26,496 research outputs found
High-Quality Facial Photo-Sketch Synthesis Using Multi-Adversarial Networks
Synthesizing face sketches from real photos and its inverse have many
applications. However, photo/sketch synthesis remains a challenging problem due
to the fact that photo and sketch have different characteristics. In this work,
we consider this task as an image-to-image translation problem and explore the
recently popular generative models (GANs) to generate high-quality realistic
photos from sketches and sketches from photos. Recent GAN-based methods have
shown promising results on image-to-image translation problems and
photo-to-sketch synthesis in particular, however, they are known to have
limited abilities in generating high-resolution realistic images. To this end,
we propose a novel synthesis framework called Photo-Sketch Synthesis using
Multi-Adversarial Networks, (PS2-MAN) that iteratively generates low resolution
to high resolution images in an adversarial way. The hidden layers of the
generator are supervised to first generate lower resolution images followed by
implicit refinement in the network to generate higher resolution images.
Furthermore, since photo-sketch synthesis is a coupled/paired translation
problem, we leverage the pair information using CycleGAN framework. Both Image
Quality Assessment (IQA) and Photo-Sketch Matching experiments are conducted to
demonstrate the superior performance of our framework in comparison to existing
state-of-the-art solutions. Code available at:
https://github.com/lidan1/PhotoSketchMAN.Comment: Accepted by 2018 13th IEEE International Conference on Automatic Face
& Gesture Recognition (FG 2018)(Oral
Recovering Faces from Portraits with Auxiliary Facial Attributes
Recovering a photorealistic face from an artistic portrait is a challenging
task since crucial facial details are often distorted or completely lost in
artistic compositions. To handle this loss, we propose an Attribute-guided Face
Recovery from Portraits (AFRP) that utilizes a Face Recovery Network (FRN) and
a Discriminative Network (DN). FRN consists of an autoencoder with residual
block-embedded skip-connections and incorporates facial attribute vectors into
the feature maps of input portraits at the bottleneck of the autoencoder. DN
has multiple convolutional and fully-connected layers, and its role is to
enforce FRN to generate authentic face images with corresponding facial
attributes dictated by the input attribute vectors. %Leveraging on the spatial
transformer networks, FRN automatically compensates for misalignments of
portraits. % and generates aligned face images. For the preservation of
identities, we impose the recovered and ground-truth faces to share similar
visual features. Specifically, DN determines whether the recovered image looks
like a real face and checks if the facial attributes extracted from the
recovered image are consistent with given attributes. %Our method can recover
high-quality photorealistic faces from unaligned portraits while preserving the
identity of the face images as well as it can reconstruct a photorealistic face
image with a desired set of attributes. Our method can recover photorealistic
identity-preserving faces with desired attributes from unseen stylized
portraits, artistic paintings, and hand-drawn sketches. On large-scale
synthesized and sketch datasets, we demonstrate that our face recovery method
achieves state-of-the-art results.Comment: 2019 IEEE Winter Conference on Applications of Computer Vision (WACV
Generating 3D faces using Convolutional Mesh Autoencoders
Learned 3D representations of human faces are useful for computer vision
problems such as 3D face tracking and reconstruction from images, as well as
graphics applications such as character generation and animation. Traditional
models learn a latent representation of a face using linear subspaces or
higher-order tensor generalizations. Due to this linearity, they can not
capture extreme deformations and non-linear expressions. To address this, we
introduce a versatile model that learns a non-linear representation of a face
using spectral convolutions on a mesh surface. We introduce mesh sampling
operations that enable a hierarchical mesh representation that captures
non-linear variations in shape and expression at multiple scales within the
model. In a variational setting, our model samples diverse realistic 3D faces
from a multivariate Gaussian distribution. Our training data consists of 20,466
meshes of extreme expressions captured over 12 different subjects. Despite
limited training data, our trained model outperforms state-of-the-art face
models with 50% lower reconstruction error, while using 75% fewer parameters.
We also show that, replacing the expression space of an existing
state-of-the-art face model with our autoencoder, achieves a lower
reconstruction error. Our data, model and code are available at
http://github.com/anuragranj/com
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