12,147 research outputs found
Efficient Model Learning for Human-Robot Collaborative Tasks
We present a framework for learning human user models from joint-action
demonstrations that enables the robot to compute a robust policy for a
collaborative task with a human. The learning takes place completely
automatically, without any human intervention. First, we describe the
clustering of demonstrated action sequences into different human types using an
unsupervised learning algorithm. These demonstrated sequences are also used by
the robot to learn a reward function that is representative for each type,
through the employment of an inverse reinforcement learning algorithm. The
learned model is then used as part of a Mixed Observability Markov Decision
Process formulation, wherein the human type is a partially observable variable.
With this framework, we can infer, either offline or online, the human type of
a new user that was not included in the training set, and can compute a policy
for the robot that will be aligned to the preference of this new user and will
be robust to deviations of the human actions from prior demonstrations. Finally
we validate the approach using data collected in human subject experiments, and
conduct proof-of-concept demonstrations in which a person performs a
collaborative task with a small industrial robot
Human-Machine Collaborative Optimization via Apprenticeship Scheduling
Coordinating agents to complete a set of tasks with intercoupled temporal and
resource constraints is computationally challenging, yet human domain experts
can solve these difficult scheduling problems using paradigms learned through
years of apprenticeship. A process for manually codifying this domain knowledge
within a computational framework is necessary to scale beyond the
``single-expert, single-trainee" apprenticeship model. However, human domain
experts often have difficulty describing their decision-making processes,
causing the codification of this knowledge to become laborious. We propose a
new approach for capturing domain-expert heuristics through a pairwise ranking
formulation. Our approach is model-free and does not require enumerating or
iterating through a large state space. We empirically demonstrate that this
approach accurately learns multifaceted heuristics on a synthetic data set
incorporating job-shop scheduling and vehicle routing problems, as well as on
two real-world data sets consisting of demonstrations of experts solving a
weapon-to-target assignment problem and a hospital resource allocation problem.
We also demonstrate that policies learned from human scheduling demonstration
via apprenticeship learning can substantially improve the efficiency of a
branch-and-bound search for an optimal schedule. We employ this human-machine
collaborative optimization technique on a variant of the weapon-to-target
assignment problem. We demonstrate that this technique generates solutions
substantially superior to those produced by human domain experts at a rate up
to 9.5 times faster than an optimization approach and can be applied to
optimally solve problems twice as complex as those solved by a human
demonstrator.Comment: Portions of this paper were published in the Proceedings of the
International Joint Conference on Artificial Intelligence (IJCAI) in 2016 and
in the Proceedings of Robotics: Science and Systems (RSS) in 2016. The paper
consists of 50 pages with 11 figures and 4 table
Goal Set Inverse Optimal Control and Iterative Re-planning for Predicting Human Reaching Motions in Shared Workspaces
To enable safe and efficient human-robot collaboration in shared workspaces
it is important for the robot to predict how a human will move when performing
a task. While predicting human motion for tasks not known a priori is very
challenging, we argue that single-arm reaching motions for known tasks in
collaborative settings (which are especially relevant for manufacturing) are
indeed predictable. Two hypotheses underlie our approach for predicting such
motions: First, that the trajectory the human performs is optimal with respect
to an unknown cost function, and second, that human adaptation to their
partner's motion can be captured well through iterative re-planning with the
above cost function. The key to our approach is thus to learn a cost function
which "explains" the motion of the human. To do this, we gather example
trajectories from pairs of participants performing a collaborative assembly
task using motion capture. We then use Inverse Optimal Control to learn a cost
function from these trajectories. Finally, we predict reaching motions from the
human's current configuration to a task-space goal region by iteratively
re-planning a trajectory using the learned cost function. Our planning
algorithm is based on the trajectory optimizer STOMP, it plans for a 23 DoF
human kinematic model and accounts for the presence of a moving collaborator
and obstacles in the environment. Our results suggest that in most cases, our
method outperforms baseline methods when predicting motions. We also show that
our method outperforms baselines for predicting human motion when a human and a
robot share the workspace.Comment: 12 pages, Accepted for publication IEEE Transaction on Robotics 201
Q-CP: Learning Action Values for Cooperative Planning
Research on multi-robot systems has demonstrated promising results in manifold applications and domains. Still, efficiently learning an effective robot behaviors is very difficult, due to unstructured scenarios, high uncertainties, and large state dimensionality (e.g. hyper-redundant and groups of robot). To alleviate this problem, we present Q-CP a cooperative model-based reinforcement learning algorithm, which exploits action values to both (1) guide the exploration of the state space and (2) generate effective policies. Specifically, we exploit Q-learning to attack the curse-of-dimensionality in the iterations of a Monte-Carlo Tree Search. We implement and evaluate Q-CP on different stochastic cooperative (general-sum) games: (1) a simple cooperative navigation problem among 3 robots, (2) a cooperation scenario between a pair of KUKA YouBots performing hand-overs, and (3) a coordination task between two mobile robots entering a door. The obtained results show the effectiveness of Q-CP in the chosen applications, where action values drive the exploration and reduce the computational demand of the planning process while achieving good performance
Manipulating Highly Deformable Materials Using a Visual Feedback Dictionary
The complex physical properties of highly deformable materials such as
clothes pose significant challenges fanipulation systems. We present a novel
visual feedback dictionary-based method for manipulating defoor autonomous
robotic mrmable objects towards a desired configuration. Our approach is based
on visual servoing and we use an efficient technique to extract key features
from the RGB sensor stream in the form of a histogram of deformable model
features. These histogram features serve as high-level representations of the
state of the deformable material. Next, we collect manipulation data and use a
visual feedback dictionary that maps the velocity in the high-dimensional
feature space to the velocity of the robotic end-effectors for manipulation. We
have evaluated our approach on a set of complex manipulation tasks and
human-robot manipulation tasks on different cloth pieces with varying material
characteristics.Comment: The video is available at goo.gl/mDSC4
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