1,775 research outputs found
Learning Task Priorities from Demonstrations
Bimanual operations in humanoids offer the possibility to carry out more than
one manipulation task at the same time, which in turn introduces the problem of
task prioritization. We address this problem from a learning from demonstration
perspective, by extending the Task-Parameterized Gaussian Mixture Model
(TP-GMM) to Jacobian and null space structures. The proposed approach is tested
on bimanual skills but can be applied in any scenario where the prioritization
between potentially conflicting tasks needs to be learned. We evaluate the
proposed framework in: two different tasks with humanoids requiring the
learning of priorities and a loco-manipulation scenario, showing that the
approach can be exploited to learn the prioritization of multiple tasks in
parallel.Comment: Accepted for publication at the IEEE Transactions on Robotic
Geometry-aware Manipulability Learning, Tracking and Transfer
Body posture influences human and robots performance in manipulation tasks,
as appropriate poses facilitate motion or force exertion along different axes.
In robotics, manipulability ellipsoids arise as a powerful descriptor to
analyze, control and design the robot dexterity as a function of the
articulatory joint configuration. This descriptor can be designed according to
different task requirements, such as tracking a desired position or apply a
specific force. In this context, this paper presents a novel
\emph{manipulability transfer} framework, a method that allows robots to learn
and reproduce manipulability ellipsoids from expert demonstrations. The
proposed learning scheme is built on a tensor-based formulation of a Gaussian
mixture model that takes into account that manipulability ellipsoids lie on the
manifold of symmetric positive definite matrices. Learning is coupled with a
geometry-aware tracking controller allowing robots to follow a desired profile
of manipulability ellipsoids. Extensive evaluations in simulation with
redundant manipulators, a robotic hand and humanoids agents, as well as an
experiment with two real dual-arm systems validate the feasibility of the
approach.Comment: Accepted for publication in the Intl. Journal of Robotics Research
(IJRR). Website: https://sites.google.com/view/manipulability. Code:
https://github.com/NoemieJaquier/Manipulability. 24 pages, 20 figures, 3
tables, 4 appendice
Online quantum mixture regression for trajectory learning by demonstration
In this work, we present the online Quantum Mixture Model (oQMM), which combines the merits of quantum mechanics and stochastic optimization. More specifically it allows for quantum effects on the mixture states, which in turn become a superposition of conventional mixture states. We propose an efficient stochastic online learning algorithm based on the online Expectation Maximization (EM), as well as a generation and decay scheme for model components. Our method is suitable for complex robotic applications, where data is abundant or where we wish to iteratively refine our model and conduct predictions during the course of learning. With a synthetic example, we show that the algorithm can achieve higher numerical stability. We also empirically demonstrate the efficacy of our method in well-known regression benchmark datasets. Under a trajectory Learning by Demonstration setting we employ a multi-shot learning application in joint angle space, where we observe higher quality of learning and reproduction. We compare against popular and well-established methods, widely adopted across the robotics community
A Framework of Hybrid Force/Motion Skills Learning for Robots
Human factors and human-centred design philosophy are highly desired in todayâs robotics applications such as human-robot interaction (HRI). Several studies showed that endowing robots of human-like interaction skills can not only make them more likeable but also improve their performance. In particular, skill transfer by imitation learning can increase usability and acceptability of robots by the users without computer programming skills. In fact, besides positional information, muscle stiffness of the human arm, contact force with the environment also play important roles in understanding and generating human-like manipulation behaviours for robots, e.g., in physical HRI and tele-operation. To this end, we present a novel robot learning framework based on Dynamic Movement Primitives (DMPs), taking into consideration both the positional and the contact force profiles for human-robot skills transferring. Distinguished from the conventional method involving only the motion information, the proposed framework combines two sets of DMPs, which are built to model the motion trajectory and the force variation of the robot manipulator, respectively. Thus, a hybrid force/motion control approach is taken to ensure the accurate tracking and reproduction of the desired positional and force motor skills. Meanwhile, in order to simplify the control system, a momentum-based force observer is applied to estimate the contact force instead of employing force sensors. To deploy the learned motion-force robot manipulation skills to a broader variety of tasks, the generalization of these DMP models in actual situations is also considered. Comparative experiments have been conducted using a Baxter Robot to verify the effectiveness of the proposed learning framework on real-world scenarios like cleaning a table
From virtual demonstration to real-world manipulation using LSTM and MDN
Robots assisting the disabled or elderly must perform complex manipulation
tasks and must adapt to the home environment and preferences of their user.
Learning from demonstration is a promising choice, that would allow the
non-technical user to teach the robot different tasks. However, collecting
demonstrations in the home environment of a disabled user is time consuming,
disruptive to the comfort of the user, and presents safety challenges. It would
be desirable to perform the demonstrations in a virtual environment. In this
paper we describe a solution to the challenging problem of behavior transfer
from virtual demonstration to a physical robot. The virtual demonstrations are
used to train a deep neural network based controller, which is using a Long
Short Term Memory (LSTM) recurrent neural network to generate trajectories. The
training process uses a Mixture Density Network (MDN) to calculate an error
signal suitable for the multimodal nature of demonstrations. The controller
learned in the virtual environment is transferred to a physical robot (a
Rethink Robotics Baxter). An off-the-shelf vision component is used to
substitute for geometric knowledge available in the simulation and an inverse
kinematics module is used to allow the Baxter to enact the trajectory. Our
experimental studies validate the three contributions of the paper: (1) the
controller learned from virtual demonstrations can be used to successfully
perform the manipulation tasks on a physical robot, (2) the LSTM+MDN
architectural choice outperforms other choices, such as the use of feedforward
networks and mean-squared error based training signals and (3) allowing
imperfect demonstrations in the training set also allows the controller to
learn how to correct its manipulation mistakes
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