19,918 research outputs found

    System Virtualization Tools for Software Development

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    The configuration complexity of preproduction sites coupled with access-control mechanisms often impede the software development life cycle. Virtualization is a cost-effective way to remove such barriers and provide a test environment similar to the production site, reducing the burden in IT administrators. An Eclipse-based virtualization tool framework can offer developers a personal runtime environment for launching and testing their applications. The authors have followed a model-driven architecture (MDA) approach that integrates best-of-breed virtualization technologies, such as Xen and VDE.ITECBAN is an IT innovation project partially funded by CENIT (a Spanish public R&D program). We're grateful to MITYC (Ministerio de Industria, Turismo y Comercio) and CDTI (Centro para el Desarrollo Tecnológico e Industrial) for supporting ITECBAN through CENIT

    BPM, Agile, and Virtualization Combine to Create Effective Solutions

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    The rate of change in business and government is accelerating. A number of techniques for addressing that change have emerged independently to provide for automated solutions in this environment. This paper will examine three of the most popular of these technologies-business process management, the agile software development movement, and infrastructure virtualization-to expose the commonalities in these approaches and how, when used together, their combined effect results in rapidly deployed, more successful solutions

    Virtual Machines and Networks - Installation, Performance Study, Advantages and Virtualization Options

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    The interest in virtualization has been growing rapidly in the IT industry because of inherent benefits like better resource utilization and ease of system manageability. The experimentation and use of virtualization as well as the simultaneous deployment of virtual software are increasingly getting popular and in use by educational institutions for research and teaching. This paper stresses on the potential advantages associated with virtualization and the use of virtual machines for scenarios, which cannot be easily implemented and/or studied in a traditional academic network environment, but need to be explored and experimented by students to meet the raising needs and knowledge-base demanded by the IT industry. In this context, we discuss various aspects of virtualization - starting from the working principle of virtual machines, installation procedure for a virtual guest operating system on a physical host operating system, virtualization options and a performance study measuring the throughput obtained on a network of virtual machines and physical host machines. In addition, the paper extensively evaluates the use of virtual machines and virtual networks in an academic environment and also specifically discusses sample projects on network security, which may not be feasible enough to be conducted in a physical network of personal computers; but could be conducted only using virtual machines

    When should I use network emulation ?

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    The design and development of a complex system requires an adequate methodology and efficient instrumental support in order to early detect and correct anomalies in the functional and non-functional properties of the tested protocols. Among the various tools used to provide experimental support for such developments, network emulation relies on real-time production of impairments on real traffic according to a communication model, either realistically or not. This paper aims at simply presenting to newcomers in network emulation (students, engineers, ...) basic principles and practices illustrated with a few commonly used tools. The motivation behind is to fill a gap in terms of introductory and pragmatic papers in this domain. The study particularly considers centralized approaches, allowing cheap and easy implementation in the context of research labs or industrial developments. In addition, an architectural model for emulation systems is proposed, defining three complementary levels, namely hardware, impairment and model levels. With the help of this architectural framework, various existing tools are situated and described. Various approaches for modeling the emulation actions are studied, such as impairment-based scenarios and virtual architectures, real-time discrete simulation and trace-based systems. Those modeling approaches are described and compared in terms of services and we study their ability to respond to various designer needs to assess when emulation is needed
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