19,855 research outputs found

    A New Consumerism: The influence of social technologies on product design

    Get PDF
    Social media has enabled a new style of consumerism. Consumers are no longer passive recipients; instead they are assuming active and participatory roles in product design and production, facilitated by interaction and collaboration in virtual communities. This new participatory culture is blurring the boundaries between the specific roles of designer, consumer and producer, creating entrepreneurial opportunities for designers, and empowering consumers to influence product strategies. Evolving designer-consumer interactions are enabling an enhanced model of co-production, through a value-adding social exchange that is driving changes in consumer behaviour and influencing both product strategies and design practice. The consumer is now a knowledgeable participant, or prosumer, who can contribute to user–centered research through crowd sourcing, collaborate and co-create through open-source or open-innovation platforms, assist creative endeavors by pledging venture capital through crowd funding and advocate the product in blogs and forums. Social media- enabled product implementation strategies working in conjunction with digital production technologies (e.g. additive manufacture), enable consumer-directed adaptive customisation, product personalisation, and self-production, with once passive consumers becoming product produsers. Not only is social media driving unprecedented consumer engagement and significant behavioural change, it is emerging as a major enabler of design entrepreneurship, creating new collaborative opportunities. Innovative processes in design practice are emerging, such as the provision of digital artifacts and customisable product frameworks, rather than standardised manufactured solutions. This paper examines the influence of social media-enabled product strategies on the methodology of the next generation of product designers, and discusses the need for an educational response

    Children, Humanoid Robots and Caregivers

    Get PDF
    This paper presents developmental learning on a humanoid robot from human-robot interactions. We consider in particular teaching humanoids as children during the child's Separation and Individuation developmental phase (Mahler, 1979). Cognitive development during this phase is characterized both by the child's dependence on her mother for learning while becoming awareness of her own individuality, and by self-exploration of her physical surroundings. We propose a learning framework for a humanoid robot inspired on such cognitive development

    The Organizational Fitness Navigator: Creating and Measuring Organizational Fitness for Fast-Paced Transformation

    Get PDF
    In the fast-changing environment of today dynamic capabilities to manage organizational transformation are regarded as crucial for business survival and improved performance. Although dynamic organizational capabilities have been receiving intense scrutiny by researchers and practitioners in the past few years, relatively little attention has been directed towards creating a systemic model of dynamic capabilities, and how to effectively measure what the authors call organizational fitness capabilities. This paper builds on the concepts of organizational fitness and its profiling (OFP), and proposes the organizational fitness navigator (OFN) as a systemic model of dynamic organizational capabilities. Part of the OFP model is a systemic scorecard (SCC) as a measurement tool for organizational fitness - in contrast to the well-known balanced scorecard (BSC) - for improving business survival and performance in increasingly networked environments.dynamic capabilities, organizational fitness, organizational fitness profiling, organizational fitness navigator, systemic scorecard

    From Interactive to Intra-active Body

    Get PDF
    The 60s was the age of freedom and boldness. According to John Lennon, the legendary singer-songwriter, who said in his last interview for RKO, “The thing the sixties did was to show us the possibilities and the responsibility that we all had. It wasn’t the answer. It just gave us a glimpse of the possibility”.10 Various technologies and cultures were developing boundlessly at an unprecedented speed during this time. Movements for civil rights due to racial discrimination, movements for women’s rights due to feminism, liberation movements for bodily autonomy, and student movements (Mai 68) in France due to the education system, influenced and challenged the conservative thought and systems in the society which people were used to. With the flourishing development of high-end technology, during the cold war period, the US and Russia were still competing to be the world leaders in technological development. The battlefields of the well-known space race included not only the terrain of the earth but also the surface of the moon. For the general public, the impact of rapid technological development, plus the discovery of chaos theory in Science and the gradual advancement of computer technology, opened the door towards all kinds of imagination about how the future world will look. The influential pop art movement, gave new birth to art which was no longer bigwigs’ assets hung on the walls of a royal palace and high-end art galleries, but relatively closer to people’s daily lives by using common substances and materials for creating art pieces. In addition, with the growth of the underground hippy culture and rock ‘n roll music, it was the golden age when people gradually had the courage to explore, to experiment, to express personal opinions, and dare to imagine and expect a future life of their own. And this was also the time when Archigram was born

