7297/thumbnail.jp

    Washington University Record, October 25, 2007

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    https://digitalcommons.wustl.edu/record/2122/thumbnail.jp

    The Anchor (1988, Volume 62 Issue 9)

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    https://digitalcommons.ric.edu/the_anchor/2090/thumbnail.jp

    CGAMES'2009

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    Spartan Daily, April 29, 1996

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    Volume 106, Issue 59https://scholarworks.sjsu.edu/spartandaily/8844/thumbnail.jp

    ACUTA Journal of Telecommunications in Higher Education

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    In This Issue Web Technologies @RlT lntegrating the Arts and Sciences with lT at GMU Collaboration ls the Key to Success A Panel Looks at the lmpact of the Web on the Classroom 21st-Century Classrooms Using the Web as a Safety Net Caught in the Web: How Schools Capture Alumni UConn Wins Control of Campus Infrastructure President\u27s Message From the Executive Director Interview Bill D. Morris Awar

    Spartan Daily, April 29, 1996

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    Volume 106, Issue 59https://scholarworks.sjsu.edu/spartandaily/8844/thumbnail.jp
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