3 research outputs found

    The Development of Android-Based Islamic Education Learning Media

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    The purpose of this study was to develop instructional media, describe the feasibility of learning media, describe the response of android media users, and describe the effectiveness of Android-based learning media on Islamic Education subjects. The type of the research was R & D with the ADDIE development model. This study took the subject of educators and 10th graders at Darussalam Sumberejo Vocational School Tanggamus Lampung. Data collection used questionnaires and interviews. The results showed that the Android-based Islamic education learning media named Islamuna was suitable for general use and was effective in improving student learning outcomes. The increase in student learning outcomes can be seen in the pretest and posttest scores with an average of 68.5 and 81.33

    System architecture of a student relationship management system using Internet of Things to collect Digital Footprint of Higher Education Institutions

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    Effective system development to support higher education institutions is important. There are two steps in developing a good system and they are system architecture analysis and design. The first task of this research is to design the use case diagrams, system overview and the system architecture. The second is to evaluate the system architecture of a proposed Student Relationship Management (SRM) system using Internet of Things (IoT) to collect digital footprint of higher education institutions. The outcome of this research include the system architecture of the proposed student relationship management system (SRMS)-IoT consists of six main parts: 1) service stations, 2) system identification, 3) system integration API, 4) SRM internal system, 5) report analytic and 6) web server and database server. Evaluation of the results shows an overall appropriateness at a very high level: the overall appropriateness of usability result was also at a very high level, which shows that this research is appropriate to be used as a guideline for further system development to support student services, and to promote learning and analysis of student behaviours in higher education institutions

    System Design of Mobile Augmented Book

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    Mobile technologies play an increasingly important role in education. Devices such as smart phones and tablets are becoming powerful tools in the hands for e-Learning, m-Learning and ubiquitous learning. In this paper, the authors propose analysis and design software architecture of a mobile augmented book for in-class and out-class learning. The aim is to improve the quality and usefulness of mobile learning by utilizing a physical book and a mobile device. Requirements, roles, and system architecture are discussed in terms of adaptive learning. The system architecture is based on a three-tier model; presentation tier, application logic tier and data tier. The application logic tier is comprised of four main components including 1) Profile/Registration, 2) Content/ Administration, 3) Communication 4) Quiz and 5) Report. The data tier consists of 1) Cloud Service, 2) Media Server and 3) Database. The presentation tier is designed to support all mobile devices--smart phones and tablets and all popular platforms including Android, iOS, Windows phone, Tizen, Ubuntu, Firefox and BlackBerry. JSON and Streaming media are used for the communications between the presentation tier (client devices) and the application logic tier. The data tier consists of 1) repository using cloud service and media server for storing and retrieving digital contents and 2) database for credentials, content descriptions and meta-data
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