    A novel wideband dynamic directional indoor channel model based on a Markov process

    Get PDF
    This document is made available in accordance with publisher policies. Please cite only the published version using the reference above. Full terms of use are available

    Frontiers of Adaptive Design, Synthetic Biology and Growing Skins for Ephemeral Hybrid Structures

    Get PDF
    The history of membranes is one of adaptation, from the development in living organisms to man-made versions, with a great variety of uses in temporary design: clothing, building, packaging, etc. Being versatile and simple to integrate, membranes have a strong sustainability potential, through an essential use of material resources and multifunctional design, representing one of the purest cases where “design follows function.” The introduction of new engineered materials and techniques, combined with a growing interest for Nature-inspired technologies are progressively merging man-made artifacts and biological processes with a high potential for innovation. This chapter introduces, through a number of examples, the broad variety of hybrid membranes in the contest of experimental Design, Art and Architecture, categorized following two different stages of biology-inspired approach with the aim of identifying potential developments. Biomimicry, is founded on the adoption of practices from nature in architecture though imitation: solutions are observed on a morphological, structural or procedural level and copied to design everything from nanoscale materials to building technologies. Synthetic biology relies on hybrid procedures mixing natural and synthetic materials and processes

    LiftTiles: Constructive Building Blocks for Prototyping Room-scale Shape-changing Interfaces

    Full text link
    Large-scale shape-changing interfaces have great potential, but creating such systems requires substantial time, cost, space, and efforts, which hinders the research community to explore interactions beyond the scale of human hands. We introduce modular inflatable actuators as building blocks for prototyping room-scale shape-changing interfaces. Each actuator can change its height from 15cm to 150cm, actuated and controlled by air pressure. Each unit is low-cost (8 USD), lightweight (10 kg), compact (15 cm), and robust, making it well-suited for prototyping room-scale shape transformations. Moreover, our modular and reconfigurable design allows researchers and designers to quickly construct different geometries and to explore various applications. This paper contributes to the design and implementation of highly extendable inflatable actuators, and demonstrates a range of scenarios that can leverage this modular building block.Comment: TEI 202

    Automatic Objects Removal for Scene Completion

    Get PDF
    With the explosive growth of web-based cameras and mobile devices, billions of photographs are uploaded to the internet. We can trivially collect a huge number of photo streams for various goals, such as 3D scene reconstruction and other big data applications. However, this is not an easy task due to the fact the retrieved photos are neither aligned nor calibrated. Furthermore, with the occlusion of unexpected foreground objects like people, vehicles, it is even more challenging to find feature correspondences and reconstruct realistic scenes. In this paper, we propose a structure based image completion algorithm for object removal that produces visually plausible content with consistent structure and scene texture. We use an edge matching technique to infer the potential structure of the unknown region. Driven by the estimated structure, texture synthesis is performed automatically along the estimated curves. We evaluate the proposed method on different types of images: from highly structured indoor environment to the natural scenes. Our experimental results demonstrate satisfactory performance that can be potentially used for subsequent big data processing: 3D scene reconstruction and location recognition.Comment: 6 pages, IEEE International Conference on Computer Communications (INFOCOM 14), Workshop on Security and Privacy in Big Data, Toronto, Canada, 201

    Social-ecological analysis of climate induced changes in biodiversity – outline of a research concept

    Get PDF
    The interactions of changes in climate and biodiversity with societal actions, structures and processes are a priority topic within the international scientific debate – and thus, a relevant subject matter for BiKF’s work. This paper outlines a concept for transdisciplinary research within BiKF. It focuses on the analysis of social-ecological systems supporting society with biodiversity driven ecosystem services. Such research is considering different issues: defining sustainable societal adaptations to climate induced biodiversity changes; permitting adequate understanding of the social-ecological reproduction of ecosystem functions, including their conservation and restoration; analysing the societal values and socio-economic utilisation of ecosystem services. Gaining knowledge in these areas provides an improved basis for decision-making in biodiversity and resource management
    • 

    corecore