7,323 research outputs found

    Tactical communication systems based on civil standards: Modeling in the MiXiM framework

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    In this paper, new work is presented belonging to an ongoing study, which evaluates civil communication standards as potential candidates for the future military Wide Band Waveforms (WBWFs). After an evaluation process of possible candidates presented in [2], the selection process in [1] showed that the IEEE 802.11n OFDM could be a possible military WBWF candidate, but it should be further investigated first in order to enhance or even replace critical modules. According to this, some critical modules of the physical layer has been further analyzed in [3] regarding the susceptibility of the OFDM signal under jammer influences. However, the critical modules of the MAC layer (e.g., probabilistic medium access CSMA/CA) have not been analysed. In fact, it was only suggested in [2] to replace this medium access by the better suited Unified Slot Allocation Protocol - Multiple Access (USAP-MA) [4]. In this regard, the present contribution describes the design paradigms of the new MAC layer and explains how the proposed WBWF candidate has been modelled within the MiXiM Framework of the OMNeT++ simulator.Comment: Published in: A. F\"orster, C. Sommer, T. Steinbach, M. W\"ahlisch (Eds.), Proc. of 1st OMNeT++ Community Summit, Hamburg, Germany, September 2, 2014, arXiv:1409.0093, 201

    Situation awareness measurement: A review of applicability for C4i environments

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    The construct of situation awareness (SA) has become a core theme within the human factors (HF) research community. Consequently, there have been numerous attempts to develop reliable and valid measures of SA but there is a lack of techniques developed specifically for the assessment of SA in command, control, communication, computers and intelligence (C4i) environments. During the design, development and evaluation of novel systems, technology and procedures, valid and reliable situation awareness measurement techniques are required for the assessment of individual and team SA, in order to determine the improvements (or in some cases decrements) resulting from proposed design and technological interventions. The paper presents a review of existing situation awareness measurement techniques for their suitability for use in the assessment of SA in C4i environments. Seventeen SA measures were evaluated against a set of HF methods criteria. It was concluded that current SA measurement techniques are inadequate by themselves for use in the assessment of SA in C4i environments, and a multiple-measure approach utilising different approaches is recommended

    Modelling and Simulation of Tactical Team Behaviour

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    Realistic military simulations are needed for analysis, planning, and training. Intelligentagent technology is a valuable software concept with the potential of being widely used inmilitary simulation applications. They provide a powerful abstraction mechanism required fordesigning simulations of complex and dynamic battlefields. Their ability to model the tacticaldecision-making behaviour of simulated battlefield entities gives them an edge over othertechniques. During battlefield simulation, these entities generally represent individualisticbehaviour, taking operational order from higher control and executing relevant plans. However,since a complex battlefield scenario typically involves thousands of entities, their coordinatedteam behaviour should also be considered to make the simulation more realistic. This paperdemonstrates the use of intelligent agent-based team behaviour modelling concepts in simulatingthe armoured tanks in a tactical masking scenario

    Distributed simulation and industry: Potentials and pitfalls

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    We present the views of five researchers and practitioners of distributed simulation. Collectively we attempt to address what the implications of distributed simulation are for industry. It is hoped that the views contained herein, and the presentations made by the panelists at the 2002 Winter Simulation Conference will raise awareness and stimulate further discussion on the application of distributed simulation methods and technology in an area that is yet to benefit from the arguable economic benefits that this technique promises

    Command Agent Belief Architecture to Support Commander Decision Making in Military Simulation

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    In the war, military conflicts have many aspects that are consistent with complexity theory e.g., the higher commander’s decision is directed at animate entity that react under hierarchical and self-organised structure in decentralised command and control for the collectivist dynamism of decomposed elements due to nonlinear complexity of warfare on the battlefield. Agent technology have been found to be suitable for modelling tactical behaviour of entities at multiple level of resolution under hierarchical command and control (C2) structure and provide a powerful abstraction mechanism required for designing simulations of complex and dynamic battlefield situations. Intelligent agents can potentially reduce the overhead on such experiments and studies. Command agents, plan how to carry out the operation and assign tasks to subordinate agents. They receive information from battlefield environment and use such information to build situation awareness and also to respond to unforeseen situations. In the paper, we have proposed a mechanism for modelling tactical behaviour of an intelligent agent by which higher command level entities should be able to synthesize their beliefs derived from the lower level sub ordinates entities. This paper presents a role-based belief, desire and intention mechanism to facilitate in the representation of military hierarchy, modelling of tactical behaviour based on agent current belief, teammate’s belief propagation, and coordination issues. Higher commander can view the battlefield information at different levels of abstraction based on concept of aggregation and disaggregation and take appropriate reactive response to any unforeseen circumstances happening in battlefield

    Simulation in Military Training: Recent Developments

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    Training is considered to be one of the key factors in achieving military goal. Growing concernover the increasing training costs, time, risk of life and paucity of training ranges has forced peopleto adopt newer technologies like computer simulation models, simulators and computer wargamesin military training. With the advancement of computer and communication technologies along withthe advent of other newer technologies, these tools have emerged effective and also havesignificantly less operational cost. It is also becoming possible to integrate simulators, simulationand live exercise through networking, resulting into an effective training tool. This paper highlightsthe advancement of simulation technology in military training and also highlights its applications inIndia

    An architecture for organisational decision support

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    The Decision Support (DS) topic of the Network Enabled Capability for Through Life Systems Engineering (NECTISE) project aims to provide organisational through-life decision support for the products and services that BAE Systems deliver. The topic consists of five streams that cover resource capability management, decision management, collaboration, change prediction and integration. A proposed architecture is presented for an Integrated Decision Support Environment (IDSE) that combines the streams to provide a structured approach to addressing a number of issues that have been identified by BAE Systems business units as being relevant to DS: uncertainty and risk, shared situational awareness, types of decision making, decision tempo, triggering of decisions, and support for autonomous decision making. The proposed architecture will identify how either individuals or groups of decision makers (including autonomous agents) would be utilised on the basis of their capability within the requirements of the scenario to collaboratively solve the decision problem. Features of the scenario such as time criticality, required experience level, the need for justification, and conflict management, will be addressed within the architecture to ensure that the most appropriate decision management support (system/naturalistic/hybrid) is provided. In addition to being reliant on a number of human factors issues, the decision making process is also reliant on a number of information issues: overload, consistency, completeness, uncertainty and evolution, which will be discussed within the context of the architecture
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